Seth Alves
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e650e40388
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try harder to have line rezzed when it's needed. don't ignore entities that are too close when doing line intersection
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2015-09-15 11:32:56 -07:00 |
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Seth Alves
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7b5d6c20e9
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double change in hand rotation before applying it to the object
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2015-09-15 11:21:13 -07:00 |
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Seth Alves
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99b0046fc7
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various adjustments
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2015-09-15 10:43:17 -07:00 |
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Seth Alves
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d874c9b382
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snip out tractor beam
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2015-09-14 14:20:49 -07:00 |
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Seth Alves
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f4aad05621
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reduce radius of hand-intersects-object test. fix lifetime of laser line
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2015-09-14 14:07:16 -07:00 |
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ericrius1
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0a46db60ac
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spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
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2015-09-11 12:01:01 -07:00 |
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ericrius1
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66a4ff752c
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cleaning up lifetime calc
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2015-09-10 09:01:51 -07:00 |
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ericrius1
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9ba681dd7f
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fixed way lifetime on pointer entity is updated
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2015-09-10 08:59:05 -07:00 |
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ericrius1
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5025030726
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added lifetime to pointer, default grab behavior now honors objects initial position and rotation
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2015-09-09 14:24:30 -07:00 |
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ericrius1
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572b120bf0
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removed print statements
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2015-09-08 15:57:31 -07:00 |
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ericrius1
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7133fc94f5
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hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey
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2015-09-08 12:54:02 -07:00 |
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