Sam Gateau
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07299291fc
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clarifying the engine inspector and engine profiler
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2018-07-06 19:29:06 +02:00 |
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samcake
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559d436dfa
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Fixing the merge conflicts
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2018-05-24 16:57:10 -07:00 |
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Sam Gateau
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e1690a28e1
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Merging with master
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2018-05-20 23:04:11 -07:00 |
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Andrew Meadows
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a23126a6b2
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Merge 'master' into 'workload'
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2018-05-18 07:38:02 -07:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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samcake
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859b187db6
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Separate panel for inspecting the engine
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2018-05-08 18:17:52 -07:00 |
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samcake
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6424b91e86
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Templatizing the timeProfiler for the task
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2018-05-04 17:58:21 -07:00 |
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Sam Gateau
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e1d063e908
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Adding the scripts for Jet
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2018-05-04 00:01:48 -07:00 |
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samcake
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ff5b418ddf
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Starting to buiuild on the jet component and adding the widget to luci and workload inspectors
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2018-04-03 17:21:37 -07:00 |
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Olivier Prat
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9cb5c95fe3
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Added velocity buffer to deferredLighting.qml
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2018-01-26 15:05:46 +01:00 |
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Olivier Prat
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ac0e816f8c
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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samcake
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715cf301d5
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cleaning the layout finally
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2017-10-27 12:00:10 -07:00 |
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Sam Gateau
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a2765cffbd
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adjusting the qml again ? i just hate the layout / anchor system
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2017-10-26 23:22:06 -07:00 |
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samcake
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1dbeac7b88
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Adding the idons for Luci and cleaning up the scripts
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2017-10-26 19:55:59 -07:00 |
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samcake
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79338f4316
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removing the the unecessary files and trying using qrc:///qml
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2017-10-26 17:12:49 -07:00 |
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Sam Gateau
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18287ed45b
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Banging my head against qml...
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2017-10-13 01:06:40 -07:00 |
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samcake
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8994200d01
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Trying to integrate the tool scripts as an app
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2017-10-12 17:57:30 -07:00 |
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SamGondelman
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b4a3ab9204
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fix debugDeferredLighting
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2017-10-06 15:46:10 -07:00 |
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samcake
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ba9dbbb4d4
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Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
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2017-06-19 17:34:50 -07:00 |
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Sam Cake
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3eb95d2d19
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cleaning the commented code
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2017-05-25 01:16:45 -07:00 |
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samcake
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df2c5b8c23
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adding the notification for keyLight changes modifying the KeyLIghtPayoad
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2017-05-04 18:28:12 -07:00 |
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samcake
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64317f5fd0
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Adding a light item per zone
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2017-05-04 16:47:03 -07:00 |
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samcake
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4a47737d0b
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REfining the Config behavior, trying to pr next
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2017-04-10 19:01:49 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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f82310545c
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
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samcake
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ab3d39951e
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Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"
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2017-04-07 02:03:31 -07:00 |
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Sam Cake
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b1a4bc329b
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Introducing a fix to the graphics bug
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2017-04-07 01:10:18 -07:00 |
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Sam Cake
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da1355dc32
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Introducing a fix to the graphics bug
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2017-04-07 01:03:07 -07:00 |
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samcake
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ea2f1359bc
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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samcake
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3c56bd2960
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Adding support for disabling texturing from the material
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2017-01-30 15:03:04 -08:00 |
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samcake
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5ed3b48f9d
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adding the checkbox to show the meta bounds from the debugDeferredLighting.js
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2017-01-17 12:15:09 -08:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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samcake
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34f2a96888
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Adding the check for Obscurrance
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2016-07-18 18:11:51 -07:00 |
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samcake
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80587ca8a3
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using the textureGather lookup
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2016-07-18 12:52:21 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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d69be5e4d2
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Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
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2016-07-14 16:45:56 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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samcake
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a619a142ed
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
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samcake
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884b9211c6
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Curvature is looking correct now without artefact, moving on to the lighting
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2016-06-23 17:13:48 -07:00 |
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