Sam Gateau
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1f10a44ae4
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More typos in glsl
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2014-11-24 15:38:12 -08:00 |
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Sam Gateau
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87471df7a1
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First version of the lighmap working
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2014-11-21 18:08:34 -08:00 |
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Andrzej Kapolka
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e3a1341be1
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Don't include the color on the skin.
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2014-09-15 12:52:35 -07:00 |
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Andrzej Kapolka
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b3b82ba56c
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I think we need to include the color.
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2014-09-15 12:49:51 -07:00 |
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Andrzej Kapolka
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70c8c146bc
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Fix for specular issue on Nvidia, try passing along material colors.
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2014-09-15 12:44:25 -07:00 |
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Andrzej Kapolka
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42c8701b26
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Don't use gl_Color for skin.
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2014-09-12 17:36:58 -07:00 |
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Andrzej Kapolka
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72f38900bb
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Fix for blending on models.
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2014-09-12 17:31:03 -07:00 |
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Andrzej Kapolka
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53933fc9c6
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Working on deferred lighting for models.
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2014-09-12 17:09:07 -07:00 |
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Andrzej Kapolka
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0baf757c0d
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
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Andrzej Kapolka
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bfd00f1b15
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
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Stephen Birarda
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f969e050cd
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
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Andrzej Kapolka
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12374c2cc4
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Allow more clusters per mesh.
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2013-10-31 17:01:00 -07:00 |
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Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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