Zach Pomerantz
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ea9f2e57ce
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Simplify renderDebug GUI
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2015-12-23 13:09:45 -08:00 |
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Zach Pomerantz
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f146b207c4
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Update JS debug scripts to use nested props
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2015-12-21 15:27:37 -08:00 |
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samcake
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f24800cf10
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Change the default tone curve to jusimple gamma correct and fix the renaming in the renderENgineDebug script
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2015-12-18 15:35:01 -08:00 |
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Atlante45
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9d6618c341
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Cleanup DebugDeferredBuffer code
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2015-12-17 15:18:23 -08:00 |
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Atlante45
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b271542b73
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Save DebugMode to setting, restore on script start
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2015-12-17 15:18:23 -08:00 |
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samcake
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d2ebaef69e
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Adding a simple manual exposure control to configure the tonemapping and expose it to js. Add a convenient way to access the Job._concept._data with template
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2015-12-15 18:18:42 -08:00 |
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Atlante45
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0603ead972
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Have panels collapsed by default
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2015-12-04 21:01:53 -08:00 |
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Atlante45
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acb9e2774e
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Basic implementation of debug zone resizing
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2015-12-04 21:01:53 -08:00 |
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Atlante45
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41af377878
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More g-buffer debugging options
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2015-12-04 21:01:53 -08:00 |
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Atlante45
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b45b1cc513
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More work on live g-buffer debug
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2015-12-04 17:43:00 -08:00 |
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Atlante45
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c27944ae28
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Simple normal map debug
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2015-12-04 10:44:23 -08:00 |
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Seth Alves
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f3d26e163d
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turn _drawItemStatus into a bitfield, split out bounding boxes and network/physics-sim-ownership. hook Display-Simulation-Ownership menu item to this system
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2015-11-07 07:19:27 -08:00 |
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Andrew Meadows
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4ff05e8c2a
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fix lin endings of some JS files
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2015-10-20 13:26:19 -07:00 |
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samcake
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881cfb86dd
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Updating the render engine dashboard
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2015-08-08 16:43:55 -07:00 |
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samcake
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0c55130548
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maybe i have solved the passing of the status
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2015-07-02 17:31:29 -07:00 |
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Sam Gateau
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e8b11f1198
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Exposing the display Item Status to js to turn it on/off
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2015-07-01 17:27:41 -07:00 |
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Sam Gateau
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5a2d2485c0
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Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque
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2015-06-19 16:30:48 +02:00 |
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Sam Gateau
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31633eca10
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IMproving the probe system and cleaning the engine script
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2015-06-19 10:41:40 +02:00 |
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Sam Gateau
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8d3a3221b0
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
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Sam Gateau
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b339aa683a
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adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items
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2015-06-03 11:25:45 -07:00 |
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Sam Gateau
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640071dd35
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Avoiding any setVIewTransform in payloadREnder and introducing monitoring values
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2015-06-02 18:23:53 -07:00 |
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