From fffbdb1db0565669b47f88a95faeada84a6ad1eb Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 7 Nov 2013 15:52:19 -0800 Subject: [PATCH] reverted code --- .../voxel-server-library/src/VoxelServer.cpp | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/libraries/voxel-server-library/src/VoxelServer.cpp b/libraries/voxel-server-library/src/VoxelServer.cpp index a6fff4b08e..0b868d8908 100644 --- a/libraries/voxel-server-library/src/VoxelServer.cpp +++ b/libraries/voxel-server-library/src/VoxelServer.cpp @@ -612,21 +612,6 @@ void VoxelServer::run() { } qDebug() << "VoxelServer::run()... AFTER loop...\n"; - // walk the node list and disconnect any connected agent nodes - for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) { - if (node->getType() == NODE_TYPE_AGENT) { - node->lock(); - VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData(); - if (nodeData) { - qDebug() << "VoxelServer::run()... unlinking node...\n"; - node->setLinkedData(NULL); - delete nodeData; - } - node->unlock(); - } - } - - // call NodeList::clear() so that all of our node specific objects, including our sending threads, are // properly shutdown and cleaned up. NodeList::getInstance()->clear();