samcake
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5a67411d75
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Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
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2016-04-21 18:35:37 -07:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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samcake
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4559e75f90
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Trying to solve the ambient issue
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2016-02-12 18:22:01 -08:00 |
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Zach Pomerantz
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a7bafed61b
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Change ShapeKey::CULL to NO_CULL_FACE
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2016-02-08 13:44:42 -08:00 |
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Zach Pomerantz
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a1ed29e6f8
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Rename setupTransparent->setupBatch
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2016-02-05 10:53:01 -08:00 |
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Zach Pomerantz
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65ddb944d2
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Add defaults/light/shaders to plumber
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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666213b7a8
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Add CULL, DEPTH_BIAS to ShapeKey
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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8d0f82fa6a
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Split DrawOverlay3D to Transparent/Opaque
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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d14ce8a9fe
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Pass an explicit pipeline to render.*Instance calls
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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aa10af2851
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Revert "Move DrawStencil to use ShapePlumber"
This reverts commit 671f27e5bc .
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2016-02-02 17:10:21 -08:00 |
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Zach Pomerantz
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5d49eacf83
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Move pipeline init to separate file
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2016-02-01 11:12:11 -08:00 |
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