resolve conflicts on merge with upstream/master

This commit is contained in:
Stephen Birarda 2015-10-13 16:12:54 -07:00
commit fc82ea8541
23 changed files with 2194 additions and 1479 deletions

View file

@ -480,7 +480,7 @@ function MyController(hand, triggerAction) {
var offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, offsetRotation)), offset);
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("kinematic-hold", this.grabbedEntity, {
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: offsetPosition,

File diff suppressed because it is too large Load diff

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@ -118,8 +118,16 @@ CameraManager = function() {
that.targetYaw = 0;
that.targetPitch = 0;
that.focalPoint = { x: 0, y: 0, z: 0 };
that.targetFocalPoint = { x: 0, y: 0, z: 0 };
that.focalPoint = {
x: 0,
y: 0,
z: 0
};
that.targetFocalPoint = {
x: 0,
y: 0,
z: 0
};
easing = false;
easingTime = 0;
@ -127,13 +135,18 @@ CameraManager = function() {
that.previousCameraMode = null;
that.lastMousePosition = { x: 0, y: 0 };
that.lastMousePosition = {
x: 0,
y: 0
};
that.enable = function() {
if (Camera.mode == "independent" || that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.captureKeyEvents({ text: CAPTURED_KEYS[i] });
Controller.captureKeyEvents({
text: CAPTURED_KEYS[i]
});
}
that.enabled = true;
@ -143,7 +156,7 @@ CameraManager = function() {
that.zoomDistance = INITIAL_ZOOM_DISTANCE;
that.targetZoomDistance = that.zoomDistance + 3.0;
var focalPoint = Vec3.sum(Camera.getPosition(),
Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation())));
Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation())));
// Determine the correct yaw and pitch to keep the camera in the same location
var dPos = Vec3.subtract(focalPoint, Camera.getPosition());
@ -169,7 +182,9 @@ CameraManager = function() {
if (!that.enabled) return;
for (var i = 0; i < CAPTURED_KEYS.length; i++) {
Controller.releaseKeyEvents({ text: CAPTURED_KEYS[i] });
Controller.releaseKeyEvents({
text: CAPTURED_KEYS[i]
});
}
that.enabled = false;
@ -335,19 +350,27 @@ CameraManager = function() {
var hasDragged = false;
that.mousePressEvent = function(event) {
if (cameraTool.mousePressEvent(event)) {
return true;
}
if (!that.enabled) return;
if (event.isRightButton || (event.isLeftButton && event.isControl && !event.isShifted)) {
that.mode = MODE_ORBIT;
} else if (event.isMiddleButton || (event.isLeftButton && event.isControl && event.isShifted)) {
that.mode = MODE_PAN;
}
if (that.mode != MODE_INACTIVE) {
if (that.mode !== MODE_INACTIVE) {
hasDragged = false;
return true;
@ -357,10 +380,12 @@ CameraManager = function() {
}
that.mouseReleaseEvent = function(event) {
if (!that.enabled) return;
Window.setCursorVisible(true);
that.mode = MODE_INACTIVE;
Window.setCursorVisible(true);
}
that.keyPressEvent = function(event) {
@ -396,15 +421,31 @@ CameraManager = function() {
return;
}
var yRot = Quat.angleAxis(that.yaw, { x: 0, y: 1, z: 0 });
var xRot = Quat.angleAxis(that.pitch, { x: 1, y: 0, z: 0 });
var yRot = Quat.angleAxis(that.yaw, {
x: 0,
y: 1,
z: 0
});
var xRot = Quat.angleAxis(that.pitch, {
x: 1,
y: 0,
z: 0
});
var q = Quat.multiply(yRot, xRot);
var pos = Vec3.multiply(Quat.getFront(q), that.zoomDistance);
Camera.setPosition(Vec3.sum(that.focalPoint, pos));
yRot = Quat.angleAxis(that.yaw - 180, { x: 0, y: 1, z: 0 });
xRot = Quat.angleAxis(-that.pitch, { x: 1, y: 0, z: 0 });
yRot = Quat.angleAxis(that.yaw - 180, {
x: 0,
y: 1,
z: 0
});
xRot = Quat.angleAxis(-that.pitch, {
x: 1,
y: 0,
z: 0
});
q = Quat.multiply(yRot, xRot);
if (easing) {
@ -483,7 +524,7 @@ CameraManager = function() {
}
});
Controller.keyReleaseEvent.connect(function (event) {
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "ESC" && that.enabled) {
Camera.mode = lastAvatarCameraMode;
cameraManager.disable(true);
@ -503,9 +544,21 @@ CameraManager = function() {
CameraTool = function(cameraManager) {
var that = {};
var RED = { red: 191, green: 78, blue: 38 };
var GREEN = { red: 26, green: 193, blue: 105 };
var BLUE = { red: 0, green: 131, blue: 204 };
var RED = {
red: 191,
green: 78,
blue: 38
};
var GREEN = {
red: 26,
green: 193,
blue: 105
};
var BLUE = {
red: 0,
green: 131,
blue: 204
};
var BORDER_WIDTH = 1;
@ -513,10 +566,10 @@ CameraTool = function(cameraManager) {
var ORIENTATION_OVERLAY_HALF_SIZE = ORIENTATION_OVERLAY_SIZE / 2;
var ORIENTATION_OVERLAY_CUBE_SIZE = 10.5,
var ORIENTATION_OVERLAY_OFFSET = {
x: 30,
y: 30,
}
var ORIENTATION_OVERLAY_OFFSET = {
x: 30,
y: 30,
}
var UI_WIDTH = 70;
var UI_HEIGHT = 70;
@ -536,7 +589,11 @@ CameraTool = function(cameraManager) {
height: UI_HEIGHT + BORDER_WIDTH * 2,
alpha: 0,
text: "",
backgroundColor: { red: 101, green: 101, blue: 101 },
backgroundColor: {
red: 101,
green: 101,
blue: 101
},
backgroundAlpha: 1.0,
visible: false,
});
@ -548,7 +605,11 @@ CameraTool = function(cameraManager) {
height: UI_HEIGHT,
alpha: 0,
text: "",
backgroundColor: { red: 51, green: 51, blue: 51 },
backgroundColor: {
red: 51,
green: 51,
blue: 51
},
backgroundAlpha: 1.0,
visible: false,
});
@ -556,7 +617,11 @@ CameraTool = function(cameraManager) {
var defaultCubeProps = {
size: ORIENTATION_OVERLAY_CUBE_SIZE,
alpha: 1,
color: { red: 255, green: 0, blue: 0 },
color: {
red: 255,
green: 0,
blue: 0
},
solid: true,
visible: true,
drawOnHUD: true,
@ -564,10 +629,26 @@ CameraTool = function(cameraManager) {
var defaultLineProps = {
lineWidth: 1.5,
alpha: 1,
position: { x: 0, y: 0, z: 0 },
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 255, green: 0, blue: 0 },
position: {
x: 0,
y: 0,
z: 0
},
start: {
x: 0,
y: 0,
z: 0
},
end: {
x: 0,
y: 0,
z: 0
},
color: {
red: 255,
green: 0,
blue: 0
},
visible: false,
drawOnHUD: true,
};
@ -582,30 +663,66 @@ CameraTool = function(cameraManager) {
var OOHS = ORIENTATION_OVERLAY_HALF_SIZE;
var cubeX = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: { x: -OOHS, y: OOHS, z: OOHS },
position: {
x: -OOHS,
y: OOHS,
z: OOHS
},
color: RED,
}));
var cubeY = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: { x: OOHS, y: -OOHS, z: OOHS },
position: {
x: OOHS,
y: -OOHS,
z: OOHS
},
color: GREEN,
}));
var cubeZ = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: { x: OOHS, y: OOHS, z: -OOHS },
position: {
x: OOHS,
y: OOHS,
z: -OOHS
},
color: BLUE,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: { x: -OOHS, y: OOHS, z: OOHS },
end: { x: OOHS, y: OOHS, z: OOHS },
start: {
x: -OOHS,
y: OOHS,
z: OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: RED,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: { x: OOHS, y: -OOHS, z: OOHS },
end: { x: OOHS, y: OOHS, z: OOHS },
start: {
x: OOHS,
y: -OOHS,
z: OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: GREEN,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: { x: OOHS, y: OOHS, z: -OOHS },
end: { x: OOHS, y: OOHS, z: OOHS },
start: {
x: OOHS,
y: OOHS,
z: -OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: BLUE,
}));
@ -645,7 +762,10 @@ CameraTool = function(cameraManager) {
}
that.mousePressEvent = function(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == cubeX) {
targetPitch = 0;
@ -666,12 +786,18 @@ CameraTool = function(cameraManager) {
};
that.setVisible = function(visible) {
orientationOverlay.setProperties({ visible: visible });
Overlays.editOverlay(background, { visible: visible });
Overlays.editOverlay(backgroundBorder, { visible: visible });
orientationOverlay.setProperties({
visible: visible
});
Overlays.editOverlay(background, {
visible: visible
});
Overlays.editOverlay(backgroundBorder, {
visible: visible
});
};
that.setVisible(false);
return that;
};
};

