diff --git a/tutorial/firePit/fire.js b/tutorial/firePit/fire.js index 0747bc9f14..381676f1ce 100644 --- a/tutorial/firePit/fire.js +++ b/tutorial/firePit/fire.js @@ -1,6 +1,6 @@ -// this script turns an entity into an exploder -- anything that collides with it will be vaporized! -// +// Originally written by James Pollack, modified by Ryan Huffman for the tutorial // +// this script turns an entity into an exploder -- anything that collides with it will be vaporized! (function() { @@ -58,27 +58,20 @@ preload: function(entityID) { this.entityID = entityID; this.EXPLOSION_SOUND = SoundCache.getSound("atp:/firepit/fire_burst.wav"); - print("IN FIRE SCRIPT"); }, collisionWithEntity: function(myID, otherID, collisionInfo) { - print("FIRE SCRIPT: COLLIDED"); var otherProps = Entities.getEntityProperties(otherID); var data = null; - print("FIRE SCRIPT: 2 COLLIDED"); try { - print("parsing.."); data = JSON.parse(otherProps.userData) - print("done parsing.."); } catch (err) { print('ERROR GETTING USERDATA!'); } - print("HERE"); if (data === null || "") { return; } else { if (data.hasOwnProperty('hifiHomeKey')) { if (data.hifiHomeKey.reset === true) { - print('FLAMMABLE THING, EXPLODE IT!'); _this.playSoundAtCurrentPosition(); _this.explodeWithColor(); Entities.deleteEntity(otherID) @@ -90,7 +83,6 @@ } }, explodeWithColor: function() { - print('EXPLODE!') var myProps = Entities.getEntityProperties(this.entityID); var color = colors[Math.floor(Math.random() * colors.length)]; var explosionParticleProperties = { @@ -152,7 +144,6 @@ }; var explosion = Entities.addEntity(explosionParticleProperties); - print('explosion is: ' + explosion) }, playSoundAtCurrentPosition: function() {