From fff8b99d10af10b26ffed39fca16ea5043113a65 Mon Sep 17 00:00:00 2001 From: Atlante45 Date: Fri, 24 Apr 2015 15:31:25 +0200 Subject: [PATCH] Fix keylight color Was an integer division producing a float --- libraries/entities/src/ZoneEntityItem.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libraries/entities/src/ZoneEntityItem.h b/libraries/entities/src/ZoneEntityItem.h index 3577e69162..4f081969ad 100644 --- a/libraries/entities/src/ZoneEntityItem.h +++ b/libraries/entities/src/ZoneEntityItem.h @@ -55,9 +55,9 @@ public: glm::vec3 getKeyLightColorVec3() const { const quint8 MAX_COLOR = 255; - glm::vec3 color = { _keyLightColor[RED_INDEX] / MAX_COLOR, - _keyLightColor[GREEN_INDEX] / MAX_COLOR, - _keyLightColor[BLUE_INDEX] / MAX_COLOR }; + glm::vec3 color = { (float)_keyLightColor[RED_INDEX] / (float)MAX_COLOR, + (float)_keyLightColor[GREEN_INDEX] / (float)MAX_COLOR, + (float)_keyLightColor[BLUE_INDEX] / (float)MAX_COLOR }; return color; }