View file

@ -16,8 +16,9 @@ var scriptURL = Script.resolvePath('wallTarget.js');
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
var MINIMUM_MOVE_LENGTH = 0.05;
var RESET_DISTANCE = 0.5;
var RESET_DISTANCE = 1;
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
var NUMBER_OF_TARGETS = 6;
var TARGETS_PER_ROW = 3;
@ -60,6 +61,8 @@ var targets = [];
var originalPositions = [];
var lastPositions = [];
function addTargets() {
var i;
var row = -1;
@ -77,6 +80,7 @@ function addTargets() {
position.y = startPosition.y - (row * VERTICAL_SPACING);
originalPositions.push(position);
lastPositions.push(position);
var targetProperties = {
name: 'Target',
@ -103,7 +107,11 @@ function testTargetDistanceFromStart() {
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
lastPositions[index] = currentPosition;
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
Entities.deleteEntity(target);
@ -117,10 +125,16 @@ function testTargetDistanceFromStart() {
compoundShapeURL: COLLISION_HULL_URL,
position: originalPositions[index],
rotation: rotation,
script: scriptURL
script: scriptURL,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
targets[index] = Entities.addEntity(targetProperties);
}
});
}
@ -142,7 +156,7 @@ function deleteTargets() {
}
Entities.deletingEntity.connect(deleteEntity);
var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 1000);
var distanceCheckInterval = Script.setInterval(testTargetDistanceFromStart, 500);
addTargets();

View file

@ -16,24 +16,38 @@
{
"jointName": "RightHand",
"positionVar": "rightHandPosition",
"rotationVar": "rightHandRotation"
"rotationVar": "rightHandRotation",
"typeVar": "rightHandType"
},
{
"jointName": "LeftHand",
"positionVar": "leftHandPosition",
"rotationVar": "leftHandRotation"
"rotationVar": "leftHandRotation",
"typeVar": "leftHandType"
},
{
"jointName": "RightFoot",
"positionVar": "rightFootPosition",
"rotationVar": "rightFootRotation",
"typeVar": "rightFootType"
},
{
"jointName": "LeftFoot",
"positionVar": "leftFootPosition",
"rotationVar": "leftFootRotation",
"typeVar": "leftFootType"
},
{
"jointName": "Neck",
"positionVar": "neckPosition",
"rotationVar": "neckRotation",
"typeVar": "headAndNeckType"
"typeVar": "neckType"
},
{
"jointName": "Head",
"positionVar": "headPosition",
"rotationVar": "headRotation",
"typeVar": "headAndNeckType"
"typeVar": "headType"
}
]
},
@ -51,7 +65,7 @@
"id": "spineLean",
"type": "manipulator",
"data": {
"alpha": 1.0,
"alpha": 0.0,
"joints": [
{ "var": "lean", "jointName": "Spine" }
]

View file

@ -1890,16 +1890,6 @@ void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) {
computePickRay(mappedEvent.x(), mappedEvent.y()));
sendEvent(this, &actionEvent);
} else if (event->button() == Qt::RightButton) {
// "right click" on controllers to toggle the overlay
if (deviceID > 0) {
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
}
} else if (event->button() == Qt::MiddleButton) {
// mouse middle click to toggle the overlay
if (deviceID == 0) {
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
}
}
}
}
@ -2761,6 +2751,8 @@ void Application::update(float deltaTime) {
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
updateDialogs(deltaTime); // update various stats dialogs if present
_avatarUpdate->synchronousProcess();
{
PerformanceTimer perfTimer("physics");
myAvatar->relayDriveKeysToCharacterController();
@ -2822,8 +2814,6 @@ void Application::update(float deltaTime) {
_overlays.update(deltaTime);
}
_avatarUpdate->synchronousProcess();
// Update _viewFrustum with latest camera and view frustum data...
// NOTE: we get this from the view frustum, to make it simpler, since the
// loadViewFrumstum() method will get the correct details from the camera
@ -4079,7 +4069,7 @@ bool Application::askToUploadAsset(const QString& filename) {
// Option to drop model in world for models
if (filename.endsWith(FBX_EXTENSION) || filename.endsWith(OBJ_EXTENSION)) {
auto checkBox = new QCheckBox(&messageBox);
checkBox->setText("Drop model in world.");
checkBox->setText("Add to scene");
messageBox.setCheckBox(checkBox);
}
@ -4118,7 +4108,7 @@ void Application::modelUploadFinished(AssetUpload* upload, const QString& hash)
EntityItemProperties properties;
properties.setType(EntityTypes::Model);
properties.setModelURL(QString("%1:%2.%3").arg(ATP_SCHEME).arg(hash).arg(upload->getExtension()));
properties.setModelURL(QString("%1:%2.%3").arg(URL_SCHEME_ATP).arg(hash).arg(upload->getExtension()));
properties.setPosition(_myCamera.getPosition() + _myCamera.getOrientation() * Vectors::FRONT * 2.0f);
properties.setName(QUrl(upload->getFilename()).fileName());

