HifiExperiments
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8fc734b168
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Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3
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2024-08-17 12:07:21 -07:00 |
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HifiExperiments
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206d1c0157
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shader error fallback
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2024-06-29 21:50:33 -07:00 |
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HifiExperiments
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a6491d6225
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add default particle props
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2024-04-17 15:43:20 -07:00 |
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SamGondelman
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372f4390e8
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replicate default skybox
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2018-11-19 19:14:07 -05:00 |
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Bradley Austin Davis
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803bd284a6
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Alternate shader
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2018-05-04 16:40:05 -07:00 |
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Brad Davis
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72526781d9
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Additional work on splash screen
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2018-05-04 16:40:05 -07:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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SamGondelman
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3c8b964cc9
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replace setHandLasers with drawHUDLayer overlay property
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2017-07-24 18:16:40 -07:00 |
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Brad Hefta-Gaub
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6bd193cdd8
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hacking
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2016-10-18 21:33:37 -07:00 |
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Brad Davis
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d3d3aa587c
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Remove oglplus usage from OpenVR
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2016-10-02 11:44:33 -07:00 |
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Brad Davis
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719e555381
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Restoring reprojection to OpenVR
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2016-08-12 22:28:55 -07:00 |
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Brad Davis
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901e2da828
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Hand lasers
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2016-08-12 22:28:29 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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Brad Davis
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7e93747acf
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Working on reprojection
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2016-08-12 22:28:22 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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Brad Davis
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6242816f68
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Adding glow to hand lasers
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2016-07-12 10:10:01 -07:00 |
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Atlante45
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38f74c1843
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
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Brad Davis
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1a02220886
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Fixing wobble
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2016-04-12 17:50:59 -07:00 |
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Andrzej Kapolka
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b4cd13f0be
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Fix for misaligned color/material textures when resolution is greater than the
height map.
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2015-01-20 13:07:35 -08:00 |
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Andrzej Kapolka
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dafa44570a
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That was not the shader change I wanted to check in. This was.
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2015-01-19 17:15:58 -08:00 |
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Andrzej Kapolka
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e5f3d48ffb
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Fix for splatted textures against empty regions.
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2015-01-19 16:33:41 -08:00 |
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Andrzej Kapolka
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c99e2c3ec6
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Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
libraries/networking/src/PacketHeaders.cpp
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2015-01-08 14:57:03 -08:00 |
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Brad Hefta-Gaub
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58a2a5eb83
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Merge pull request #4027 from huffman/grid-shader-updates
Grid shader updates
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2015-01-05 13:00:05 -08:00 |
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Andrzej Kapolka
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3959f99910
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Fixed voxel textures.
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2015-01-02 13:57:27 -08:00 |
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Ryan Huffman
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b6b2388d41
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Update grid rendering to fade from center location rather than distance from camera
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2014-12-31 11:15:44 -08:00 |
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Sam Gateau
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37017d0c16
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:42:10 -08:00 |
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Sam Gateau
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e752edc44a
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Moving the shaders used in Model.cpp from resources folder into the built-in executable
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2014-12-30 12:35:00 -08:00 |
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Sam Gateau
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29726b1b70
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removing shaders from resource
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2014-12-25 20:05:00 -08:00 |
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ZappoMan
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208d3c8413
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remove old unused shaders
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2014-12-11 13:59:21 -08:00 |
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Sam Gateau
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ff4d28abeb
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hack a separate emissive information in the g-buffer
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2014-11-25 18:27:49 -08:00 |
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Sam Gateau
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77077f4e9c
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hack a separate emissive information in the g-buffer
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2014-11-25 18:17:28 -08:00 |
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Sam Gateau
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4fbb094978
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No reason to change that...
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2014-11-24 15:39:34 -08:00 |
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Sam Gateau
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1f10a44ae4
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More typos in glsl
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2014-11-24 15:38:12 -08:00 |
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Sam Gateau
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68e2df8fc2
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add a emissive parameter value to the lightmap shaders
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2014-11-24 14:35:42 -08:00 |
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Sam Gateau
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6591f4dac2
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adjust lighmap shading equation
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2014-11-24 11:18:21 -08:00 |
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Sam Gateau
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8b23a2cd1e
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adding the shader files for the lightmap case
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2014-11-24 10:33:31 -08:00 |
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Sam Gateau
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1f22d5b493
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2014-11-24 10:05:39 -08:00 |
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Sam Gateau
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87471df7a1
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First version of the lighmap working
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2014-11-21 18:08:34 -08:00 |
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Sam Gateau
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764ad72471
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adding the light map support from FBX
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2014-11-20 09:54:41 -08:00 |
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Andrzej Kapolka
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d05bb49a74
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Yet more heightfield spanner bits.
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2014-11-12 15:40:54 -08:00 |
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Andrzej Kapolka
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caef237376
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More work on spannerizing heightfields.
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2014-11-11 14:40:05 -08:00 |
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Andrzej Kapolka
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e08a0144c2
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Cleanup on aisle three! Removed the color/normal/voxelized spanner bits, as
well as the throbbing/scripted guides and the notion of spanner masking.
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2014-11-06 19:15:43 -08:00 |
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Andrzej Kapolka
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fd00461b4e
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Perspective correction fix (lets us use lower tesselation on light volumes).
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2014-11-05 16:50:34 -08:00 |
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Andrzej Kapolka
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1763d8f7f0
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Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
testing for light geometry.
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2014-11-04 17:29:19 -08:00 |
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Andrzej Kapolka
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e76a8c2234
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Fix for ambient occlusion in 3DTV mode.
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2014-11-03 17:36:10 -08:00 |
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Andrzej Kapolka
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631419d23c
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Tweaks to heightfield conversion.
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2014-10-22 18:22:21 -07:00 |
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Andrzej Kapolka
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3006950b83
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Comment fix.
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2014-10-14 18:24:44 -07:00 |
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Andrzej Kapolka
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fba383f6d3
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Render voxel cursor on heightfields, too.
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2014-10-14 15:21:45 -07:00 |
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Andrzej Kapolka
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d1c6aef953
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Fixed my swizzle!
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2014-10-10 17:36:21 -07:00 |
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