* The original color preview is now visually retained when the user
changes the color via the picker when using the Non-Submit configuration (No OK button).
* Clicking the initial old color preview section restores the original/initial color of
the object.
Tested Desktop & HMD Modes.
Changes Committed:
modified: scripts/system/html/css/colpick.css
modified: scripts/system/html/js/colpick.js
Previously when in HMD mode, using the color picker to select a color via the
gradient or hue areas would result in the page scrolling making it difficult to
select the color or hue desired.
This resolves the issue by turning off touch actions for the elements
of the color picker that should have it when using the color picker.
Tested in HMD & Desktop mode.
Changes Committed:
modified: scripts/system/html/css/colpick.css
When creating or selecting an object entityProperties.html's properties-list is
updated to have and entity type specific class. This class is used within
edit-style.css to specify rules for the Properties Tab when a certain type of
entity is currently selected.
This resolves the issue with duplicate/misleading color fields for Particle
Effects by adding .ParticleEffectMenu rules to edit-style.css to control the
visible sections.
When the Properties Tab is in the ParticleEffectMenu mode only the following
sections are shown (listed as ordered):
General Section
Collision Section
Physical Section
Spatial Section
Behavior Section
Changes Committed:
modified: scripts/system/html/css/edit-style.css
modified: scripts/system/html/js/entityProperties.js
Made changes to the 3 sub files for the properties tabs. Although
visually the exiting menu looked like it was in different sections,
structurally it was all just one run of item after item, with a fair
amount of div-itis. I added in fieldsets to provide true groups and
replaced much of the div-ities with aditional feidlsets as they are the
smeantic element to use here.
- Changed underscore to lodash for smaller file size / faster loading
- Removed dat.gui dependency, as we now have a completely custom
solution
- Started to use some more modern convensions which Qt Supports