View file

@ -152,7 +152,7 @@ void MyAvatar::reset() {
setEnableRigAnimations(true);
// Reset dynamic state.
_wasPushing = _isPushing = _isBraking = _billboardValid = _goToPending = _straighteningLean = false;
_wasPushing = _isPushing = _isBraking = _billboardValid = _straighteningLean = false;
_skeletonModel.reset();
getHead()->reset();
_targetVelocity = glm::vec3(0.0f);

View file

@ -11,11 +11,6 @@
#include "AssetUploadDialogFactory.h"
#include <AssetClient.h>
#include <AssetUpload.h>
#include <AssetUtils.h>
#include <NodeList.h>
#include <QtCore/QDebug>
#include <QtWidgets/QDialogButtonBox>
#include <QtWidgets/QFileDialog>
@ -24,6 +19,12 @@
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QVBoxLayout>
#include <AssetClient.h>
#include <AssetUpload.h>
#include <AssetUtils.h>
#include <NodeList.h>
#include <ResourceManager.h>
AssetUploadDialogFactory& AssetUploadDialogFactory::getInstance() {
static AssetUploadDialogFactory staticInstance;
return staticInstance;
@ -85,7 +86,7 @@ void AssetUploadDialogFactory::handleUploadFinished(AssetUpload* upload, const Q
// setup the line edit to hold the copiable text
QLineEdit* lineEdit = new QLineEdit;
QString atpURL = QString("%1:%2.%3").arg(ATP_SCHEME).arg(hash).arg(upload->getExtension());
QString atpURL = QString("%1:%2.%3").arg(URL_SCHEME_ATP).arg(hash).arg(upload->getExtension());
// set the ATP URL as the text value so it's copiable
lineEdit->insert(atpURL);

