Dale Glass
43f6fd82f4
Implement thread debugging with tsan
...
This is enabled with the VIRCADIA_THREAD_DEBUGGING environment variable.
It's incompatible with VIRCADIA_MEMORY_DEBUGGING, so only one of those
can be enabled for a build.
2021-04-02 20:41:23 +02:00
SamGondelman
da254c2ccc
(¬‿¬)
2019-05-15 23:48:04 -07:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
Seth Alves
bbe9b5c26f
code review, remove some unneeded automoc includes
2018-09-28 16:04:40 -07:00
Sam Gateau
294fe51fde
Trying to simplify the LOD culling test
2018-08-24 16:48:23 -07:00
Brad Davis
ae8f841912
Shader refactoring for explicit bindings
2018-08-03 14:58:11 -07:00
samcake
559d436dfa
Fixing the merge conflicts
2018-05-24 16:57:10 -07:00
samcake
cf58f31f3e
Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine'
2018-05-23 15:08:48 -07:00
Andrew Meadows
c7c4324b3c
Merge 'master' into 'workload'
2018-05-15 10:22:50 -07:00
Brad Davis
d5afb3a49b
Move non-automated tests into new folder
2018-05-09 13:20:47 -07:00