Commit graph

2755 commits

Author SHA1 Message Date
Atlante45
10c412d8c7 Fix settings getting reset
fixes bugzid:531
	When a setting handle was created but never initialized/used, it
would override the current value with the default value on destruction.
2016-05-18 11:36:14 -07:00
Anthony Thibault
8fecb51dde Merge pull request #7846 from hyperlogic/tony/improved-avatar-debug-draw
Eye tracking bug fix and debug rendering improvements
2016-05-11 17:41:49 -07:00
Brad Hefta-Gaub
e01681eb52 Merge pull request #7856 from ZappoMan/NUEtweaks
don't show help or login on first run
2016-05-11 10:53:09 -07:00
Anthony J. Thibault
80a349c65b Merge branch 'master' into tony/improved-avatar-debug-draw 2016-05-10 14:50:13 -07:00
Brad Hefta-Gaub
df34b49b41 fix white space 2016-05-10 11:34:11 -07:00
Brad Hefta-Gaub
33c5cb519a cleanup firstRun with a common setting 2016-05-10 11:32:29 -07:00
Andrew Meadows
db9a4d6b8f cleanup for code review 2016-05-10 07:49:11 -07:00
Anthony J. Thibault
9821c276ad warning fix in release 2016-05-09 13:56:56 -07:00
Anthony J. Thibault
7f5296f566 Increased tolerance for near zero length vectors
Also, replaced some magic numbers with constants.
2016-05-09 11:53:09 -07:00
Anthony Thibault
cb5c7a3559 compile fix for macosx 2016-05-08 17:14:14 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Andrew Meadows
eeb100b62f use glm::isnan() instead of isnan() from math.h 2016-05-05 18:28:27 -07:00
Andrew Meadows
01950fba96 recover unused code that may prove useful someday 2016-05-05 18:28:27 -07:00
Andrew Meadows
64c2e2d175 remove warning about unused variable 2016-05-05 18:28:27 -07:00
Andrew Meadows
2cbc771eba reorder data members, remove cruft, 744->616 bytes 2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660 getViewFrustum() provides const pointer 2016-05-05 18:28:27 -07:00
Zach Pomerantz
1553f532ba Specialize usleep for Win32 2016-05-04 15:40:53 -07:00
Zach Pomerantz
526143b097 Improve perf of Win32 usleep 2016-05-04 13:36:07 -07:00
Zach Pomerantz
0f6162d683 Use appropriate units for timing tests 2016-05-04 13:23:10 -07:00
Brad Hefta-Gaub
754ef071eb Merge pull request #7786 from sethalves/web-scripts-use-local-libs
allow scripts on the web to refer to local libraries with /~/
2016-05-03 11:10:48 -07:00
Geenz
85e0620261 Merge branch 'master' of https://github.com/highfidelity/hifi 2016-04-30 15:40:28 -04:00
Seth Alves
b28cfd27ec fix problem where canonicalFilePath will strip a trailing slash 2016-04-29 13:17:59 -07:00
Andrew Meadows
b95c81d0ba Merge pull request #7763 from huffman/fix/gpu-ident-debug
Fix assert crash in GPUIdent
2016-04-28 08:02:11 -07:00
Geenz
ae5ef6d948 Remove toLinearVec3 from ColorUtils
toGamma22Vec3 should probably stay since that is a valid conversion from linear to a gamma space of 2.2.
2016-04-26 17:00:59 -04:00
Anthony J. Thibault
d9063b199e GeometryUtils: coneSphereAngle test 2016-04-26 13:31:06 -07:00
Ryan Huffman
e5f2658fd9 Update GPUIdent to take address of spInstance directly 2016-04-26 09:23:08 -07:00
Geenz
ba5fa70b83 Convert sRGB values for materials. 2016-04-25 13:31:50 -04:00
Geenz
97931d96b8 Move sRGB calcs to ColorUtils
And start consolidating any conversions with calls into ColorUtils.
2016-04-25 12:59:16 -04:00
Brad Hefta-Gaub
04dab65b59 Merge pull request #7727 from ZappoMan/supportLargeClockSkew
support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Brad Hefta-Gaub
f1f9c6740d Merge pull request #7745 from jherico/mac_texture_fix
Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
d87c92baee Fixing memory detection on OSX 2016-04-22 16:30:36 -07:00
Chris Collins
9bd9de5710 Merge pull request #7636 from samcake/red
Stereo drawcall amplification
2016-04-22 15:46:18 -07:00
Brad Hefta-Gaub
410bf3c95a Merge pull request #7711 from AndrewMeadows/faster-kinematics
faster hifi kinematic motion calculations take-4
2016-04-22 13:41:02 -07:00
Brad Hefta-Gaub
c410242fb2 Merge pull request #7688 from jherico/texture_derez
Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
Seth Alves
e827a99222 Merge pull request #7732 from Atlante45/fix/settings-crash
Fix crash on exit in Settings
2016-04-22 11:46:30 -07:00
Andrew Meadows
afcf6d68a7 move deactivation thresholds to shared header 2016-04-22 09:38:43 -07:00
Andrew Meadows
c8f0b0501a avoid active object update cycles 2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e optimize kinematic motion math 2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4 add EntityItem::set/getTransformAndVelocities() 2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
72c81e2378 Merge branch 'master' of https://github.com/highfidelity/hifi into supportLargeClockSkew 2016-04-21 16:26:44 -07:00
Brad Hefta-Gaub
d87d631871 Merge pull request #7708 from zzmp/feat/render-rates
Add renderRates.js to visualize rates over time
2016-04-21 15:59:58 -07:00
Brad Hefta-Gaub
2abcc454b0 CR feedback 2016-04-21 15:48:18 -07:00
Brad Davis
2689f2cc4a Add MB/KB/Byte conversion macros 2016-04-21 14:46:11 -07:00
Howard Stearns
7f748153c5 Mac code for gpu memory. 2016-04-21 14:46:08 -07:00
Atlante45
0c32f47f50 Don't call virtual method from base dtor 2016-04-21 13:25:31 -07:00
Brad Hefta-Gaub
f9c4959578 remove some debugging, tweak formatting 2016-04-21 09:53:00 -07:00
Brad Hefta-Gaub
ddf5b0f316 some debugging 2016-04-21 10:32:22 -07:00
howard-stearns
c274df6066 uint64 2016-04-20 22:57:33 -07:00
howard-stearns
904e87313e Match the gpu adapter names gainst the vendor and renderer names used by
the ogl we're using, so that we pick the right GPU to get info from.
2016-04-20 22:57:32 -07:00