Testing on windows running 4.1 backend, all good

This commit is contained in:
samcake 2017-04-25 12:04:12 -07:00
parent dff3a3bb34
commit fe7cec1734

View file

@ -69,9 +69,6 @@ GL41Texture::GL41Texture(const std::weak_ptr<GLBackend>& backend, const Texture&
GLuint GL41Texture::allocate(const Texture& texture) {
GLuint result;
// FIXME technically GL 4.2, but OSX includes the ARB_texture_storage extension
// glCreateTextures(getGLTextureType(texture), 1, &result);
// glCreateTextures(getGLTextureType(texture), 1, &result);
glGenTextures(1, &result);
return result;
}