Commit graph

5 commits

Author SHA1 Message Date
matsukaze
00e0ea9b0c Use vector of primitives instead of associative map 2014-02-08 19:49:27 -05:00
matsukaze
61c48c525c Fixes for style conformance: replace stl containers with Qt 2014-02-07 22:55:03 -05:00
matsukaze
831a4a4e84 Fixes for style conformance: tabs to spaces 2014-02-04 22:58:05 -05:00
matsukaze
ef3d795938 Fixes for style conformance 2014-02-04 21:58:14 -05:00
matsukaze
bbf4f889d8 Completed worklist job #19486
Job #19486  Don't render the duplicate triangles between adjacent
voxels.

Added checkable item to "developer" menu to activate/deactivate cull
shared faces.

Cull all shared voxel faces regardless of distribution in the octree.
Includes leaf to leaf, leaf to non-leaf, and non-leaf to non-leaf
comparison of contiguous faces.

Added new GL primitive renderer to manage the transfer of cube faces
from the voxel system to GL.

Added some useful classes for queue and lock management.

Modified statistics collection to report number of completely culled
nodes. Extra debugging info also includes the interior occlusions bit
mask of leaf voxels.
2014-02-03 09:45:12 -05:00