View file

@ -56,9 +56,9 @@ void AnimInverseKinematics::computeAbsolutePoses(AnimPoseVec& absolutePoses) con
}
void AnimInverseKinematics::setTargetVars(
const QString& jointName,
const QString& positionVar,
const QString& rotationVar,
const QString& jointName,
const QString& positionVar,
const QString& rotationVar,
const QString& typeVar) {
// if there are dups, last one wins.
bool found = false;
@ -95,14 +95,20 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
}
} else {
IKTarget target;
AnimPose defaultPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
target.pose.trans = animVars.lookup(targetVar.positionVar, defaultPose.trans);
target.pose.rot = animVars.lookup(targetVar.rotationVar, defaultPose.rot);
target.setType(animVars.lookup(targetVar.typeVar, QString("")));
target.index = targetVar.jointIndex;
targets.push_back(target);
if (target.index > _maxTargetIndex) {
_maxTargetIndex = target.index;
target.setType(animVars.lookup(targetVar.typeVar, (int)IKTarget::Type::RotationAndPosition));
if (target.getType() != IKTarget::Type::Unknown) {
AnimPose defaultPose = _skeleton->getAbsolutePose(targetVar.jointIndex, underPoses);
glm::quat rotation = animVars.lookup(targetVar.rotationVar, defaultPose.rot);
glm::vec3 translation = animVars.lookup(targetVar.positionVar, defaultPose.trans);
if (target.getType() == IKTarget::Type::HipsRelativeRotationAndPosition) {
translation += _hipsOffset;
}
target.setPose(rotation, translation);
target.setIndex(targetVar.jointIndex);
targets.push_back(target);
if (targetVar.jointIndex > _maxTargetIndex) {
_maxTargetIndex = targetVar.jointIndex;
}
}
}
}
@ -141,107 +147,116 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
do {
int lowestMovedIndex = _relativePoses.size();
for (auto& target: targets) {
if (target.type == IKTarget::Type::RotationOnly) {
IKTarget::Type targetType = target.getType();
if (targetType == IKTarget::Type::RotationOnly) {
// the final rotation will be enforced after the iterations
continue;
}
AnimPose targetPose = target.pose;
// cache tip absolute transform
int tipIndex = target.index;
int tipIndex = target.getIndex();
int pivotIndex = _skeleton->getParentIndex(tipIndex);
if (pivotIndex == -1) {
continue;
}
int pivotsParentIndex = _skeleton->getParentIndex(pivotIndex);
if (pivotsParentIndex == -1) {
// TODO?: handle case where tip's parent is root?
continue;
}
glm::vec3 tipPosition = absolutePoses[tipIndex].trans;
glm::quat tipRotation = absolutePoses[tipIndex].rot;
// cache tip's parent's absolute rotation so we can recompute the tip's parent-relative
// cache tip's parent's absolute rotation so we can recompute the tip's parent-relative
// as we proceed walking down the joint chain
int pivotIndex = _skeleton->getParentIndex(tipIndex);
glm::quat tipParentRotation;
if (pivotIndex != -1) {
tipParentRotation = absolutePoses[pivotIndex].rot;
}
glm::quat tipParentRotation = absolutePoses[pivotIndex].rot;
// descend toward root, pivoting each joint to get tip closer to target
int ancestorCount = 1;
while (pivotIndex != -1) {
while (pivotsParentIndex != -1) {
// compute the two lines that should be aligned
glm::vec3 jointPosition = absolutePoses[pivotIndex].trans;
glm::vec3 leverArm = tipPosition - jointPosition;
glm::vec3 targetLine = targetPose.trans - jointPosition;
// compute the swing that would get get tip closer
glm::vec3 axis = glm::cross(leverArm, targetLine);
float axisLength = glm::length(axis);
glm::quat deltaRotation;
const float MIN_AXIS_LENGTH = 1.0e-4f;
if (axisLength > MIN_AXIS_LENGTH) {
// compute deltaRotation for alignment (swings tip closer to target)
axis /= axisLength;
float angle = acosf(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)));
if (targetType == IKTarget::Type::RotationAndPosition ||
targetType == IKTarget::Type::HipsRelativeRotationAndPosition) {
// compute the swing that would get get tip closer
glm::vec3 targetLine = target.getTranslation() - jointPosition;
glm::vec3 axis = glm::cross(leverArm, targetLine);
float axisLength = glm::length(axis);
const float MIN_AXIS_LENGTH = 1.0e-4f;
if (axisLength > MIN_AXIS_LENGTH) {
// compute deltaRotation for alignment (swings tip closer to target)
axis /= axisLength;
float angle = acosf(glm::dot(leverArm, targetLine) / (glm::length(leverArm) * glm::length(targetLine)));
// NOTE: even when axisLength is not zero (e.g. lever-arm and pivot-arm are not quite aligned) it is
// still possible for the angle to be zero so we also check that to avoid unnecessary calculations.
const float MIN_ADJUSTMENT_ANGLE = 1.0e-4f;
if (angle > MIN_ADJUSTMENT_ANGLE) {
// reduce angle by a fraction (reduces IK swing contribution of this joint)
angle /= (float)ancestorCount;
deltaRotation = glm::angleAxis(angle, axis);
}
// NOTE: even when axisLength is not zero (e.g. lever-arm and pivot-arm are not quite aligned) it is
// still possible for the angle to be zero so we also check that to avoid unnecessary calculations.
const float MIN_ADJUSTMENT_ANGLE = 1.0e-4f;
if (angle > MIN_ADJUSTMENT_ANGLE) {
// reduce angle by a fraction (for stability)
const float fraction = 0.5f;
angle *= fraction;
deltaRotation = glm::angleAxis(angle, axis);
// The swing will re-orient the tip but there will tend to be be a non-zero delta between the tip's
// new rotation and its target. We compute that delta here and rotate the tipJoint accordingly.
glm::quat tipRelativeRotation = glm::inverse(deltaRotation * tipParentRotation) * targetPose.rot;
// The swing will re-orient the tip but there will tend to be be a non-zero delta between the tip's
// new rotation and its target. This is the final parent-relative rotation that the tip joint have
// make to achieve its target rotation.
glm::quat tipRelativeRotation = glm::inverse(deltaRotation * tipParentRotation) * target.getRotation();
// enforce tip's constraint
RotationConstraint* constraint = getConstraint(tipIndex);
if (constraint) {
bool constrained = constraint->apply(tipRelativeRotation);
if (constrained) {
// The tip's final parent-relative rotation violates its constraint
// so we try to twist this pivot to compensate.
glm::quat constrainedTipRotation = deltaRotation * tipParentRotation * tipRelativeRotation;
glm::quat missingRotation = targetPose.rot * glm::inverse(constrainedTipRotation);
glm::quat swingPart;
glm::quat twistPart;
glm::vec3 axis = glm::normalize(deltaRotation * leverArm);
swingTwistDecomposition(missingRotation, axis, swingPart, twistPart);
deltaRotation = twistPart * deltaRotation;
}
// we update the tip rotation here to rotate it as close to its target orientation as possible
// before moving on to next pivot
tipRotation = tipParentRotation * tipRelativeRotation;
}
}
++ancestorCount;
int parentIndex = _skeleton->getParentIndex(pivotIndex);
if (parentIndex == -1) {
// TODO? apply constraints to root?
// TODO? harvest the root's transform as movement of entire skeleton?
} else {
// compute joint's new parent-relative rotation after swing
// Q' = dQ * Q and Q = Qp * q --> q' = Qp^ * dQ * Q
glm::quat newRot = glm::normalize(glm::inverse(
absolutePoses[parentIndex].rot) *
deltaRotation *
absolutePoses[pivotIndex].rot);
// enforce pivot's constraint
RotationConstraint* constraint = getConstraint(pivotIndex);
if (constraint) {
bool constrained = constraint->apply(newRot);
if (constrained) {
// the constraint will modify the movement of the tip so we have to compute the modified
// model-frame deltaRotation
// Q' = Qp^ * dQ * Q --> dQ = Qp * Q' * Q^
deltaRotation = absolutePoses[parentIndex].rot *
newRot *
glm::inverse(absolutePoses[pivotIndex].rot);
// enforce tip's constraint
RotationConstraint* constraint = getConstraint(tipIndex);
if (constraint) {
bool constrained = constraint->apply(tipRelativeRotation);
if (constrained) {
// The tip's final parent-relative rotation would violate its constraint
// so we try to pre-twist this pivot to compensate.
glm::quat constrainedTipRotation = deltaRotation * tipParentRotation * tipRelativeRotation;
glm::quat missingRotation = target.getRotation() * glm::inverse(constrainedTipRotation);
glm::quat swingPart;
glm::quat twistPart;
glm::vec3 axis = glm::normalize(deltaRotation * leverArm);
swingTwistDecomposition(missingRotation, axis, swingPart, twistPart);
float dotSign = copysignf(1.0f, twistPart.w);
deltaRotation = glm::normalize(glm::lerp(glm::quat(), dotSign * twistPart, fraction)) * deltaRotation;
}
}
}
}
// store the rotation change in the accumulator
_accumulators[pivotIndex].add(newRot);
} else if (targetType == IKTarget::Type::HmdHead) {
// An HmdHead target slaves the orientation of the end-effector by distributing rotation
// deltas up the hierarchy. Its target position is enforced later by shifting the hips.
