- Understood the skinning mechanism from an absolute transform in model
space that need to use a call to
//JointState::setRotationFromBindFrame(rotation, priority);
- This is not available from the javascript MyAvatar interface yet
- now require LeapMOtion SDK2.0.3 to support arms
- fixed a bug on indexing the bones of the hand in the update of the
LEapmotion
- Still struggling with the correct joint assignment in the javascript,
visiting HIFI later today
- Clean the classes declaration and body for
DeviceTracker
MotionTracker
ControllerScriptingInterface / InputController
Leapmotion
- final bug remaining in the LeapOfFaith..js
THe orientation assigned to the skeleton joints doesn't work even though
all looks good.
- Introduce the DeviceTracker class to abstract all the possible
devices
- Introduce the MotionTracker ( a DeviceTracker ) that contains a
transform tree of joints
- Add Leapmotion class as a MotionTracker and the support for the
Leapmotion sdk in external
- Add InputController as the abstraction of a MotionTracker/Joint for
Javascript