don't attempt physics with invalid modelURL

This commit is contained in:
Andrew Meadows 2018-08-13 13:30:30 -07:00
parent ac37f476d9
commit fd9876cb63

View file

@ -371,7 +371,7 @@ void ModelEntityItem::setAnimationFPS(float value) {
// virtual // virtual
bool ModelEntityItem::shouldBePhysical() const { bool ModelEntityItem::shouldBePhysical() const {
return !isDead() && getShapeType() != SHAPE_TYPE_NONE; return !isDead() && getShapeType() != SHAPE_TYPE_NONE && QUrl(_modelURL).isValid();
} }
void ModelEntityItem::resizeJointArrays(int newSize) { void ModelEntityItem::resizeJointArrays(int newSize) {