deltaRotation = target.getRotation() * glm::inverse(tipRotation);
float dotSign = copysignf(1.0f, deltaRotation.w);
const float ANGLE_DISTRIBUTION_FACTOR = 0.15f;
deltaRotation = glm::normalize(glm::lerp(glm::quat(), dotSign * deltaRotation, ANGLE_DISTRIBUTION_FACTOR));
}
// compute joint's new parent-relative rotation after swing
// Q' = dQ * Q and Q = Qp * q --> q' = Qp^ * dQ * Q
glm::quat newRot = glm::normalize(glm::inverse(
absolutePoses[pivotsParentIndex].rot) *
deltaRotation *
absolutePoses[pivotIndex].rot);
// enforce pivot's constraint
RotationConstraint* constraint = getConstraint(pivotIndex);
if (constraint) {
bool constrained = constraint->apply(newRot);
if (constrained) {
// the constraint will modify the movement of the tip so we have to compute the modified
// model-frame deltaRotation
// Q' = Qp^ * dQ * Q --> dQ = Qp * Q' * Q^
deltaRotation = absolutePoses[pivotsParentIndex].rot *
newRot *
glm::inverse(absolutePoses[pivotIndex].rot);
}
}
// store the rotation change in the accumulator
_accumulators[pivotIndex].add(newRot);
// this joint has been changed so we check to see if it has the lowest index
if (pivotIndex < lowestMovedIndex) {
lowestMovedIndex = pivotIndex;
@ -252,7 +267,8 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
tipRotation = glm::normalize(deltaRotation * tipRotation);
tipParentRotation = glm::normalize(deltaRotation * tipParentRotation);
pivotIndex = _skeleton->getParentIndex(pivotIndex);
pivotIndex = pivotsParentIndex;
pivotsParentIndex = _skeleton->getParentIndex(pivotIndex);
}
}
++numLoops;
@ -275,26 +291,15 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
}
} while (numLoops < MAX_IK_LOOPS);
/* KEEP: example code for measuring endeffector error of IK solution
for (uint32_t i = 0; i < targets.size(); ++i) {
auto& target = targets[i];
if (target.type == IKTarget::Type::RotationOnly) {
continue;
}
glm::vec3 tipPosition = absolutePoses[target.index].trans;
std::cout << i << " IK error = " << glm::distance(tipPosition, target.pose.trans) << std::endl;
}
*/
// finally set the relative rotation of each tip to agree with absolute target rotation
for (auto& target: targets) {
int tipIndex = target.index;
int tipIndex = target.getIndex();
int parentIndex = _skeleton->getParentIndex(tipIndex);
if (parentIndex != -1) {
AnimPose targetPose = target.pose;
const glm::quat& targetRotation = target.getRotation();
// compute tip's new parent-relative rotation
// Q = Qp * q --> q' = Qp^ * Q
glm::quat newRelativeRotation = glm::inverse(absolutePoses[parentIndex].rot) * targetPose.rot;
glm::quat newRelativeRotation = glm::inverse(absolutePoses[parentIndex].rot) * targetRotation;
RotationConstraint* constraint = getConstraint(tipIndex);
if (constraint) {
constraint->apply(newRelativeRotation);
@ -303,7 +308,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
// to help this rotation target get met.
}
_relativePoses[tipIndex].rot = newRelativeRotation;
absolutePoses[tipIndex].rot = targetPose.rot;
absolutePoses[tipIndex].rot = targetRotation;
}
}
}
@ -323,7 +328,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
// relax toward underpose
// HACK: this relaxation needs to be constant per-frame rather than per-realtime
// in order to prevent IK "flutter" for bad FPS. The bad news is that the good parts
// of this relaxation will be FPS dependent (low FPS will make the limbs align slower
// of this relaxation will be FPS dependent (low FPS will make the limbs align slower
// in real-time), however most people will not notice this and this problem is less
// annoying than the flutter.
const float blend = (1.0f / 60.0f) / (0.25f); // effectively: dt / RELAXATION_TIMESCALE
@ -343,7 +348,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
// build a list of targets from _targetVarVec
std::vector<IKTarget> targets;
computeTargets(animVars, targets, underPoses);
if (targets.empty()) {
// no IK targets but still need to enforce constraints
std::map<int, RotationConstraint*>::iterator constraintItr = _constraints.begin();
@ -355,7 +360,50 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
++constraintItr;
}
} else {
// shift the hips according to the offset from the previous frame
float offsetLength = glm::length(_hipsOffset);
const float MIN_HIPS_OFFSET_LENGTH = 0.03f;
if (offsetLength > MIN_HIPS_OFFSET_LENGTH) {
// but only if offset is long enough
float scaleFactor = ((offsetLength - MIN_HIPS_OFFSET_LENGTH) / offsetLength);
_relativePoses[0].trans = underPoses[0].trans + scaleFactor * _hipsOffset;
}
solveWithCyclicCoordinateDescent(targets);
// compute the new target hips offset (for next frame)
// by looking for discrepancies between where a targeted endEffector is
// and where it wants to be (after IK solutions are done)
glm::vec3 newHipsOffset = Vectors::ZERO;
for (auto& target: targets) {
int targetIndex = target.getIndex();
if (targetIndex == _headIndex && _headIndex != -1) {
// special handling for headTarget
if (target.getType() == IKTarget::Type::RotationOnly) {
// we want to shift the hips to bring the underpose closer
// to where the head happens to be (overpose)
glm::vec3 under = _skeleton->getAbsolutePose(_headIndex, underPoses).trans;
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans;
const float HEAD_OFFSET_SLAVE_FACTOR = 0.65f;
newHipsOffset += HEAD_OFFSET_SLAVE_FACTOR * (actual - under);
} else if (target.getType() == IKTarget::Type::HmdHead) {
// we want to shift the hips to bring the head to its designated position
glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans;
_hipsOffset += target.getTranslation() - actual;
// and ignore all other targets
newHipsOffset = _hipsOffset;
break;
}
} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans;
glm::vec3 targetPosition = target.getTranslation();
newHipsOffset += targetPosition - actualPosition;
}
}
// smooth transitions by relaxing _hipsOffset toward the new value
const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.15f;
_hipsOffset += (newHipsOffset - _hipsOffset) * (dt / HIPS_OFFSET_SLAVE_TIMESCALE);
}
}
return _relativePoses;
@ -477,7 +525,7 @@ void AnimInverseKinematics::initConstraints() {
stConstraint->setSwingLimits(minDots);
constraint = static_cast<RotationConstraint*>(stConstraint);
} else if (0 == baseName.compare("UpLegXXX", Qt::CaseInsensitive)) {
} else if (0 == baseName.compare("UpLeg", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
stConstraint->setTwistLimits(-PI / 4.0f, PI / 4.0f);
@ -581,7 +629,7 @@ void AnimInverseKinematics::initConstraints() {
} else if (0 == baseName.compare("Neck", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
const float MAX_NECK_TWIST = PI / 2.0f;
const float MAX_NECK_TWIST = PI / 4.0f;
stConstraint->setTwistLimits(-MAX_NECK_TWIST, MAX_NECK_TWIST);
std::vector<float> minDots;
@ -589,6 +637,18 @@ void AnimInverseKinematics::initConstraints() {
minDots.push_back(cosf(MAX_NECK_SWING));
stConstraint->setSwingLimits(minDots);
constraint = static_cast<RotationConstraint*>(stConstraint);
} else if (0 == baseName.compare("Head", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
const float MAX_HEAD_TWIST = PI / 4.0f;
stConstraint->setTwistLimits(-MAX_HEAD_TWIST, MAX_HEAD_TWIST);
std::vector<float> minDots;
const float MAX_HEAD_SWING = PI / 4.0f;
minDots.push_back(cosf(MAX_HEAD_SWING));
stConstraint->setSwingLimits(minDots);
constraint = static_cast<RotationConstraint*>(stConstraint);
} else if (0 == baseName.compare("ForeArm", Qt::CaseInsensitive)) {
// The elbow joint rotates about the parent-frame's zAxis (-zAxis) for the Right (Left) arm.
@ -621,7 +681,7 @@ void AnimInverseKinematics::initConstraints() {
eConstraint->setAngleLimits(minAngle, maxAngle);
constraint = static_cast<RotationConstraint*>(eConstraint);
} else if (0 == baseName.compare("LegXXX", Qt::CaseInsensitive)) {
} else if (0 == baseName.compare("Leg", Qt::CaseInsensitive)) {
// The knee joint rotates about the parent-frame's -xAxis.
ElbowConstraint* eConstraint = new ElbowConstraint();
glm::quat referenceRotation = _defaultRelativePoses[i].rot;
@ -652,7 +712,7 @@ void AnimInverseKinematics::initConstraints() {
eConstraint->setAngleLimits(minAngle, maxAngle);
constraint = static_cast<RotationConstraint*>(eConstraint);
} else if (0 == baseName.compare("FootXXX", Qt::CaseInsensitive)) {
} else if (0 == baseName.compare("Foot", Qt::CaseInsensitive)) {
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
stConstraint->setTwistLimits(-PI / 4.0f, PI / 4.0f);
@ -697,7 +757,9 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
if (skeleton) {
initConstraints();
_headIndex = _skeleton->nameToJointIndex("Head");
} else {
clearConstraints();
_headIndex = -1;
}
}

