David Rowe
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ed2216d100
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Apply right hand roll work-around only if Windows
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2014-09-16 11:13:42 -07:00 |
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David Rowe
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f890ea744b
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Add calibration of physical hand height
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2014-09-15 23:09:00 -07:00 |
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David Rowe
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f1d7ab149f
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Add calibration of "zero" position according to avatar body
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2014-09-15 21:25:50 -07:00 |
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David Rowe
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543e9e3eb5
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Access wrist controller rotation only once per frame
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2014-09-15 20:22:53 -07:00 |
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David Rowe
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a594136a9a
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Fix up hand roll, pitch, and yaw as best able for now
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2014-09-15 20:12:13 -07:00 |
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David Rowe
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1527c40e1d
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Add hand roll, pitch, and yaw
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2014-09-14 15:25:02 -07:00 |
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David Rowe
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3ddd5854cd
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Position avatar hands with Leap Motion with no roll, pitch or yaw
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2014-09-14 15:03:22 -07:00 |
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David Rowe
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4382b62613
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Add TODO for reviewing Leap Motion right hand roll calculation
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2014-09-14 14:02:03 -07:00 |
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David Rowe
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1b48d5c040
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Add hand pitch, roll, and yaw from Leap Motion
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2014-09-14 13:47:15 -07:00 |
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David Rowe
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1f159a5ce5
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Refactor w.r.t. hands
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2014-09-14 13:47:13 -07:00 |
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David Rowe
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c7b34b4f54
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Lower left and right hands independently when no longer being tracked
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2014-09-14 13:47:13 -07:00 |
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David Rowe
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b4592aceb6
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Add interim work-around and TODOs for Leap Motion controller issues
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2014-09-14 13:47:12 -07:00 |
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David Rowe
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16eca79cfa
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Add leapHands.js that makes avatar fingers mirror real finger movements
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2014-09-14 13:47:11 -07:00 |
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