Andrzej Kapolka
ddf92b39c7
Fix for off-axis ambient occlusion.
2013-09-08 17:52:35 -07:00
Andrzej Kapolka
d63bb3afaa
Fixed glow/ambient occlusion with Oculus.
2013-08-21 15:44:57 -07:00
Andrzej Kapolka
f3a32a7934
Might as well convert the divide to a multiply.
2013-08-20 17:04:29 -07:00
Andrzej Kapolka
590672d035
Fewer texture lookups when diffusing.
2013-08-20 17:02:35 -07:00
Andrzej Kapolka
5b923bc6f2
More cleanup.
2013-08-20 13:46:13 -07:00
Andrzej Kapolka
22598ceb4f
Optimizations for occlusion blur (the main one being that we only need to
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sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Stephen Birarda
d0ab8317c4
Merge pull request #865 from ey6es/ssao
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Basic screen space ambient occlusion effect. Defaults to off, because at the moment it slows things down substantially.
2013-08-20 10:37:01 -07:00
Stephen Birarda
13f5b7f68d
change application name to Interface
2013-08-20 10:02:06 -07:00
Andrzej Kapolka
b41fa1e03c
Basic ambient occlusion effect up and running; needs tweaking and
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optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0
Beginnings of ambient occlusion. Looks like an architectural drawing.
2013-08-15 17:52:31 -07:00
Andrzej Kapolka
cceeb1c6ff
Merge branch 'master' of https://github.com/worklist/hifi into ssao
2013-08-15 13:11:12 -07:00
Andrzej Kapolka
3ad0b8b99d
Merge branch 'master' of https://github.com/worklist/hifi into ssao
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Conflicts:
interface/src/Application.h
2013-08-15 10:06:22 -07:00
Andrzej Kapolka
a9ccca3f72
Diffuse/add glow mode.
2013-08-14 16:13:30 -07:00
Andrzej Kapolka
15f129f32d
Added simple additive/blur-with-persist glow modes, means to cycle through
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modes.
2013-08-14 14:14:47 -07:00
Andrzej Kapolka
d24e340c91
To keep the frame rate up, let's only sample eight points for the blur.
2013-08-13 14:52:35 -07:00
Andrzej Kapolka
01cd0d2a1f
Have the glow effect add half of the original texture, too, and use it on the
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follow indicator.
2013-08-13 14:22:29 -07:00
Andrzej Kapolka
b05b43f027
Render to texture first, rather than copying from the frame buffer. Copying
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from the frame buffer requires it to have an alpha channel, which actually
does something on OS X (meaning we have to set it to 1.0). We're going to
want to render to texture anyway for SSAO (or other effects).
2013-08-13 12:27:52 -07:00
Andrzej Kapolka
1828a105d4
Basic glow effect.
2013-08-08 16:55:45 -07:00
Andrzej Kapolka
bd3c235fe4
Switching between textured and untextured modes.
2013-08-06 16:23:58 -07:00
Andrzej Kapolka
720ae561df
Working on support for a textured face mode that doesn't rely on the video
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stream.
2013-08-06 13:27:54 -07:00
atlante45
f441295eb1
Merge branch 'pie_menu' of https://github.com/Atlante45/hifi into stalking_option
2013-08-02 14:15:07 -07:00
atlante45
fdd01a6551
merge
2013-08-01 15:48:57 -07:00
Andrzej Kapolka
ba9b5888d2
More work on full frame sending.
2013-08-01 13:00:01 -07:00
Andrzej Kapolka
ff0d63173c
Pass the aspect ratio into the shader, since it no longer necessarily
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corresponds to the texture rectangle's aspect ratio.
2013-07-18 21:25:11 -07:00
Andrzej Kapolka
b15724665b
Removed unused variable, fixed shader comments.
2013-07-18 18:16:45 -07:00
Andrzej Kapolka
fdeb63c121
More work on face points.
2013-07-15 16:09:49 -07:00
Andrzej Kapolka
5c590638f3
Working on mesh rendering for faces.
2013-07-15 13:12:22 -07:00
Andrzej Kapolka
84bb2aa265
Started on C++ side of SSAO effect.
2013-07-14 18:21:18 -07:00
Andrzej Kapolka
5eac599243
Merge branch 'master' of https://github.com/worklist/hifi into ssao
2013-07-14 15:56:41 -07:00
Andrzej Kapolka
411cb92300
Working on face rendering as point cloud.
2013-07-14 15:54:29 -07:00
Andrzej Kapolka
b294b33ac7
Started on ambient occlusion shader.
2013-07-05 18:21:59 -07:00
atlante45
78aa3ac9f9
Added UI responsivness
2013-07-02 16:17:25 +02:00
atlante45
05a77bf373
Forgot to add .svg file
2013-07-02 09:29:11 +02:00
Stephen Birarda
0b243ec881
add fervor updater and run during launch if OS X release
2013-06-26 10:36:32 -07:00
Andrzej Kapolka
0dc0552f50
Basic Haar cascade/CamShift tracking.
2013-06-19 18:02:26 -07:00
Andrzej Kapolka
c11ab45474
It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing
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in the camera's position as transformed into model space.
2013-06-14 17:21:35 -07:00
Andrzej Kapolka
790cdfb0bd
Added refraction to irises.
2013-06-14 16:46:34 -07:00
Andrzej Kapolka
7d1679dab7
Ryan's new iris texture.
2013-06-14 14:35:56 -07:00
Andrzej Kapolka
5241c41ddd
Shed some light on what these shaders are doing, so to speak.
2013-06-14 11:29:32 -07:00
Andrzej Kapolka
4f9f2fa4ca
Better iris texture.
2013-06-14 10:28:45 -07:00
Andrzej Kapolka
0f897340ee
New iris texture from Ryan.
2013-06-13 16:42:31 -07:00
Andrzej Kapolka
e401663459
Added per-pixel specular highlight to irises.
2013-06-13 15:58:49 -07:00
Geenz
d512b414ee
Correct after blending.
2013-06-09 22:48:14 -04:00
Andrzej Kapolka
d09700adde
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
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Conflicts:
interface/src/Avatar.cpp
interface/src/Avatar.h
interface/src/Skeleton.h
interface/src/VoxelSystem.h
2013-06-04 11:00:59 -07:00
Andrzej Kapolka
26b7976489
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
2013-06-03 09:49:50 -07:00
Jeffrey Ventrella
cf67f28b57
merge
2013-06-03 08:10:41 -07:00
Andrzej Kapolka
6c975f9c6f
More work on avatar voxels.
2013-06-01 15:06:29 -07:00
Geenz
de76851207
Remove unnecessary normalize.
2013-05-31 20:35:26 -04:00
Geenz
d98b28d4ab
So apparently, this was a scale problem the entire time.
2013-05-31 20:30:42 -04:00
Geenz
1eac57dd0c
#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
2013-05-30 15:02:11 -04:00