Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
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Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
e35d453b37
...missing space
2016-08-10 10:36:37 -07:00
SamGondelman
9e20d92241
CR changes
2016-08-10 10:35:18 -07:00
SamGondelman
5a4d15dd5b
fix warning
2016-08-09 14:02:42 -07:00
Andrew Meadows
85d87fe13f
Merge pull request #8218 from huffman/feat/load-improvements
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Speed up gamma correction in cube map processing
2016-08-09 11:10:36 -07:00
Ryan Huffman
b800aa793d
Fix gamma correction adjusting uchar to float when unnecessary
2016-08-08 15:45:05 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Bradley Austin Davis
54a7265be8
Removing empty file, because jenkins
2016-07-26 16:32:56 -07:00
Bradley Austin Davis
a9740b803f
Defer batch execution to the end of the frame generation
2016-07-26 16:13:48 -07:00
Bradley Austin Davis
a455f3a435
Add frame concept to gpu library
2016-07-26 15:25:36 -07:00
samcake
4742f40128
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
2016-07-19 12:23:57 -07:00
samcake
22ac95d463
REvisiting the RangeTimer to measure the real gpu duration
2016-07-15 09:12:16 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
f6671b34fa
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
2016-07-13 18:26:53 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
samcake
0e99a4ac97
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-11 10:49:28 -07:00
Ryan Huffman
611779b58b
Improve gamma correction implementation in cube map processing
2016-07-08 16:25:50 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Davis
790f74da1d
Support geometry shaders
2016-07-07 13:36:47 -07:00
Brad Davis
b73fe24848
PR feedback
2016-07-07 11:12:55 -07:00
Brad Davis
eff1c65388
Reduce the number of temporary objects in batch commands
2016-07-07 11:12:55 -07:00
Brad Davis
721cd79b57
Aggressive batch pre-allocation
2016-07-07 11:12:54 -07:00
samcake
b37df393e2
Merging with the new GL45Backend
2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d
Adding GL 4.5 backend
2016-06-28 18:55:24 -07:00
samcake
90e5697940
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-22 09:06:47 -07:00
SamGondelman
34d18da4e4
remove mutable
2016-06-20 11:11:54 -07:00
SamGondelman
c30c2b64b2
first pass at preventing repeated compileShader error prints
2016-06-17 17:49:27 -07:00
samcake
37a6d29406
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
2016-06-17 17:19:49 -07:00
SamGondelman
f32e29ac2d
small changes
2016-06-10 13:46:02 -07:00
SamGondelman
da98ee0916
reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition
2016-06-10 13:42:19 -07:00
SamGondelman
8cccd5416a
try to fix mac errors
2016-06-09 16:10:27 -07:00
SamGondelman
24e5000aeb
exposed orientation and eye position to procedural entity shaders
2016-06-08 18:26:54 -07:00
samcake
3fe9b67e45
FIxing the reflection jittering by moving the normal into world space
2016-05-27 19:24:56 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
7efcad38d2
PR feedback
2016-05-18 23:11:36 -07:00
Brad Davis
3cc08cdcfc
Breaking up GL agnostic code from 4.1 specific code
2016-05-18 14:35:53 -07:00
Brad Davis
0d6b0eef59
PR feedback
2016-05-16 15:27:14 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
Brad Davis
84f4945840
Fix sampler mode lookup
2016-05-15 13:05:50 -07:00
Brad Davis
e8bd97c761
Fix GPU buffer memory statistics
2016-05-14 08:28:51 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Brad Davis
eb84459f03
Support partial CPU->GPU buffer transfers
2016-05-14 08:28:50 -07:00
samcake
d5a9d39edf
Defaulting the color formats used in the rendering pipeline to sRGB
2016-05-11 18:01:19 -07:00
Geenz
043fe3508a
Add SRGBA color format.
2016-04-30 15:47:42 -04:00
Geenz
d6ee569963
Add sRGB conversions to shaders.
2016-04-25 23:52:33 -04:00
Geenz
97931d96b8
Move sRGB calcs to ColorUtils
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And start consolidating any conversions with calls into ColorUtils.
2016-04-25 12:59:16 -04:00
Geenz
ed9c0dd74d
Apply the correct sRGB conversions.
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sRGB does not use a gamma curve of 2.2 - instead it uses a piece-wise
gamma curve that 2.2 is approximate of. This will cause very subtle
color differences between proper sRGB and "approximate" sRGB -
differences that are noticeable nonetheless.
2016-04-25 02:35:26 -04:00
Brad Hefta-Gaub
f1f9c6740d
Merge pull request #7745 from jherico/mac_texture_fix
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Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
472d3dc45f
Still working on mac breakage
2016-04-22 16:25:23 -07:00