View file

@ -16,6 +16,7 @@
#include <vector>
#include "AnimNode.h"
#include "IKTarget.h"
#include "RotationAccumulator.h"
@ -37,18 +38,6 @@ public:
virtual const AnimPoseVec& overlay(const AnimVariantMap& animVars, float dt, Triggers& triggersOut, const AnimPoseVec& underPoses) override;
protected:
struct IKTarget {
enum class Type {
RotationAndPosition,
RotationOnly
};
AnimPose pose;
int index;
Type type = Type::RotationAndPosition;
void setType(const QString& typeVar) { type = ((typeVar == "RotationOnly") ? Type::RotationOnly : Type::RotationAndPosition); }
};
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
void solveWithCyclicCoordinateDescent(const std::vector<IKTarget>& targets);
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
@ -60,6 +49,10 @@ protected:
void clearConstraints();
void initConstraints();
// no copies
AnimInverseKinematics(const AnimInverseKinematics&) = delete;
AnimInverseKinematics& operator=(const AnimInverseKinematics&) = delete;
struct IKTargetVar {
IKTargetVar(const QString& jointNameIn,
const QString& positionVarIn,
@ -85,9 +78,9 @@ protected:
AnimPoseVec _defaultRelativePoses; // poses of the relaxed state
AnimPoseVec _relativePoses; // current relative poses
// no copies
AnimInverseKinematics(const AnimInverseKinematics&) = delete;
AnimInverseKinematics& operator=(const AnimInverseKinematics&) = delete;
// experimental data for moving hips during IK
int _headIndex = -1;
glm::vec3 _hipsOffset = Vectors::ZERO;
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
// during the the cyclic coordinate descent algorithm

View file

@ -0,0 +1,34 @@
//
// IKTarget.cpp
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "IKTarget.h"
void IKTarget::setPose(const glm::quat& rotation, const glm::vec3& translation) {
_pose.rot = rotation;
_pose.trans = translation;
}
void IKTarget::setType(int type) {
switch (type) {
case (int)Type::RotationAndPosition:
_type = Type::RotationAndPosition;
break;
case (int)Type::RotationOnly:
_type = Type::RotationOnly;
break;
case (int)Type::HmdHead:
_type = Type::HmdHead;
break;
case (int)Type::HipsRelativeRotationAndPosition:
_type = Type::HipsRelativeRotationAndPosition;
break;
default:
_type = Type::Unknown;
}
}

View file

@ -0,0 +1,43 @@
//
// IKTarget.h
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_IKTarget_h
#define hifi_IKTarget_h
#include "AnimSkeleton.h"
class IKTarget {
public:
enum class Type {
RotationAndPosition,
RotationOnly,
HmdHead,
HipsRelativeRotationAndPosition,
Unknown,
};
IKTarget() {}
const glm::vec3& getTranslation() const { return _pose.trans; }
const glm::quat& getRotation() const { return _pose.rot; }
int getIndex() const { return _index; }
Type getType() const { return _type; }
void setPose(const glm::quat& rotation, const glm::vec3& translation);
void setIndex(int index) { _index = index; }
void setType(int);
private:
AnimPose _pose;
int _index = -1;
Type _type = Type::RotationAndPosition;
};
#endif // hifi_IKTarget_h

View file

@ -14,13 +14,14 @@
#include <glm/gtx/vector_angle.hpp>
#include <queue>
#include "NumericalConstants.h"
#include <NumericalConstants.h>
#include <DebugDraw.h>
#include "AnimationHandle.h"
#include "AnimationLogging.h"
#include "AnimSkeleton.h"
#include "DebugDraw.h"
#include "IKTarget.h"
#include "Rig.h"
void Rig::HeadParameters::dump() const {
qCDebug(animation, "HeadParameters =");
@ -1057,9 +1058,11 @@ void Rig::updateNeckJoint(int index, const HeadParameters& params) {
_animVars.set("headPosition", headPos);
_animVars.set("headRotation", headRot);
_animVars.set("headAndNeckType", QString("RotationAndPosition"));
_animVars.set("headType", (int)IKTarget::Type::HmdHead);
_animVars.set("neckPosition", neckPos);
_animVars.set("neckRotation", neckRot);
//_animVars.set("neckType", (int)IKTarget::Type::RotationOnly);
_animVars.set("neckType", (int)IKTarget::Type::Unknown); // 'Unknown' disables the target
} else {
@ -1070,9 +1073,11 @@ void Rig::updateNeckJoint(int index, const HeadParameters& params) {
_animVars.unset("headPosition");
_animVars.set("headRotation", realLocalHeadOrientation);
_animVars.set("headAndNeckType", QString("RotationOnly"));
_animVars.set("headAndNeckType", (int)IKTarget::Type::RotationOnly);
_animVars.set("headType", (int)IKTarget::Type::RotationOnly);
_animVars.unset("neckPosition");
_animVars.unset("neckRotation");
_animVars.set("neckType", (int)IKTarget::Type::RotationOnly);
}
} else if (!_enableAnimGraph) {
@ -1130,16 +1135,20 @@ void Rig::updateFromHandParameters(const HandParameters& params, float dt) {
if (params.isLeftEnabled) {
_animVars.set("leftHandPosition", rootBindPose.trans + rootBindPose.rot * yFlipHACK * params.leftPosition);
_animVars.set("leftHandRotation", rootBindPose.rot * yFlipHACK * params.leftOrientation);
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
} else {
_animVars.unset("leftHandPosition");
_animVars.unset("leftHandRotation");
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
}
if (params.isRightEnabled) {
_animVars.set("rightHandPosition", rootBindPose.trans + rootBindPose.rot * yFlipHACK * params.rightPosition);
_animVars.set("rightHandRotation", rootBindPose.rot * yFlipHACK * params.rightOrientation);
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
} else {
_animVars.unset("rightHandPosition");
_animVars.unset("rightHandRotation");
_animVars.set("rightHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
}
// set leftHand grab vars

View file

@ -17,8 +17,6 @@
const float CONTROLLER_THRESHOLD = 0.3f;
const float MAX_AXIS = 32768.0f;
StandardController::~StandardController() {
}

