samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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James B. Pollack
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dc9c06a159
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clean util
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2016-07-11 15:14:19 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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James B. Pollack
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f8ff0da901
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trying to fix interaction with grab script...
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2016-07-07 19:22:42 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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16c5a085d8
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-07-05 10:50:04 -07:00 |
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humbletim
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b7874116b9
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fix TypedArray byte ordering and .subarray end indexing
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2016-07-02 23:36:08 -04:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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a619a142ed
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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samcake
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bd28498833
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trying to fix the curvature artefact
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2016-06-21 18:25:02 -07:00 |
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samcake
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350f06465d
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
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samcake
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414c43c012
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Current state
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2016-06-13 19:10:50 -07:00 |
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samcake
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c325cc50dd
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
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samcake
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28886f6ec3
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Many improvments
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2016-06-10 17:18:12 -07:00 |
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samcake
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75a2864845
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Merge branch 'master' of https://github.com/highfidelity/hifi into skin
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2016-06-09 14:36:28 -07:00 |
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samcake
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75a5f6bd89
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
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samcake
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0ea1e7c6b5
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Adding acleaner way to do all the deferred frame transform manipulation
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2016-06-03 19:29:48 -07:00 |
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samcake
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681da201fc
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COrrect the name of the Unlit dbug view
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2016-06-02 16:25:14 -07:00 |
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samcake
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c627a555bf
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-05-16 16:27:51 -07:00 |
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samcake
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c6a081fb46
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-05-11 16:56:37 -07:00 |
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samcake
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a8347cac6e
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Getting the unlit to work from the pipeline, and found the isLinear for texture bug!
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2016-05-06 18:36:55 -07:00 |
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James B. Pollack
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851f9b0914
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move dev templates into a dif location
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2016-04-28 16:23:32 -07:00 |
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Andrew Meadows
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e87b06657c
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remove whitespace and fix formatting
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2016-04-26 11:24:38 -07:00 |
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Andrew Meadows
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50117e2ff4
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add some new tutorial JS files
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2016-04-25 17:53:10 -07:00 |
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Andrew Meadows
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3a2cb37ce2
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move and rename some JS files
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2016-04-25 17:50:35 -07:00 |
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Andrew Meadows
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0cc12fdaa6
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
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