Commit graph

64 commits

Author SHA1 Message Date
Andrzej Kapolka
2dfabdfe64 Support for scaling splat textures in S and T, use mipmaps for them. 2014-08-22 16:43:09 -07:00
Andrzej Kapolka
5c77317cfd Fix for flashing when painting textures. 2014-08-21 18:07:30 -07:00
Andrzej Kapolka
72500630b0 Basic splatting. 2014-08-20 19:26:06 -07:00
Andrzej Kapolka
416d9bac2e Working on texture rendering. 2014-08-20 14:48:02 -07:00
Andrzej Kapolka
7cf7f188f8 Yet more texture bits. 2014-08-19 18:55:18 -07:00
Andrzej Kapolka
668f6d3cfd Support for shadows on heightmaps. 2014-08-15 16:13:47 -07:00
Andrzej Kapolka
05d6b628fa Alllmost ready with the big edge sharing rejiggery. 2014-08-14 17:10:45 -07:00
Andrzej Kapolka
8c42a3a848 Ray query fix. 2014-08-13 11:30:05 -07:00
Andrzej Kapolka
56c6c3c972 Working on the height/ray queries. 2014-08-13 11:05:48 -07:00
Andrzej Kapolka
21d6c3c48a More work on edge rejiggery. 2014-08-12 18:21:04 -07:00
Andrzej Kapolka
ee01d85b5e Attempting to remove some number magic. 2014-08-12 12:01:07 -07:00
Andrzej Kapolka
2c0f8ff57e Working on rejiggering the heightfield tiles. 2014-08-12 10:56:15 -07:00
Andrzej Kapolka
b7b1b018ee No need to use a texture for the cursor; we can just use a fragment shader. 2014-08-08 11:24:57 -07:00
Andrzej Kapolka
0fc34a47aa Show heightfield cursor. 2014-08-07 18:19:58 -07:00
Andrzej Kapolka
4696832ec6 Compute heightfield normals from adjacent values in vertex shader. 2014-08-05 15:13:50 -07:00
Andrzej Kapolka
46d4172157 Filter terrain, points, spanners by frustum intersection. 2014-08-04 11:41:56 -07:00
Andrzej Kapolka
a0886d4301 Use raw OpenGL textures rather than QOpenGLTexture, since that we're having
issues with constants in that class.
2014-07-31 11:55:52 -07:00
Andrzej Kapolka
90ce73823a Attempting to fix the Linux build error. 2014-07-31 11:03:50 -07:00
Andrzej Kapolka
82e442c115 Working on heightfield transmission, merging. 2014-07-30 14:54:38 -07:00
Andrzej Kapolka
1ea9b0ccbc Working on heightfield encoding. 2014-07-29 19:13:43 -07:00
Andrzej Kapolka
d04eb6261e More work on heightfields. 2014-07-29 14:27:51 -07:00
Andrzej Kapolka
aeee369286 Working on heightfield implementation. 2014-07-28 19:10:59 -07:00
Andrzej Kapolka
e05884d4a3 Simpler rendering. 2014-07-28 16:18:16 -07:00
Andrzej Kapolka
4f5448f529 Basic rendering working again. 2014-07-25 18:19:50 -07:00
Andrzej Kapolka
57ca606491 Various kinds of progress towards generic rendering. 2014-07-25 16:59:48 -07:00
Andrzej Kapolka
605b3282e7 Working on render bits. 2014-07-24 17:01:15 -07:00
Andrzej Kapolka
5bd3d1fe20 Working on renderer attribute. 2014-07-24 13:16:18 -07:00
Andrzej Kapolka
27f88e9f80 Progress on threading. 2014-07-23 18:20:00 -07:00
Andrzej Kapolka
0ddd3e650c More point bits (trying a different tack). 2014-07-21 19:00:13 -07:00
Andrzej Kapolka
dd7f3703e1 More work on point rendering. 2014-07-21 14:48:54 -07:00
Andrzej Kapolka
38f3f80398 More work on point rendering. 2014-07-18 18:51:01 -07:00
Andrzej Kapolka
cda1a7f32a Working on optimized point rendering. 2014-07-18 12:27:51 -07:00
Andrzej Kapolka
28dbb60e7e Working on post-visit callback. 2014-07-16 19:14:38 -07:00
Andrzej Kapolka
64c3a623f4 Working on point buffer building. 2014-07-16 17:56:22 -07:00
Andrzej Kapolka
f16098daef Use the refactored endpoint/client classes in the actual client/server. 2014-06-26 19:11:54 -07:00
Andrzej Kapolka
4b2d122f3d Working on factoring out the common metavoxel endpoint/client code. 2014-06-26 16:12:11 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrzej Kapolka
15e9d45dc3 Switched from storing Euler angles to using quaternions along with a
quaternion editor.  Also, use a default step of 0.01 for floats/doubles.
2014-04-07 15:41:42 -07:00
Andrzej Kapolka
a0c7e4d3cc Working on model rendering modes. 2014-04-04 11:45:03 -07:00
Andrzej Kapolka
407a6ecc70 More work on voxelizing. 2014-04-03 11:26:54 -07:00
Andrzej Kapolka
005ae79928 Various fixes and what-not, got the basic spanner clipping working. 2014-03-31 18:21:28 -07:00
Andrzej Kapolka
e249b29b45 Merge pull request #2268 from AndrewMeadows/radians
prefer radians over degrees
2014-03-12 12:10:29 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Andrzej Kapolka
ae6a59ef78 Ray intersections for models, don't load resources if there's no network
manager installed.
2014-03-10 17:53:20 -07:00
Andrzej Kapolka
9e5aae4a39 Remove spanner bits. 2014-03-10 17:01:27 -07:00
Andrzej Kapolka
60b0281095 Ordered visitation bits. 2014-03-05 17:12:02 -08:00
Andrzej Kapolka
63b4a2453b Lots of work on metavoxel LODs and spanners. 2014-03-04 21:27:13 -08:00
Andrzej Kapolka
4130d0f28b Added spheres as simpler spanners for testing. 2014-02-26 15:01:01 -08:00
Andrzej Kapolka
09677b06f2 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
	assignment-client/src/metavoxels/MetavoxelServer.cpp
2014-02-20 12:05:15 -08:00