View file

@ -14,10 +14,8 @@
#include <algorithm>
#include <QtCore/QThread>
#include <QtNetwork/QAbstractNetworkCache>
#include "AssetClient.h"
#include "NetworkAccessManager.h"
#include "NetworkLogging.h"
#include "NodeList.h"
#include "ResourceCache.h"
@ -41,14 +39,14 @@ void AssetRequest::start() {
}
// Try to load from cache
if (loadFromCache()) {
_data = loadFromCache(getUrl());
if (!_data.isNull()) {
_info.hash = _hash;
_info.size = _data.size();
_error = NoError;
_state = Finished;
emit finished(this);
qCDebug(asset_client) << getUrl().toDisplayString() << "loaded from disk cache.";
return;
}
@ -112,9 +110,7 @@ void AssetRequest::start() {
_totalReceived += data.size();
emit progress(_totalReceived, _info.size);
if (saveToCache(data)) {
qCDebug(asset_client) << getUrl().toDisplayString() << "saved to disk cache";
}
saveToCache(getUrl(), data);
} else {
// hash doesn't match - we have an error
_error = HashVerificationFailed;
@ -133,49 +129,6 @@ void AssetRequest::start() {
}
QUrl AssetRequest::getUrl() const {
if (!_extension.isEmpty()) {
return QUrl(QString("%1:%2.%3").arg(URL_SCHEME_ATP, _hash, _extension));
} else {
return QUrl(QString("%1:%2").arg(URL_SCHEME_ATP, _hash));
}
}
bool AssetRequest::loadFromCache() {
if (auto cache = NetworkAccessManager::getInstance().cache()) {
auto url = getUrl();
if (auto ioDevice = cache->data(url)) {
_data = ioDevice->readAll();
return true;
} else {
qCDebug(asset_client) << url.toDisplayString() << "not in disk cache";
}
} else {
qCWarning(asset_client) << "No disk cache to load assets from.";
}
return false;
}
bool AssetRequest::saveToCache(const QByteArray& file) const {
if (auto cache = NetworkAccessManager::getInstance().cache()) {
auto url = getUrl();
if (!cache->metaData(url).isValid()) {
QNetworkCacheMetaData metaData;
metaData.setUrl(url);
metaData.setSaveToDisk(true);
metaData.setLastModified(QDateTime::currentDateTime());
metaData.setExpirationDate(QDateTime()); // Never expires
if (auto ioDevice = cache->prepare(metaData)) {
ioDevice->write(file);
cache->insert(ioDevice);
return true;
}
qCWarning(asset_client) << "Could not save" << url.toDisplayString() << "to disk cache.";
}
} else {
qCWarning(asset_client) << "No disk cache to save assets to.";
}
return false;
return ::getUrl(_hash, _extension);
}

View file

@ -53,9 +53,6 @@ signals:
void progress(qint64 totalReceived, qint64 total);
private:
bool loadFromCache();
bool saveToCache(const QByteArray& file) const;
State _state = NotStarted;
Error _error = NoError;
AssetInfo _info;

View file

@ -24,7 +24,7 @@ void AssetResourceRequest::doSend() {
// Make request to atp
auto assetClient = DependencyManager::get<AssetClient>();
auto parts = _url.path().split(".", QString::SkipEmptyParts);
auto hash = parts[0];
auto hash = parts.length() > 0 ? parts[0] : "";
auto extension = parts.length() > 1 ? parts[1] : "";
if (hash.length() != SHA256_HASH_HEX_LENGTH) {

View file

@ -51,13 +51,11 @@ QString AssetUpload::getErrorString() const {
void AssetUpload::start() {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "start", Qt::AutoConnection);
QMetaObject::invokeMethod(this, "start");
return;
}
auto data = _data;
if (data.isEmpty() && !_filename.isEmpty()) {
if (_data.isEmpty() && !_filename.isEmpty()) {
// try to open the file at the given filename
QFile file { _filename };
@ -66,7 +64,7 @@ void AssetUpload::start() {
// file opened, read the data and grab the extension
_extension = QFileInfo(_filename).suffix();
data = file.readAll();
_data = file.readAll();
} else {
// we couldn't open the file - set the error result
_error = FileOpenError;
@ -81,12 +79,9 @@ void AssetUpload::start() {
if (!_filename.isEmpty()) {
qCDebug(asset_client) << "Attempting to upload" << _filename << "to asset-server.";
} else {
qCDebug(asset_client) << "Attempting to upload file of" << _data.size() << "bytes to asset-server.";
}
assetClient->uploadAsset(data, _extension, [this](bool responseReceived, AssetServerError error, const QString& hash){
assetClient->uploadAsset(_data, _extension, [this](bool responseReceived, AssetServerError error, const QString& hash){
if (!responseReceived) {
_error = NetworkError;
} else {

View file

@ -0,0 +1,69 @@
//
// AssetUtils.h
// libraries/networking/src
//
// Created by Clément Brisset on 10/12/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AssetUtils.h"
#include <QtCore/QCryptographicHash>
#include <QtNetwork/QAbstractNetworkCache>
#include "NetworkAccessManager.h"
#include "NetworkLogging.h"
#include "ResourceManager.h"
QUrl getUrl(const QString& hash, const QString& extension) {
if (!extension.isEmpty()) {
return QUrl(QString("%1:%2.%3").arg(URL_SCHEME_ATP, hash, extension));
} else {
return QUrl(QString("%1:%2").arg(URL_SCHEME_ATP, hash));
}
}
QByteArray hashData(const QByteArray& data) {
return QCryptographicHash::hash(data, QCryptographicHash::Sha256);
}
QByteArray loadFromCache(const QUrl& url) {
if (auto cache = NetworkAccessManager::getInstance().cache()) {
if (auto ioDevice = cache->data(url)) {
qCDebug(asset_client) << url.toDisplayString() << "loaded from disk cache.";
return ioDevice->readAll();
} else {
qCDebug(asset_client) << url.toDisplayString() << "not in disk cache";
}
} else {
qCWarning(asset_client) << "No disk cache to load assets from.";
}
return QByteArray();
}
bool saveToCache(const QUrl& url, const QByteArray& file) {
if (auto cache = NetworkAccessManager::getInstance().cache()) {
if (!cache->metaData(url).isValid()) {
QNetworkCacheMetaData metaData;
metaData.setUrl(url);
metaData.setSaveToDisk(true);
metaData.setLastModified(QDateTime::currentDateTime());
metaData.setExpirationDate(QDateTime()); // Never expires
if (auto ioDevice = cache->prepare(metaData)) {
ioDevice->write(file);
cache->insert(ioDevice);
qCDebug(asset_client) << url.toDisplayString() << "saved to disk cache";
return true;
}
qCWarning(asset_client) << "Could not save" << url.toDisplayString() << "to disk cache.";
}
} else {
qCWarning(asset_client) << "No disk cache to save assets to.";
}
return false;
}

