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This commit is contained in:
amantley 2019-01-31 10:05:08 -08:00
parent f68ee4e7ce
commit ffd374e7d4
2 changed files with 6 additions and 10 deletions

View file

@ -44,7 +44,7 @@ static CubicHermiteSplineFunctorWithArcLength computeSplineFromTipAndBase(const
}
static glm::vec3 computeSpine2WithHeadHipsSpline(MyAvatar* myAvatar, AnimPose hipsIKTargetPose, AnimPose headIKTargetPose) {
// the the ik targets to compute the spline with
CubicHermiteSplineFunctorWithArcLength splineFinal = computeSplineFromTipAndBase(headIKTargetPose, hipsIKTargetPose);

View file

@ -52,7 +52,6 @@ AnimSplineIK::AnimSplineIK(const QString& id, float alpha, bool enabled, float i
if (i < MAX_NUMBER_FLEX_VARIABLES) {
_tipTargetFlexCoefficients[i] = tipTargetFlexCoefficients[i];
}
}
_numTipTargetFlexCoefficients = std::min((int)tipTargetFlexCoefficients.size(), MAX_NUMBER_FLEX_VARIABLES);
@ -70,7 +69,6 @@ AnimSplineIK::~AnimSplineIK() {
}
const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) {
assert(_children.size() == 1);
if (_children.size() != 1) {
return _poses;
@ -135,8 +133,6 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const
_poses[_baseJointIndex] = baseParentAbsPose.inverse() * baseTargetAbsolutePose;
_poses[_baseJointIndex].scale() = glm::vec3(1.0f);
// initialize the middle joint target
IKTarget midTarget;
midTarget.setType((int)IKTarget::Type::Spline);
@ -167,7 +163,7 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const
tipTarget.setPose(tipRotation, tipTranslation);
tipTarget.setWeight(1.0f);
tipTarget.setFlexCoefficients(_numTipTargetFlexCoefficients, _tipTargetFlexCoefficients);
// solve the upper spine spline
AnimChain upperJointChain;
AnimPoseVec finalAbsolutePoses;
@ -241,7 +237,7 @@ const AnimPoseVec& AnimSplineIK::evaluate(const AnimVariantMap& animVars, const
} else if (context.getEnableDebugDrawIKTargets() != _previousEnableDebugIKTargets) {
// remove markers if they were added last frame.
QString name = QString("ikTargetSplineTip");
DebugDraw::getInstance().removeMyAvatarMarker(name);
@ -374,9 +370,9 @@ void AnimSplineIK::solveTargetWithSpline(const AnimContext& context, int base, c
}
}
::blend(1, &absolutePoses[splineJointInfo.jointIndex], &desiredAbsPose, interpedCoefficient, &flexedAbsPose);
AnimPose relPose = parentAbsPose.inverse() * flexedAbsPose;
bool constrained = false;
if (splineJointInfo.jointIndex != base) {
// constrain the amount the spine can stretch or compress
@ -398,7 +394,7 @@ void AnimSplineIK::solveTargetWithSpline(const AnimContext& context, int base, c
relPose.trans() = glm::vec3(0.0f);
}
}
if (!chainInfoOut.setRelativePoseAtJointIndex(splineJointInfo.jointIndex, relPose)) {
qCDebug(animation) << "error: joint not found in spline chain";
}