Atlante45
10c412d8c7
Fix settings getting reset
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fixes bugzid:531
When a setting handle was created but never initialized/used, it
would override the current value with the default value on destruction.
2016-05-18 11:36:14 -07:00
Anthony Thibault
8fecb51dde
Merge pull request #7846 from hyperlogic/tony/improved-avatar-debug-draw
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Eye tracking bug fix and debug rendering improvements
2016-05-11 17:41:49 -07:00
Brad Hefta-Gaub
e01681eb52
Merge pull request #7856 from ZappoMan/NUEtweaks
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don't show help or login on first run
2016-05-11 10:53:09 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Brad Hefta-Gaub
df34b49b41
fix white space
2016-05-10 11:34:11 -07:00
Brad Hefta-Gaub
33c5cb519a
cleanup firstRun with a common setting
2016-05-10 11:32:29 -07:00
Andrew Meadows
db9a4d6b8f
cleanup for code review
2016-05-10 07:49:11 -07:00
Anthony J. Thibault
9821c276ad
warning fix in release
2016-05-09 13:56:56 -07:00
Anthony J. Thibault
7f5296f566
Increased tolerance for near zero length vectors
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Also, replaced some magic numbers with constants.
2016-05-09 11:53:09 -07:00
Anthony Thibault
cb5c7a3559
compile fix for macosx
2016-05-08 17:14:14 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
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* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Andrew Meadows
eeb100b62f
use glm::isnan() instead of isnan() from math.h
2016-05-05 18:28:27 -07:00
Andrew Meadows
01950fba96
recover unused code that may prove useful someday
2016-05-05 18:28:27 -07:00
Andrew Meadows
64c2e2d175
remove warning about unused variable
2016-05-05 18:28:27 -07:00
Andrew Meadows
2cbc771eba
reorder data members, remove cruft, 744->616 bytes
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
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also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
Zach Pomerantz
1553f532ba
Specialize usleep for Win32
2016-05-04 15:40:53 -07:00
Zach Pomerantz
526143b097
Improve perf of Win32 usleep
2016-05-04 13:36:07 -07:00
Zach Pomerantz
0f6162d683
Use appropriate units for timing tests
2016-05-04 13:23:10 -07:00
Brad Hefta-Gaub
754ef071eb
Merge pull request #7786 from sethalves/web-scripts-use-local-libs
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allow scripts on the web to refer to local libraries with /~/
2016-05-03 11:10:48 -07:00
Geenz
85e0620261
Merge branch 'master' of https://github.com/highfidelity/hifi
2016-04-30 15:40:28 -04:00
Seth Alves
b28cfd27ec
fix problem where canonicalFilePath will strip a trailing slash
2016-04-29 13:17:59 -07:00
Andrew Meadows
b95c81d0ba
Merge pull request #7763 from huffman/fix/gpu-ident-debug
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Fix assert crash in GPUIdent
2016-04-28 08:02:11 -07:00
Geenz
ae5ef6d948
Remove toLinearVec3 from ColorUtils
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toGamma22Vec3 should probably stay since that is a valid conversion from linear to a gamma space of 2.2.
2016-04-26 17:00:59 -04:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Ryan Huffman
e5f2658fd9
Update GPUIdent to take address of spInstance directly
2016-04-26 09:23:08 -07:00
Geenz
ba5fa70b83
Convert sRGB values for materials.
2016-04-25 13:31:50 -04:00
Geenz
97931d96b8
Move sRGB calcs to ColorUtils
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And start consolidating any conversions with calls into ColorUtils.
2016-04-25 12:59:16 -04:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Brad Hefta-Gaub
f1f9c6740d
Merge pull request #7745 from jherico/mac_texture_fix
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Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
d87c92baee
Fixing memory detection on OSX
2016-04-22 16:30:36 -07:00
Chris Collins
9bd9de5710
Merge pull request #7636 from samcake/red
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Stereo drawcall amplification
2016-04-22 15:46:18 -07:00
Brad Hefta-Gaub
410bf3c95a
Merge pull request #7711 from AndrewMeadows/faster-kinematics
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faster hifi kinematic motion calculations take-4
2016-04-22 13:41:02 -07:00
Brad Hefta-Gaub
c410242fb2
Merge pull request #7688 from jherico/texture_derez
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Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
Seth Alves
e827a99222
Merge pull request #7732 from Atlante45/fix/settings-crash
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Fix crash on exit in Settings
2016-04-22 11:46:30 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
c8f0b0501a
avoid active object update cycles
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4
add EntityItem::set/getTransformAndVelocities()
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
72c81e2378
Merge branch 'master' of https://github.com/highfidelity/hifi into supportLargeClockSkew
2016-04-21 16:26:44 -07:00
Brad Hefta-Gaub
d87d631871
Merge pull request #7708 from zzmp/feat/render-rates
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Add renderRates.js to visualize rates over time
2016-04-21 15:59:58 -07:00
Brad Hefta-Gaub
2abcc454b0
CR feedback
2016-04-21 15:48:18 -07:00
Brad Davis
2689f2cc4a
Add MB/KB/Byte conversion macros
2016-04-21 14:46:11 -07:00
Howard Stearns
7f748153c5
Mac code for gpu memory.
2016-04-21 14:46:08 -07:00
Atlante45
0c32f47f50
Don't call virtual method from base dtor
2016-04-21 13:25:31 -07:00
Brad Hefta-Gaub
f9c4959578
remove some debugging, tweak formatting
2016-04-21 09:53:00 -07:00
Brad Hefta-Gaub
ddf5b0f316
some debugging
2016-04-21 10:32:22 -07:00
howard-stearns
c274df6066
uint64
2016-04-20 22:57:33 -07:00
howard-stearns
904e87313e
Match the gpu adapter names gainst the vendor and renderer names used by
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the ogl we're using, so that we pick the right GPU to get info from.
2016-04-20 22:57:32 -07:00