View file

@ -12,10 +12,11 @@
#ifndef hifi_AssetUtils_h
#define hifi_AssetUtils_h
#include <QtCore/QCryptographicHash>
#include <cstdint>
#include <QtCore/QByteArray>
#include <QtCore/QUrl>
using MessageID = uint32_t;
using DataOffset = int64_t;
@ -31,8 +32,11 @@ enum AssetServerError : uint8_t {
PermissionDenied
};
const QString ATP_SCHEME = "atp";
QUrl getUrl(const QString& hash, const QString& extension = QString());
inline QByteArray hashData(const QByteArray& data) { return QCryptographicHash::hash(data, QCryptographicHash::Sha256); }
QByteArray hashData(const QByteArray& data);
QByteArray loadFromCache(const QUrl& url);
bool saveToCache(const QUrl& url, const QByteArray& file);
#endif

View file

@ -319,10 +319,10 @@ void Resource::attemptRequest() {
void Resource::finishedLoading(bool success) {
if (success) {
qDebug() << "Finished loading:" << _url;
qDebug().noquote() << "Finished loading:" << _url.toDisplayString();
_loaded = true;
} else {
qDebug() << "Failed to load:" << _url;
qDebug().noquote() << "Failed to load:" << _url.toDisplayString();
_failedToLoad = true;
}
_loadPriorities.clear();
@ -339,13 +339,13 @@ void Resource::makeRequest() {
_request = ResourceManager::createResourceRequest(this, _activeUrl);
if (!_request) {
qDebug() << "Failed to get request for " << _url;
qDebug().noquote() << "Failed to get request for" << _url.toDisplayString();
ResourceCache::requestCompleted(this);
finishedLoading(false);
return;
}
qDebug() << "Starting request for: " << _url;
qDebug().noquote() << "Starting request for:" << _url.toDisplayString();
connect(_request, &ResourceRequest::progress, this, &Resource::handleDownloadProgress);
connect(_request, &ResourceRequest::finished, this, &Resource::handleReplyFinished);
@ -368,7 +368,8 @@ void Resource::handleReplyFinished() {
auto result = _request->getResult();
if (result == ResourceRequest::Success) {
_data = _request->getData();
qDebug() << "Request finished for " << _url << ", " << _activeUrl;
auto extraInfo = _url == _activeUrl ? "" : QString(", %1").arg(_activeUrl.toDisplayString());
qDebug().noquote() << QString("Request finished for %1%2").arg(_url.toDisplayString(), extraInfo);
finishedLoading(true);
emit loaded(_data);

View file

@ -52,7 +52,6 @@
};
MasterReset = function() {
var resetKey = "resetMe";
var GRABBABLE_DATA_KEY = "grabbableKey";
@ -320,6 +319,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -379,7 +381,8 @@
var MODEL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target.fbx';
var COLLISION_HULL_URL = 'http://hifi-public.s3.amazonaws.com/models/ping_pong_gun/target_collision_hull.obj';
var RESET_DISTANCE = 1;
var MINIMUM_MOVE_LENGTH = 0.05;
var RESET_DISTANCE = 0.5;
var TARGET_USER_DATA_KEY = 'hifi-ping_pong_target';
var NUMBER_OF_TARGETS = 6;
var TARGETS_PER_ROW = 3;
@ -393,7 +396,6 @@
var VERTICAL_SPACING = TARGET_DIMENSIONS.y + 0.5;
var HORIZONTAL_SPACING = TARGET_DIMENSIONS.z + 0.5;
var startPosition = {
x: 548.68,
y: 497.30,
@ -407,11 +409,6 @@
type: 'Box',
position: startPosition,
dimensions: TARGET_DIMENSIONS,
color: {
red: 0,
green: 255,
blue: 0
},
rotation: rotation,
visible: false,
collisionsWillMove: false,
@ -419,6 +416,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
});
@ -427,6 +427,8 @@
var originalPositions = [];
var lastPositions = [];
function addTargets() {
var i;
var row = -1;
@ -443,6 +445,7 @@
position.y = startPosition.y - (row * VERTICAL_SPACING);
originalPositions.push(position);
lastPositions.push(position);
var targetProperties = {
name: 'Target',
@ -458,6 +461,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
};
@ -474,7 +480,11 @@
var distance = Vec3.subtract(originalPosition, currentPosition);
var length = Vec3.length(distance);
if (length > RESET_DISTANCE) {
var moving = Vec3.length(Vec3.subtract(currentPosition, lastPositions[index]));
lastPositions[index] = currentPosition;
if (length > RESET_DISTANCE && moving < MINIMUM_MOVE_LENGTH) {
Entities.deleteEntity(target);
@ -492,11 +502,14 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
};
var target = Entities.addEntity(targetProperties);
targets[index] = target;
targets[index] = Entities.addEntity(targetProperties);
}
});
@ -554,6 +567,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
grabbable: false
}
})
});
@ -589,7 +605,11 @@
userData: JSON.stringify({
resetMe: {
resetMe: true
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -658,6 +678,7 @@
green: 146,
blue: 24
},
isSpotlight: false,
userData: JSON.stringify({
resetMe: {
resetMe: true,
@ -685,6 +706,7 @@
green: 146,
blue: 24
},
isSpotlight: false,
userData: JSON.stringify({
resetMe: {
resetMe: true,
@ -734,7 +756,6 @@
var sconceLight3 = Entities.addEntity({
type: "Light",
position: {
@ -755,6 +776,7 @@
green: 146,
blue: 24
},
isSpotlight: false,
userData: JSON.stringify({
resetMe: {
resetMe: true,
@ -783,6 +805,7 @@
green: 146,
blue: 24
},
isSpotlight: false,
userData: JSON.stringify({
resetMe: {
resetMe: true,
@ -810,6 +833,7 @@
green: 146,
blue: 24
},
isSpotlight: false,
userData: JSON.stringify({
resetMe: {
resetMe: true,
@ -853,6 +877,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
};
@ -888,7 +915,7 @@
y: 1.13,
z: 0.2
},
rotation: rotation2,
rotation: rotation,
collisionsWillMove: true,
gravity: {
x: 0,
@ -942,6 +969,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1016,6 +1046,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1055,6 +1088,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1092,6 +1128,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1128,6 +1167,9 @@
userData: JSON.stringify({
resetMe: {
resetMe: true,
},
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
@ -1256,7 +1298,7 @@
y: 0.05,
z: 0.25
}
},];
}, ];
var modelURL, entity;
for (i = 0; i < blockTypes.length; i++) {
@ -1305,7 +1347,6 @@
Script.scriptEnding.connect(cleanup);
}
};
// entity scripts always need to return a newly constructed object of our type
return new ResetSwitch();
});
});

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