This returns "Teleport To Selected Entities" back to the "Selection..." menu.
After having tried a certain time what was suggested (having it under "Actions..." menu)
This is clearly easy to confuse it with "Move Selected Entities to Avatar"
"Teleport To Selected Entities" is about position your-self to see what you have "Selected" (which make this a Selection Tools or an assistant to it)
while "Move Selected Entities to Avatar" is clearly an action. as it moves the entities to a new position.
The last selected entity is now displayed in darker blue in the list (if present per radius search)
This makes clear which entity could become the parent.
(This enlights some weird behavior with the Selection, making this hazardous to figure which one was the true last selected entity. To be addressed later, it's already better now.)
Add in-world selection color for entities that are Parent & Child at the same time.
When 1 entity is selected (in-world):
if the entity is a Top Parent, the selection color of the bounding box is Orange.
if the entity is Parent and Child, the selection color of the bounding box is Majenta.
if the entity is only a Child, then the selection color of the bounding box is Cyan.
If not involved in any parent line, or if the selection is multiple, then the selection color of the bounding box is Light Grey.
Set the shortkeys for Select All and Inverse Selection to respond to CTRL-A and CTRL-I only.
(Previously it was also responding to Ctrl-Shift-A, Ctrl-Alt-A, Ctrl-Shift-Alt-A and Ctrl-Shift-I, Ctrl-Alt-I, Ctrl-Shift-Alt-I)
Increase the precison of Angular Velocity
to make more comfortable the Issue #798 Angular Velocity can't go below 0.4 something (round to 0.5)
But this won't solve the trouble.
For this it would require a fixed for issue #76 Rotations that are transmitted over server lose precision
Fix for Issue:
#711 Add error dialogue if an unsupported filetype is added as a model URL in the create app.
As agreed, the label "Model URL" will indicate now: "Model URL (.fbx, .fst, .glb, .gltf, .obj, .gz)"
The list of file type has been set in Italic.
And the label for Material dialog has been adjust to have the same standard "(Optional)" is also in italic.
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
Here for Parent and Unparent (because it not visually detectable in HMD if the action was successful or not)
Fix also a bug where the HMD multiselection could stay active after we return in Desktop mode
Now it is deactivated when the create window are closed.
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
here for "Duplicate" (mainly for the HMD use case where the new entity is generated at the exact same position)
Add an audio feedback mechanism
to play confirmation or rejection sound on specific actions that are not visually detectable.
- Duplicate (mainly for the HMD use case where the new entity is generated at the exact same position)
- Parent and Unparent (because it not visually detectable in HMD if the action was successful or not)