Commit graph

29043 commits

Author SHA1 Message Date
Sam Gateau
955b30ffd2 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-28 10:20:15 -07:00
Sam Gateau
22e70ee691 merged master 2015-07-28 10:13:05 -07:00
Andrew Meadows
6e41a79551 Merge pull request #5360 from BingShearer/Leaves
New falling leaf script based on the existing rain.js
2015-07-28 10:08:16 -07:00
Brad Hefta-Gaub
26111b9b80 Merge pull request #5365 from kevinmthomas-carpool/20485
20485
2015-07-28 09:59:43 -07:00
Brad Hefta-Gaub
43eec08514 Merge pull request #5376 from venkatn93/avatar
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
Brad Hefta-Gaub
d8c2b41655 Merge pull request #5428 from kevinmthomas-carpool/20628
CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa Merge pull request #5421 from thoys/20552
CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Brad Hefta-Gaub
6d1bfd8134 Merge pull request #5427 from kevinmthomas-carpool/20622
CR for Job #20622 - JS Stream Player
2015-07-28 09:56:39 -07:00
Philip Rosedale
275ab6b96b Merge pull request #5442 from ctrlaltdavid/throttle-fps-by-default
Make Throttle FPS If Not Focus be enabled by default
2015-07-27 20:39:56 -07:00
Howard Stearns
6433a48fdb Merge pull request #5441 from sethalves/fix-vhacd
if OBJ data isn't from a url, don't dereference null QUrl pointers
2015-07-27 20:27:44 -07:00
David Rowe
8a7cdb1c64 Make Throttle FPS If Not Focus be enabled by default 2015-07-27 19:53:38 -07:00
Seth Alves
f4a23065b4 if obj data isn't from a url, don't dereference null url pointer 2015-07-27 19:06:14 -07:00
Sam Gateau
baf7873ce1 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-27 17:40:19 -07:00
Sam Gateau
66c5aec744 Remove commented dead code 2015-07-27 17:34:46 -07:00
Sam Gateau
f525a8a245 Removing all the unecessary calls of Batch from the gl legacy time 2015-07-27 17:17:56 -07:00
Niraj Venkat
34e400ac67 Changing var name to 'DebugAmbientOcclusion' 2015-07-27 17:14:09 -07:00
Sam Gateau
a5ad40bee9 INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked 2015-07-27 14:07:28 -07:00
Niraj Venkat
d2ee74f7c7 Shader code indentation 2015-07-27 12:20:41 -07:00
Niraj Venkat
1193b89918 Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
Bing Shearer
c46e73434c Added small fix to error message code 2015-07-27 11:59:09 -07:00
Niraj Venkat
92595583ec Coding standard and building 2015-07-27 11:55:17 -07:00
Brad Hefta-Gaub
9783740b21 Merge pull request #5436 from huffman/edit-oob
Show an alert window when new objects would be out of bounds
2015-07-27 11:47:54 -07:00
Brad Hefta-Gaub
9464fe8f90 Merge pull request #5433 from hyperlogic/ajt/particle-render-fix
Improved ParticleEffectEntityItem rendering and updates
2015-07-27 11:47:09 -07:00
Ryan Huffman
ceffbb6383 Update edit.js to show an alert window when new objects would be out of bounds 2015-07-27 11:41:53 -07:00
Brad Hefta-Gaub
e6f97810f4 Merge pull request #5434 from birarda/master
fix for OctreeSceneStat unpacking in Application
2015-07-27 11:14:57 -07:00
Bing Shearer
d54543e83c Tidied up per Brad's request 2015-07-27 10:19:42 -07:00
Stephen Birarda
d3c6d8b3cc move call to get VoxelPositionSize inside debug that uses it 2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962 The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
For now without a merge conflict.

Updated the menu name.

Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d use a ref in stats unpacking 2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f fix OctreeSceneStat unpacking in Application 2015-07-27 09:53:27 -07:00
Anthony J. Thibault
604ef5dc71 Fixed float constant. 2015-07-27 09:28:56 -07:00
Anthony J. Thibault
5844b594dc Converted magic numbers to constants. 2015-07-27 09:27:16 -07:00
Niraj Venkat
51e386aabd Merge branch 'avatar' of https://github.com/venkatn93/hifi into avatar 2015-07-27 09:20:42 -07:00
Niraj Venkat
83e0856279 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-27 09:20:19 -07:00
Niraj Venkat
1f58ad5d87 Merging master 2015-07-27 09:18:24 -07:00
Kevin M. Thomas
a82bf1d407 Merge branch 'master' of https://github.com/highfidelity/hifi into 20622 2015-07-27 12:15:40 -04:00
Kevin M. Thomas
d17ddae537 Added .js file to examples/example/audio and added public bucket url functionality. 2015-07-27 12:14:50 -04:00
Marcel Verhagen
7c5961ea63 Merge remote-tracking branch 'upstream/master' 2015-07-27 17:22:41 +02:00
Brad Hefta-Gaub
a9d5723eb3 Merge pull request #5410 from kevinmthomas-carpool/20618
CR for Job #20618 - Move Reload Content item to Developer menu.
2015-07-26 21:54:55 -07:00
Anthony J. Thibault
5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
Brad Hefta-Gaub
8a34df380c Merge pull request #5432 from sethalves/quiet-compiler
quiet compiler
2015-07-26 12:06:40 -07:00
Brad Hefta-Gaub
89d1e82f89 Merge pull request #5431 from jherico/homer
Limit the amount of time consumed by QML rendering
2015-07-26 11:54:05 -07:00
Seth Alves
24fff719c5 quiet compiler 2015-07-25 21:11:23 -07:00
Marcel Verhagen
d25e09af74 removed the last 2 filename lines, they should not be there. 2015-07-26 00:48:31 +02:00
Brad Davis
f66492b444 Merge pull request #5422 from ctrlaltdavid/20591
CR for 20591 - Fix setting WebWindow's width and height
2015-07-25 11:49:53 -04:00
Brad Davis
843a333727 Merge pull request #5424 from samcake/yellow
Cleaning up the FBO cache and the output stage in general
2015-07-25 11:49:22 -04:00
Bradley Austin Davis
7be33dcb58 Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
Kevin M. Thomas
52fd45da2c Merge branch 'master' of https://github.com/highfidelity/hifi into 20622 2015-07-25 08:02:54 -04:00
Kevin M. Thomas
beccd4fc93 Merge branch 'master' of https://github.com/highfidelity/hifi into 20628 2015-07-25 07:59:06 -04:00
Kevin M. Thomas
ca8d0d5420 Added files to zone folder and made change to jstreamplayerdomain-zone.js to allow for zone entity data field to load a stream url rather than have it hard coded in the js file. This allows for many zones to be created and simply having to put a new stream url in each data field in each zone to work. 2015-07-25 07:56:57 -04:00