Commit graph

202 commits

Author SHA1 Message Date
HifiExperiments
8fc734b168 Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
HifiExperiments
206d1c0157 shader error fallback 2024-06-29 21:50:33 -07:00
HifiExperiments
a6491d6225 add default particle props 2024-04-17 15:43:20 -07:00
SamGondelman
372f4390e8 replicate default skybox 2018-11-19 19:14:07 -05:00
Bradley Austin Davis
803bd284a6 Alternate shader 2018-05-04 16:40:05 -07:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
SamGondelman
b59ec07171 move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
SamGondelman
658acd91f2 experimenting with drawHUDLayer depth testing 2017-07-25 14:17:39 -07:00
SamGondelman
3c8b964cc9 replace setHandLasers with drawHUDLayer overlay property 2017-07-24 18:16:40 -07:00
Brad Hefta-Gaub
6bd193cdd8 hacking 2016-10-18 21:33:37 -07:00
Brad Davis
d3d3aa587c Remove oglplus usage from OpenVR 2016-10-02 11:44:33 -07:00
Brad Davis
719e555381 Restoring reprojection to OpenVR 2016-08-12 22:28:55 -07:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Davis
6242816f68 Adding glow to hand lasers 2016-07-12 10:10:01 -07:00
Atlante45
38f74c1843 Remove the last of the glow level 2016-05-14 14:49:31 -07:00
Brad Davis
1a02220886 Fixing wobble 2016-04-12 17:50:59 -07:00
Andrzej Kapolka
b4cd13f0be Fix for misaligned color/material textures when resolution is greater than the
height map.
2015-01-20 13:07:35 -08:00
Andrzej Kapolka
dafa44570a That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
Andrzej Kapolka
e5f3d48ffb Fix for splatted textures against empty regions. 2015-01-19 16:33:41 -08:00
Andrzej Kapolka
c99e2c3ec6 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
2015-01-08 14:57:03 -08:00
Brad Hefta-Gaub
58a2a5eb83 Merge pull request #4027 from huffman/grid-shader-updates
Grid shader updates
2015-01-05 13:00:05 -08:00
Andrzej Kapolka
3959f99910 Fixed voxel textures. 2015-01-02 13:57:27 -08:00
Ryan Huffman
b6b2388d41 Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
Sam Gateau
37017d0c16 moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:42:10 -08:00
Sam Gateau
e752edc44a Moving the shaders used in Model.cpp from resources folder into the built-in executable 2014-12-30 12:35:00 -08:00
Sam Gateau
29726b1b70 removing shaders from resource 2014-12-25 20:05:00 -08:00
ZappoMan
208d3c8413 remove old unused shaders 2014-12-11 13:59:21 -08:00
Sam Gateau
ff4d28abeb hack a separate emissive information in the g-buffer 2014-11-25 18:27:49 -08:00
Sam Gateau
77077f4e9c hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
Sam Gateau
4fbb094978 No reason to change that... 2014-11-24 15:39:34 -08:00
Sam Gateau
1f10a44ae4 More typos in glsl 2014-11-24 15:38:12 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
Sam Gateau
6591f4dac2 adjust lighmap shading equation 2014-11-24 11:18:21 -08:00
Sam Gateau
8b23a2cd1e adding the shader files for the lightmap case 2014-11-24 10:33:31 -08:00
Sam Gateau
1f22d5b493 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-24 10:05:39 -08:00
Sam Gateau
87471df7a1 First version of the lighmap working 2014-11-21 18:08:34 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Andrzej Kapolka
d05bb49a74 Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
Andrzej Kapolka
caef237376 More work on spannerizing heightfields. 2014-11-11 14:40:05 -08:00
Andrzej Kapolka
e08a0144c2 Cleanup on aisle three! Removed the color/normal/voxelized spanner bits, as
well as the throbbing/scripted guides and the notion of spanner masking.
2014-11-06 19:15:43 -08:00
Andrzej Kapolka
fd00461b4e Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
Andrzej Kapolka
1763d8f7f0 Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
testing for light geometry.
2014-11-04 17:29:19 -08:00
Andrzej Kapolka
e76a8c2234 Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
Andrzej Kapolka
631419d23c Tweaks to heightfield conversion. 2014-10-22 18:22:21 -07:00
Andrzej Kapolka
3006950b83 Comment fix. 2014-10-14 18:24:44 -07:00
Andrzej Kapolka
fba383f6d3 Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
Andrzej Kapolka
d1c6aef953 Fixed my swizzle! 2014-10-10 17:36:21 -07:00