Commit graph

2663 commits

Author SHA1 Message Date
Brad Hefta-Gaub
88ca5520be Merge pull request #7647 from jherico/rate_counter
Fixing rate counter
2016-04-12 14:48:05 -07:00
Brad Davis
9f2eabe6ce Fixing rate counter 2016-04-12 14:11:56 -07:00
Seth Alves
2b63c2a8ba Merge pull request #7641 from hyperlogic/tony/macos-cpuid-fix
Rename CPUID to CPUIdent to fix XCode 7.2 builds
2016-04-12 12:48:15 -07:00
Anthony J. Thibault
32ccc1d68e Windows build fixes 2016-04-12 10:53:04 -07:00
Brad Hefta-Gaub
c5840f217a Merge pull request #7630 from jherico/fps_fix
Fix FPS counter
2016-04-12 08:31:58 -07:00
Anthony J. Thibault
470aac3acf Rename CPUID to CPUIdent to fix XCode 7.2 builds 2016-04-11 11:54:17 -07:00
Brad Davis
df8ad57185 Fix FPS counter 2016-04-11 00:25:16 -07:00
Brad Hefta-Gaub
cc418c615f Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
3890a71433 treat children of avatars and children of entities differently until this is fixed 2016-04-09 08:37:41 -07:00
Brad Hefta-Gaub
772e7b95f6 Merge pull request #7584 from zzmp/log/dep-is-set
Avoid warning for expected unset PresentThread
2016-04-07 14:47:56 -07:00
Zach Pomerantz
37efeb7f29 Avoid warning for expected unset PresentThread 2016-04-05 14:59:59 -07:00
Seth Alves
d5136f011c Merge branch 'master' of github.com:highfidelity/hifi into update-collision-hulls-of-avatar-children 2016-04-05 11:08:38 -07:00
Seth Alves
294bdcb18e has-ancestor should test self 2016-04-04 17:41:01 -07:00
Seth Alves
cecb3a6ff1 unmangle merge 2016-04-04 17:07:08 -07:00
Seth Alves
d814d7b35d merge from upstream 2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711 update collision shapes of entities which are children of avatars 2016-04-04 16:06:53 -07:00
Seth Alves
c48a67b933 Merge pull request #7544 from AndrewMeadows/faster-kinematics
faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Brad Davis
d98abbc7df First pass at threaded texture transfers 2016-04-04 10:23:01 -07:00
Brad Davis
4f373937f9 Additional performance markers 2016-04-03 20:41:34 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Andrew Meadows
de5fe705a3 optimize Bullet broadphase using collision groups 2016-04-01 13:14:03 -07:00
Andrew Meadows
e1602b57fa faster isNaN checks 2016-04-01 13:14:03 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
Seth Alves
0f288247a7 include script in default script location 2016-04-01 10:50:22 -07:00
Brad Hefta-Gaub
5a665f9aef Merge pull request #7482 from huffman/extra-logging
Add system information to log file
2016-04-01 09:10:21 -07:00
Ryan Huffman
03f9a02857 Update env var logging to only include certain keys 2016-03-31 22:49:22 -07:00
Brad Hefta-Gaub
f0cc8c0dd3 Merge pull request #7491 from jherico/oculus_release
Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
e8f26b675a try to fix path to osx scripts 2016-03-30 15:04:29 -07:00
Seth Alves
62372415be get this working on windows 2016-03-30 14:01:35 -07:00
Seth Alves
bb43347599 Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts 2016-03-30 13:33:59 -07:00
Seth Alves
26e01bbacd rewrite a bunch of path/url mangling code 2016-03-30 13:33:49 -07:00
Brad Hefta-Gaub
699b3a9dd7 Merge pull request #7499 from birarda/udt-fixes
fix an overflow in portable high resolution clock on windows
2016-03-30 10:54:00 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450 Merge pull request #7487 from hyperlogic/tony/animated-culling
Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Seth Alves
7c0bb72aff started on making ~ mean the application directory in script paths 2016-03-29 18:32:46 -07:00
Ryan Huffman
fdbd58765c Remove printSupported from printSystemInformation 2016-03-29 16:06:55 -07:00
Seth Alves
0c72ca1be3 works on windows now 2016-03-29 13:39:35 -07:00
Stephen Birarda
b9ce427344 use c-style casts to respect the coding standard 2016-03-29 13:25:03 -07:00
Stephen Birarda
37950e9931 use explicit double casts for win_high_resolution_clock 2016-03-29 13:13:22 -07:00
Seth Alves
3aa1090ced working toward allowing local files in running-scripts window 2016-03-29 11:58:21 -07:00
Seth Alves
b88770228e convert running-scripts window to use local script files 2016-03-29 10:40:56 -07:00
Stephen Birarda
b134f22cfa fix an overflow in portable high resolution clock on windows 2016-03-28 18:51:34 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
Seth Alves
b273d5efd3 fix defaultScripts filename 2016-03-28 13:48:19 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Seth Alves
de8153bd75 on windows and osx use default scripts bundled with interface 2016-03-28 12:23:23 -07:00
Ryan Huffman
3c9f26a7f2 Add CPUID::getAllFeatures 2016-03-28 10:48:51 -07:00
Anthony J. Thibault
bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00