Commit graph

21 commits

Author SHA1 Message Date
Zach Pomerantz
ea9f2e57ce Simplify renderDebug GUI 2015-12-23 13:09:45 -08:00
Zach Pomerantz
f146b207c4 Update JS debug scripts to use nested props 2015-12-21 15:27:37 -08:00
samcake
f24800cf10 Change the default tone curve to jusimple gamma correct and fix the renaming in the renderENgineDebug script 2015-12-18 15:35:01 -08:00
Atlante45
9d6618c341 Cleanup DebugDeferredBuffer code 2015-12-17 15:18:23 -08:00
Atlante45
b271542b73 Save DebugMode to setting, restore on script start 2015-12-17 15:18:23 -08:00
samcake
d2ebaef69e Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template 2015-12-15 18:18:42 -08:00
Atlante45
0603ead972 Have panels collapsed by default 2015-12-04 21:01:53 -08:00
Atlante45
acb9e2774e Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
Atlante45
41af377878 More g-buffer debugging options 2015-12-04 21:01:53 -08:00
Atlante45
b45b1cc513 More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
Atlante45
c27944ae28 Simple normal map debug 2015-12-04 10:44:23 -08:00
Seth Alves
f3d26e163d turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system 2015-11-07 07:19:27 -08:00
Andrew Meadows
4ff05e8c2a fix lin endings of some JS files 2015-10-20 13:26:19 -07:00
samcake
881cfb86dd Updating the render engine dashboard 2015-08-08 16:43:55 -07:00
samcake
0c55130548 maybe i have solved the passing of the status 2015-07-02 17:31:29 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Sam Gateau
5a2d2485c0 Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque 2015-06-19 16:30:48 +02:00
Sam Gateau
31633eca10 IMproving the probe system and cleaning the engine script 2015-06-19 10:41:40 +02:00
Sam Gateau
8d3a3221b0 shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
Sam Gateau
b339aa683a adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items 2015-06-03 11:25:45 -07:00
Sam Gateau
640071dd35 Avoiding any setVIewTransform in payloadREnder and introducing monitoring values 2015-06-02 18:23:53 -07:00