Zach Pomerantz
13945aa4d9
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Zach Pomerantz
c20bd6cbbc
Update Scene on ZoneEntity update
...
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.
This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
samcake
355b8ee40d
THursday morning the frustum culling seems broken in one particular angle
2016-02-11 10:05:39 -08:00
samcake
6922c9adf0
updating all the entity types when their bound is changing
2016-02-10 16:41:09 -08:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
Brad Hefta-Gaub
57cc7adbfe
standardize somethingChanged - CR feedback
2015-10-07 12:27:12 -07:00
Atlante45
f4f5f16758
Fix zones wireframe rendering
2015-06-11 18:34:39 +02:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
Atlante45
40295ab04e
Cleanup RenderableZoneEntityItem
2015-05-05 17:19:42 +02:00
Ryan Huffman
51c2a8273e
Add drawZoneBoundaries
2015-05-01 12:52:40 -07:00
Atlante45
fe0bd456e1
Zones now use Models instead of FBXGeometries
2015-04-28 17:07:40 +02:00
Atlante45
b776ea8110
Make ::contains() back into a const
2015-04-23 19:15:06 +02:00
Atlante45
83490051d9
Move shape related contains() to ShapeInfo
2015-04-23 18:55:20 +02:00
Atlante45
287d625c52
Added RenderableZoneEntities class
2015-04-22 21:17:12 +02:00