Fix Style

- Replace tabs by 4 spaces;
- Add indents and spaces;
- Formated multi/line statement
- Removed out-of-scope comments.
This commit is contained in:
Delanir 2017-04-10 22:16:56 +01:00
parent 19de579057
commit fcde85e51b

View file

@ -2670,14 +2670,16 @@ SelectionDisplay = (function() {
var scaledOffsetWorld = vec3Mult(initialDimensions, offsetRP);
pickRayPosition = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
// Scaled offset in world coordinates for 3D manipulation
if (directionFor3DStretch) {
// Scale pivot to be in the same range as registrationPoint
// pivot, offset and pickPlanePosition for 3D manipulation
var scaledPivot3D = Vec3.multiply(0.5, Vec3.multiply(1.0, directionFor3DStretch));
deltaPivot3D = Vec3.subtract(centeredRP, scaledPivot3D);
var scaledOffsetWorld3D = vec3Mult(initialDimensions,
Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)), centeredRP));
Vec3.subtract(Vec3.multiply(0.5, Vec3.multiply(-1.0, directionFor3DStretch)),
centeredRP));
pickRayPosition3D = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld));
}
var start = null;
@ -2846,7 +2848,6 @@ SelectionDisplay = (function() {
vector = Vec3.multiplyQbyV(Quat.inverse(rotation), vector);
// Range of Motion
if (distanceFor3DStretch > DISTANCE_INFLUENCE_THRESHOLD) {
// Range of Motion
vector = Vec3.multiply(distanceFor3DStretch , vector);