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Testing on windows running 4.1 backend, all good
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@ -69,9 +69,6 @@ GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture&
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GLuint GL41Texture::allocate(const Texture& texture) {
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GLuint GL41Texture::allocate(const Texture& texture) {
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GLuint result;
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GLuint result;
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// FIXME technically GL 4.2, but OSX includes the ARB_texture_storage extension
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// glCreateTextures(getGLTextureType(texture), 1, &result);
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// glCreateTextures(getGLTextureType(texture), 1, &result);
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glGenTextures(1, &result);
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glGenTextures(1, &result);
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return result;
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return result;
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}
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}
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