mirror of
https://github.com/overte-org/overte.git
synced 2025-04-22 04:44:08 +02:00
copied starting point from render-utils-test
This commit is contained in:
parent
b46a430fba
commit
fe74ec3f89
2 changed files with 232 additions and 0 deletions
tests/gpu-test
13
tests/gpu-test/CMakeLists.txt
Normal file
13
tests/gpu-test/CMakeLists.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
|
||||
set(TARGET_NAME gpu-test)
|
||||
|
||||
# This is not a testcase -- just set it up as a regular hifi project
|
||||
setup_hifi_project(Quick Gui OpenGL)
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
|
||||
|
||||
#include_oglplus()
|
||||
|
||||
# link in the shared libraries
|
||||
link_hifi_libraries(render-utils gpu shared)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
219
tests/gpu-test/src/main.cpp
Normal file
219
tests/gpu-test/src/main.cpp
Normal file
|
@ -0,0 +1,219 @@
|
|||
//
|
||||
// main.cpp
|
||||
// tests/gpu-test/src
|
||||
//
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QElapsedTimer>
|
||||
#include <QFile>
|
||||
#include <QImage>
|
||||
#include <QLoggingCategory>
|
||||
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QResizeEvent>
|
||||
#include <QTime>
|
||||
#include <QTimer>
|
||||
#include <QWindow>
|
||||
|
||||
|
||||
|
||||
#include <PathUtils.h>
|
||||
|
||||
class RateCounter {
|
||||
std::vector<float> times;
|
||||
QElapsedTimer timer;
|
||||
public:
|
||||
RateCounter() {
|
||||
timer.start();
|
||||
}
|
||||
|
||||
void reset() {
|
||||
times.clear();
|
||||
}
|
||||
|
||||
unsigned int count() const {
|
||||
return times.size() - 1;
|
||||
}
|
||||
|
||||
float elapsed() const {
|
||||
if (times.size() < 1) {
|
||||
return 0.0f;
|
||||
}
|
||||
float elapsed = *times.rbegin() - *times.begin();
|
||||
return elapsed;
|
||||
}
|
||||
|
||||
void increment() {
|
||||
times.push_back(timer.elapsed() / 1000.0f);
|
||||
}
|
||||
|
||||
float rate() const {
|
||||
if (elapsed() == 0.0f) {
|
||||
return NAN;
|
||||
}
|
||||
return (float) count() / elapsed();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const QString& getQmlDir() {
|
||||
static QString dir;
|
||||
if (dir.isEmpty()) {
|
||||
QDir path(__FILE__);
|
||||
path.cdUp();
|
||||
dir = path.cleanPath(path.absoluteFilePath("../../../interface/resources/qml/")) + "/";
|
||||
qDebug() << "Qml Path: " << dir;
|
||||
}
|
||||
return dir;
|
||||
}
|
||||
|
||||
// Create a simple OpenGL window that renders text in various ways
|
||||
class QTestWindow : public QWindow {
|
||||
Q_OBJECT
|
||||
|
||||
QOpenGLContext* _context{ nullptr };
|
||||
QSize _size;
|
||||
//TextRenderer* _textRenderer[4];
|
||||
RateCounter fps;
|
||||
|
||||
protected:
|
||||
void renderText();
|
||||
|
||||
private:
|
||||
void resizeWindow(const QSize& size) {
|
||||
_size = size;
|
||||
}
|
||||
|
||||
public:
|
||||
QTestWindow() {
|
||||
setSurfaceType(QSurface::OpenGLSurface);
|
||||
|
||||
QSurfaceFormat format;
|
||||
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
|
||||
format.setDepthBufferSize(16);
|
||||
format.setStencilBufferSize(8);
|
||||
format.setVersion(4, 5);
|
||||
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
|
||||
format.setOption(QSurfaceFormat::DebugContext);
|
||||
|
||||
setFormat(format);
|
||||
|
||||
_context = new QOpenGLContext;
|
||||
_context->setFormat(format);
|
||||
_context->create();
|
||||
|
||||
show();
|
||||
makeCurrent();
|
||||
|
||||
gpu::Context::init<gpu::GLBackend>();
|
||||
|
||||
|
||||
|
||||
{
|
||||
QOpenGLDebugLogger* logger = new QOpenGLDebugLogger(this);
|
||||
logger->initialize(); // initializes in the current context, i.e. ctx
|
||||
logger->enableMessages();
|
||||
connect(logger, &QOpenGLDebugLogger::messageLogged, this, [&](const QOpenGLDebugMessage & debugMessage) {
|
||||
qDebug() << debugMessage;
|
||||
});
|
||||
// logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
|
||||
}
|
||||
qDebug() << (const char*)glGetString(GL_VERSION);
|
||||
|
||||
//_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
|
||||
//_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false,
|
||||
// TextRenderer::SHADOW_EFFECT);
|
||||
//_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1,
|
||||
// false, TextRenderer::OUTLINE_EFFECT);
|
||||
//_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glClearColor(0.2f, 0.2f, 0.2f, 1);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
makeCurrent();
|
||||
|
||||
setFramePosition(QPoint(-1000, 0));
|
||||
resize(QSize(800, 600));
|
||||
}
|
||||
|
||||
virtual ~QTestWindow() {
|
||||
}
|
||||
|
||||
void draw();
|
||||
void makeCurrent() {
|
||||
_context->makeCurrent(this);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void resizeEvent(QResizeEvent* ev) override {
|
||||
resizeWindow(ev->size());
|
||||
}
|
||||
};
|
||||
|
||||
#ifndef SERIF_FONT_FAMILY
|
||||
#define SERIF_FONT_FAMILY "Times New Roman"
|
||||
#endif
|
||||
|
||||
//static const wchar_t* EXAMPLE_TEXT = L"Hello";
|
||||
//static const wchar_t* EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
|
||||
static const glm::uvec2 QUAD_OFFSET(10, 10);
|
||||
|
||||
static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
|
||||
1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
|
||||
|
||||
|
||||
void QTestWindow::draw() {
|
||||
if (!isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
makeCurrent();
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glViewport(0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio());
|
||||
|
||||
_context->swapBuffers(this);
|
||||
glFinish();
|
||||
|
||||
fps.increment();
|
||||
if (fps.elapsed() >= 2.0f) {
|
||||
qDebug() << "FPS: " << fps.rate();
|
||||
fps.reset();
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
QGuiApplication app(argc, argv);
|
||||
QTestWindow window;
|
||||
QTimer timer;
|
||||
timer.setInterval(1);
|
||||
app.connect(&timer, &QTimer::timeout, &app, [&] {
|
||||
window.draw();
|
||||
});
|
||||
timer.start();
|
||||
app.exec();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#include "main.moc"
|
Loading…
Reference in a new issue