Commit graph

15 commits

Author SHA1 Message Date
Zach Pomerantz
13945aa4d9 Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Zach Pomerantz
c20bd6cbbc Update Scene on ZoneEntity update
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.

This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
samcake
6922c9adf0 updating all the entity types when their bound is changing 2016-02-10 16:41:09 -08:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
Brad Hefta-Gaub
57cc7adbfe standardize somethingChanged - CR feedback 2015-10-07 12:27:12 -07:00
Atlante45
f4f5f16758 Fix zones wireframe rendering 2015-06-11 18:34:39 +02:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Atlante45
40295ab04e Cleanup RenderableZoneEntityItem 2015-05-05 17:19:42 +02:00
Ryan Huffman
51c2a8273e Add drawZoneBoundaries 2015-05-01 12:52:40 -07:00
Atlante45
fe0bd456e1 Zones now use Models instead of FBXGeometries 2015-04-28 17:07:40 +02:00
Atlante45
b776ea8110 Make ::contains() back into a const 2015-04-23 19:15:06 +02:00
Atlante45
83490051d9 Move shape related contains() to ShapeInfo 2015-04-23 18:55:20 +02:00
Atlante45
287d625c52 Added RenderableZoneEntities class 2015-04-22 21:17:12 +02:00