Andrzej Kapolka
|
f6b3a6ceca
|
The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
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Andrzej Kapolka
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e406988ed3
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Partial fix for ambient occlusion with Oculus.
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2013-11-26 17:18:03 -08:00 |
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Andrzej Kapolka
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c5406c47a6
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Moved Oculus code out of Application, started on using StereoConfig to get
actual values to replace the magic numbers.
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2013-11-26 11:59:06 -08:00 |
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Andrzej Kapolka
|
f0e5872b89
|
Lighten the shadows, remove some debug code.
|
2013-11-21 12:29:22 -08:00 |
|
ZappoMan
|
c4a2b3c49b
|
fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
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2013-11-03 11:10:00 -08:00 |
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ZappoMan
|
508b8f4678
|
change in comment to kick off build
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2013-11-01 16:29:49 -07:00 |
|
ZappoMan
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b103f9dacf
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clean up
|
2013-11-01 15:32:17 -07:00 |
|
ZappoMan
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e62322b805
|
clean up comment
|
2013-11-01 15:28:54 -07:00 |
|
ZappoMan
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61b6d6a4a4
|
added comment about fixing point selection
|
2013-11-01 15:27:57 -07:00 |
|
ZappoMan
|
cab87c3a97
|
added comment about fixing point selection
|
2013-11-01 15:27:25 -07:00 |
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ZappoMan
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b3aac56d29
|
first cut a variable point size point rendering
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2013-11-01 14:33:06 -07:00 |
|
Andrzej Kapolka
|
12374c2cc4
|
Allow more clusters per mesh.
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2013-10-31 17:01:00 -07:00 |
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ZappoMan
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e9d366fb80
|
Merge pull request #1147 from ey6es/ick
Support for normap maps on loaded models.
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2013-10-30 12:26:56 -07:00 |
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Andrzej Kapolka
|
06e050f1c1
|
Normal map support almost there.
|
2013-10-29 22:13:00 -07:00 |
|
stojce
|
a14242632a
|
Rear view zoom level
new zoom icons
save and restore state from settings
display zoomed out rear view when selected
|
2013-10-29 20:51:14 +01:00 |
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stojce
|
4fe9964e5a
|
reset view
- reset icon
- resetView signal
|
2013-10-28 18:19:31 +01:00 |
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Andrzej Kapolka
|
62b2388592
|
Temporary fix for Mavericks: the skin shader isn't getting the color, so just
use white. We're not using vertex colors on anything skinned yet, anyway.
|
2013-10-25 14:40:00 -07:00 |
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Andrzej Kapolka
|
bae4a17605
|
Voxel attachments.
|
2013-10-24 13:59:04 -07:00 |
|
Andrzej Kapolka
|
cf78e21ea4
|
Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
interface/src/Application.cpp
|
2013-10-23 10:06:56 -07:00 |
|
stojce
|
2fcb246923
|
close button on rear mirror view
|
2013-10-22 20:42:31 +02:00 |
|
Andrzej Kapolka
|
7ddac20c62
|
Allow more bones. The model I'm testing with has about 60.
|
2013-10-18 19:18:48 -07:00 |
|
Andrzej Kapolka
|
7e174093e4
|
Factoring the FBX model code out to a shared base class.
|
2013-10-18 17:26:03 -07:00 |
|
Andrzej Kapolka
|
a79c0a9244
|
Removed unused shader.
|
2013-10-15 17:14:20 -07:00 |
|
Andrzej Kapolka
|
d06acdd169
|
Per-pixel shading, material tweaks.
|
2013-10-15 11:50:29 -07:00 |
|
Andrzej Kapolka
|
e97cfb8cf8
|
Per-pixel specular for blend faces.
|
2013-10-14 19:59:13 -07:00 |
|
Andrzej Kapolka
|
124966d2e4
|
More progress on skinning.
|
2013-10-14 18:39:19 -07:00 |
|
stojce
|
7ce483b658
|
remove unused resource
|
2013-10-05 13:21:34 +02:00 |
|
stojce
|
61b213804a
|
#19426 - Add a mute control to the interface
- OpenGL overlay icon
- mute control
- icons
|
2013-10-05 13:18:35 +02:00 |
|
Andrzej Kapolka
|
c98dec8a65
|
Dilate our network-downloaded textures.
|
2013-10-02 11:59:14 -07:00 |
|
ZappoMan
|
dbfc0956c1
|
added normals to voxel shader
|
2013-09-27 13:26:58 -07:00 |
|
Philip Rosedale
|
0fbabe9891
|
Merge pull request #984 from ZappoMan/voxel_geo_shader
Voxel Geometry Shader Experiment
|
2013-09-26 17:22:55 -07:00 |
|
ZappoMan
|
3ab92a592a
|
fix comments in shaders
|
2013-09-26 17:05:04 -07:00 |
|
ZappoMan
|
07515d1c5f
|
fix projection between shaders
|
2013-09-26 17:03:50 -07:00 |
|
ZappoMan
|
c0bfdfbc4f
|
fix comment
|
2013-09-26 16:54:20 -07:00 |
|
ZappoMan
|
57b30c13d8
|
style cleanup
|
2013-09-26 16:45:09 -07:00 |
|
ZappoMan
|
864c00c6e0
|
removed some dead code
|
2013-09-26 16:38:29 -07:00 |
|
ZappoMan
|
552d9fadd8
|
rearranged menus, some hacking on voxel shader
|
2013-09-26 14:51:57 -07:00 |
|
Andrzej Kapolka
|
736dae0c81
|
Use shaders for eyes (like the ones for the iris).
|
2013-09-25 15:26:29 -07:00 |
|
Andrzej Kapolka
|
9a16d44a47
|
Render the eye textures.
|
2013-09-25 13:47:03 -07:00 |
|
ZappoMan
|
3d4341cee4
|
hacking on voxel geometry shader
|
2013-09-23 15:18:45 -07:00 |
|
stojce
|
114cc065bd
|
Merge branch 'master' of https://github.com/worklist/hifi into 19418
|
2013-09-10 21:05:44 +02:00 |
|
stojce
|
a081f081f8
|
popup layot
- center position
- resizable
|
2013-09-09 23:27:03 +02:00 |
|
Andrzej Kapolka
|
ddf92b39c7
|
Fix for off-axis ambient occlusion.
|
2013-09-08 17:52:35 -07:00 |
|
stojce
|
8779e000fe
|
#19418 Load a local HTML file in a web view within Interface
|
2013-09-08 21:29:35 +02:00 |
|
stojce
|
fef70098a3
|
#19418 Load a local HTML file in a web view within Interface
|
2013-09-08 21:28:30 +02:00 |
|
Andrzej Kapolka
|
d63bb3afaa
|
Fixed glow/ambient occlusion with Oculus.
|
2013-08-21 15:44:57 -07:00 |
|
Andrzej Kapolka
|
f3a32a7934
|
Might as well convert the divide to a multiply.
|
2013-08-20 17:04:29 -07:00 |
|
Andrzej Kapolka
|
590672d035
|
Fewer texture lookups when diffusing.
|
2013-08-20 17:02:35 -07:00 |
|
Andrzej Kapolka
|
5b923bc6f2
|
More cleanup.
|
2013-08-20 13:46:13 -07:00 |
|
Andrzej Kapolka
|
22598ceb4f
|
Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
|
2013-08-20 11:52:43 -07:00 |
|