Commit graph

49007 commits

Author SHA1 Message Date
Clément Brisset
3659e8e585 Revert "Select Audio DLL at runtime" 2016-12-02 14:15:11 -08:00
Ryan Huffman
fee9dcc981 Update bow collision hull with a simpler one 2016-12-02 09:27:53 -08:00
Chris Collins
6cb85e92b1 Merge pull request #9136 from samcake/hdr
Fix a crash if current shader is null
2016-12-02 09:14:07 -08:00
Ryan Huffman
d051cef1a5 Remove bow/entity.json 2016-12-02 08:40:39 -08:00
Ryan Huffman
680596d808 Move bow to unpublishedScripts 2016-12-02 08:18:47 -08:00
Ryan Huffman
56386718d4 Add 'projectile' to name of arrow in bow.js 2016-12-02 08:18:25 -08:00
Zach Pomerantz
d899391a1a fix audio hist array initializer for WIN32 2016-12-02 04:12:44 +00:00
Brad Davis
12ccbdac0b Actually render polylines 2016-12-01 19:46:08 -08:00
Seth Alves
8fe7c3156a Merge pull request #9138 from hyperlogic/bug-fix/3dsmax-fbx-reader-fixes
Support for the 3ds Max object offset feature
2016-12-01 19:39:05 -08:00
Brad Hefta-Gaub
934148fea5 Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1
Added jsdocs for MyAvatar
2016-12-01 18:11:25 -08:00
Anthony J. Thibault
35eeaad590 Added jsdocs for MyAvatar
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
d2b32c3084 Merge pull request #9057 from druiz17/childParent
fixed children of parent object not being added back when performing an undo
2016-12-01 16:59:06 -08:00
Anthony J. Thibault
68b103b46b Fix for missing fields in static initializer. 2016-12-01 15:21:49 -08:00
Zach Pomerantz
800744a139 fix audio pool shutdown and add single threading 2016-12-01 23:03:37 +00:00
Zach Fox
30dade242c GIFs: Quality improvements; duration tweaks; processing notif (#9139) 2016-12-01 14:53:18 -08:00
Dante Ruiz
348c0c95e5 conforming to coding standard and better variable naming 2016-12-01 22:22:17 +00:00
Brad Davis
5bade2ef9a Add locking around the code that reads polyline entity data and builds GPU structures for them 2016-12-01 14:14:17 -08:00
Zach Pomerantz
78bc5cf502 fix audio pool resizing 2016-12-01 21:25:56 +00:00
Seth Alves
24e54f25bf Merge pull request #9108 from PhilipRosedale/drifting
Grab.js weaker at a distance
2016-12-01 12:59:28 -08:00
Philip Rosedale
c60b0c7ef5 Fix indents 2016-12-01 12:54:38 -08:00
Chris Collins
942850293e Merge pull request #9105 from druiz17/teleportBug
Fix for unable to teleport to areas that you should
2016-12-01 11:35:06 -08:00
Seth Alves
efe9571ab8 Merge pull request #8691 from highfidelity/out-of-body-experience
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Dante Ruiz
a35f28725b fixed child not commit back when performing undo 2016-12-01 10:54:26 -08:00
Dante Ruiz
3c1d434449 fixed typo 2016-12-01 10:54:26 -08:00
Dante Ruiz
0c9cd5803a added descendant checking 2016-12-01 10:54:26 -08:00
Dante Ruiz
c52f893273 isChildOfParent 2016-12-01 10:54:26 -08:00
Dante Ruiz
cb0e01bfa4 fixed child of parent not being added when performing an undo 2016-12-01 10:54:26 -08:00
samcake
ff39ec6753 fix a potential crash if the current shaderObject is null 2016-12-01 10:51:32 -08:00
Andrew Meadows
2bbe2be516 fix spelling: physcis --> physics 2016-12-01 10:50:10 -08:00
Andrew Meadows
ae699e2a65 add initializer for member variable 2016-12-01 10:41:40 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Andrew Meadows
333e9ec7f4 Merge pull request #9128 from Polyrhythm/ryan/v3-and-shader-helpers
Vec3 and shader helpers
2016-12-01 10:32:34 -08:00
Dante Ruiz
1b24d373d2 fixed near grab issue 2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083 grip button fix 2016-12-01 10:17:54 -08:00
Chris Collins
19b5e7cd86 Merge pull request #9054 from howard-stearns/third-person-lasers
make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Chris Collins
c0a0a16ff8 Merge pull request #9127 from huffman/fix/hand-controller-grab-release
Fix 'releaseGrab' not being called when using grip buttons
2016-12-01 09:58:36 -08:00
Atlante45
e6b9d3604d Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-12-01 09:45:50 -08:00
Brad Hefta-Gaub
e0bcbb08ff Merge pull request #9134 from samcake/blue
Fix a bug when using the gpu::Batch::_glUniform*() calls  with a bad location
2016-12-01 09:03:56 -08:00
sam
3d29187156 FIx a potential bug when using _glUniform calls with an invalid location 2016-12-01 02:44:04 -08:00
sam
6342762fde FIx a potential bug when using _glUniform calls with an invalid location 2016-12-01 02:39:52 -08:00
Anthony J. Thibault
e96676fea4 Support for the 3ds Max object offset feature
FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Ryan Jones
7b0756c745 remove lerp in deference to mix, adjust naming conventions, namespace shader helper functions 2016-11-30 16:37:04 -08:00
Brad Hefta-Gaub
c9545ca920 Merge pull request #9129 from Atlante45/audio-dll
Select Audio DLL at runtime
2016-11-30 15:42:21 -08:00
Zach Pomerantz
2c42bb0aa8 time audio mixing frames 2016-11-30 18:18:36 -05:00
Ken Cooke
452f081366 Add support for WAV assets with arbitrary sample rate, not just 48khz. Fast path when already 24khz. 2016-11-30 14:56:11 -08:00
Ryan Huffman
5735dbec2d Add spawnBow.js 2016-11-30 13:58:56 -08:00
Zach Pomerantz
8a6dcdeb68 mix audio with single node list read lock 2016-11-30 16:37:34 -05:00
Ryan Huffman
58c232529b Add back manipulation of collidesWith in bow 2016-11-30 13:26:56 -08:00
Ryan Huffman
35bc962654 Remove commented out line in bow.js 2016-11-30 13:26:39 -08:00
samcake
c75513d87d Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-11-30 11:45:50 -08:00