more work on making avatar models (face included) use render payloads

This commit is contained in:
ZappoMan 2015-06-02 22:10:53 -07:00
parent a7feca0727
commit ff54334fe1

View file

@ -298,6 +298,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
_renderItemID = scene->allocateID(); _renderItemID = scene->allocateID();
pendingChanges.resetItem(_renderItemID, avatarPayloadPointer); pendingChanges.resetItem(_renderItemID, avatarPayloadPointer);
_skeletonModel.addToScene(scene, pendingChanges); _skeletonModel.addToScene(scene, pendingChanges);
getHead()->getFaceModel().addToScene(scene, pendingChanges);
return true; return true;
} }