Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform

This commit is contained in:
Atlante45 2015-05-15 20:30:45 +02:00
commit feefcbf40f
3 changed files with 97 additions and 10 deletions

76
examples/pointer.js Normal file
View file

@ -0,0 +1,76 @@
var lineEntityID = null;
var lineIsRezzed = false;
function nearLinePoint(targetPosition) {
var handPosition = MyAvatar.getRightPalmPosition();
var along = Vec3.subtract(targetPosition, handPosition);
along = Vec3.normalize(along);
along = Vec3.multiply(along, 0.4);
return Vec3.sum(handPosition, along);
}
function removeLine() {
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
lineEntityID = null;
lineIsRezzed = false;
}
}
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
position: nearLinePoint(intersection.intersection),
dimensions: Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection)),
lifetime: 30 // renew lifetime
});
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(intersection.intersection),
dimensions: Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection)),
color: { red: 255, green: 255, blue: 255 },
lifetime: 30 // if someone crashes while pointing, don't leave the line there forever.
});
}
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
return;
}
if (lineIsRezzed) {
return;
}
createOrUpdateLine(event);
if (lineIsRezzed) {
Controller.mouseMoveEvent.connect(mouseMoveEvent);
}
}
function mouseMoveEvent(event) {
createOrUpdateLine(event);
}
function mouseReleaseEvent() {
if (lineIsRezzed) {
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
}
removeLine();
}
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);

View file

@ -1111,6 +1111,9 @@ void EntityTreeRenderer::changingEntityID(const EntityItemID& oldEntityID, const
void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTree* entityTree, const EntityItemID& id, const Collision& collision) {
EntityItem* entity = entityTree->findEntityByEntityItemID(id);
if (!entity) {
return;
}
QUuid simulatorID = entity->getSimulatorID();
if (simulatorID.isNull() || (simulatorID != myNodeID)) {
return; // Only one injector per simulation, please.
@ -1124,20 +1127,24 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
const float linearVelocity = glm::length(collision.penetration) * COLLISION_PENTRATION_TO_VELOCITY;
const float energy = mass * linearVelocity * linearVelocity / 2.0f;
const glm::vec3 position = collision.contactPoint;
const float COLLISION_ENERGY_AT_FULL_VOLUME = 1.0f;
const float COLLISION_ENERGY_AT_FULL_VOLUME = 0.5f;
const float COLLISION_MINIMUM_VOLUME = 0.001f;
const float energyFactorOfFull = fmin(1.0f, energy / COLLISION_ENERGY_AT_FULL_VOLUME);
if (energyFactorOfFull < COLLISION_MINIMUM_VOLUME) {
return;
}
SharedSoundPointer sound = DependencyManager::get<SoundCache>().data()->getSound(QUrl(collisionSoundURL));
if (!sound->isReady()) {
auto soundCache = DependencyManager::get<SoundCache>();
if (soundCache.isNull()) {
return;
}
SharedSoundPointer sound = soundCache.data()->getSound(QUrl(collisionSoundURL));
if (sound.isNull() || !sound->isReady()) {
return;
}
// This is a hack. Quiet sound aren't really heard at all, so we compress everything to the range [1-c, 1], if we play it all.
const float COLLISION_SOUND_COMPRESSION_RANGE = 0.95f;
const float COLLISION_SOUND_COMPRESSION_RANGE = 0.7f;
float volume = energyFactorOfFull;
volume = (volume * COLLISION_SOUND_COMPRESSION_RANGE) + (1.0f - COLLISION_SOUND_COMPRESSION_RANGE);
@ -1148,6 +1155,7 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
options.volume = volume;
AudioInjector* injector = new AudioInjector(sound.data(), options);
injector->setLocalAudioInterface(_localAudioInterface);
injector->triggerDeleteAfterFinish();
QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread");
injector->moveToThread(injectorThread);
@ -1168,7 +1176,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
}
// Don't respond to small continuous contacts. It causes deadlocks when locking the entityTree.
// Note that any entity script is likely to Entities.getEntityProperties(), which locks the tree.
const float COLLISION_MINUMUM_PENETRATION = 0.001;
const float COLLISION_MINUMUM_PENETRATION = 0.005;
if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
return;
}

View file

@ -12,6 +12,7 @@
#include <QCoreApplication>
#include <QEventLoop>
#include <QNetworkAccessManager>
#include <QNetworkConfiguration>
#include <QNetworkReply>
#include <QObject>
@ -35,7 +36,7 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
isPending = true;
bool alreadyWaiting = _scriptUsers.contains(url);
_scriptUsers.insert(url, scriptUser);
if (alreadyWaiting) {
qCDebug(scriptengine) << "Already downloading script at:" << url.toString();
} else {
@ -43,7 +44,7 @@ QString ScriptCache::getScript(const QUrl& url, ScriptUser* scriptUser, bool& is
QNetworkRequest networkRequest = QNetworkRequest(url);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
qCDebug(scriptengine) << "Downloading script at:" << url.toString();
qCDebug(scriptengine) << "Downloading script at" << url.toString();
QNetworkReply* reply = networkAccessManager.get(networkRequest);
connect(reply, &QNetworkReply::finished, this, &ScriptCache::scriptDownloaded);
}
@ -56,7 +57,7 @@ void ScriptCache::scriptDownloaded() {
QUrl url = reply->url();
QList<ScriptUser*> scriptUsers = _scriptUsers.values(url);
_scriptUsers.remove(url);
if (reply->error() == QNetworkReply::NoError && reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 200) {
_scriptCache[url] = reply->readAll();
qCDebug(scriptengine) << "Done downloading script at:" << url.toString();
@ -65,7 +66,9 @@ void ScriptCache::scriptDownloaded() {
user->scriptContentsAvailable(url, _scriptCache[url]);
}
} else {
qCDebug(scriptengine) << "ERROR Loading file:" << reply->url().toString();
qCWarning(scriptengine) << "Error loading script from URL " << reply->url().toString()
<< "- HTTP status code is" << reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt()
<< "and error from QNetworkReply is" << reply->errorString();
foreach(ScriptUser* user, scriptUsers) {
user->errorInLoadingScript(url);
}
@ -73,4 +76,4 @@ void ScriptCache::scriptDownloaded() {
reply->deleteLater();
}