Andrew Meadows
3e0673418f
more complete physics iteration for stability
2014-06-23 12:32:23 -07:00
Andrew Meadows
c1c2df5933
remove debug include
2014-06-23 08:53:58 -07:00
Andrew Meadows
b2ea8c0bf9
Compute more correct masses for ragdoll parts
...
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
dcd9d8871d
re-enabling some temporary debug stuff
2014-06-20 16:36:44 -07:00
Andrew Meadows
c17b8fdb60
collisions update shapes
...
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
c7ad3da47d
stubbery for processing collisions
...
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
4a0ce7a9ae
support disabling collisions btw adjacent joints
2014-06-19 17:39:50 -07:00
Andrew Meadows
f0c2417206
Split PhysicsSimulation::stepForward() into parts
2014-06-19 15:50:16 -07:00
Andrew Meadows
716ae3e479
add MyAvatar's skeleton to its PhysicsSimulation
2014-06-19 12:32:17 -07:00
Andrew Meadows
828c365b25
more dtor cleanup of back pointers
2014-06-19 11:57:32 -07:00
Andrew Meadows
9950c5b209
remove entities in PhysicsSimulation dtor
2014-06-19 11:52:44 -07:00
Andrew Meadows
d3a78c9fc2
simulation step stubbed out
2014-06-19 09:14:36 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00