add threaded injection of audio via audio injector class

This commit is contained in:
Stephen Birarda 2013-05-15 16:10:59 -07:00
parent 47766d6c6b
commit fc5e42cf8b
15 changed files with 100 additions and 81 deletions

View file

@ -94,7 +94,7 @@ int main(int argc, const char* argv[]) {
sockaddr* agentAddress = new sockaddr; sockaddr* agentAddress = new sockaddr;
// make sure our agent socket is non-blocking // make sure our agent socket is non-blocking
agentList->getAgentSocket().setBlocking(false); agentList->getAgentSocket()->setBlocking(false);
int nextFrame = 0; int nextFrame = 0;
timeval startTime; timeval startTime;
@ -256,7 +256,7 @@ int main(int argc, const char* argv[]) {
} }
memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples)); memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
agentList->getAgentSocket().send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1); agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
} }
// push forward the next output pointers for any audio buffers we used // push forward the next output pointers for any audio buffers we used
@ -274,7 +274,7 @@ int main(int argc, const char* argv[]) {
} }
// pull any new audio data from agents off of the network stack // pull any new audio data from agents off of the network stack
while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) { while (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) { if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO)
? AGENT_TYPE_AVATAR ? AGENT_TYPE_AVATAR

View file

@ -72,7 +72,7 @@ int main(int argc, const char* argv[]) {
uint16_t agentID = 0; uint16_t agentID = 0;
while (true) { while (true) {
if (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) { if (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
switch (packetData[0]) { switch (packetData[0]) {
case PACKET_HEADER_HEAD_DATA: case PACKET_HEADER_HEAD_DATA:
// grab the agent ID from the packet // grab the agent ID from the packet
@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
} }
} }
agentList->getAgentSocket().send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket); agentList->getAgentSocket()->send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
break; break;
case PACKET_HEADER_DOMAIN: case PACKET_HEADER_DOMAIN:

View file

@ -97,7 +97,7 @@ int main(int argc, const char * argv[])
uint16_t packetAgentID = 0; uint16_t packetAgentID = 0;
while (true) { while (true) {
if (agentList->getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) && if (agentList->getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) { (packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
std::map<char, Agent *> newestSoloAgents; std::map<char, Agent *> newestSoloAgents;
@ -169,7 +169,7 @@ int main(int argc, const char * argv[])
currentBufferPos += packAgentId(currentBufferPos, packetAgentID); currentBufferPos += packAgentId(currentBufferPos, packetAgentID);
// send the constructed list back to this agent // send the constructed list back to this agent
agentList->getAgentSocket().send((sockaddr*) &agentPublicAddress, agentList->getAgentSocket()->send((sockaddr*) &agentPublicAddress,
broadcastPacket, broadcastPacket,
(currentBufferPos - startPointer) + 1); (currentBufferPos - startPointer) + 1);
} }

View file

@ -34,7 +34,6 @@ const float EVE_PELVIS_HEIGHT = 0.565925f;
const float AUDIO_INJECT_PROXIMITY = 0.4f; const float AUDIO_INJECT_PROXIMITY = 0.4f;
bool stopReceiveAgentDataThread; bool stopReceiveAgentDataThread;
bool injectAudioThreadRunning = false;
int TEMP_AUDIO_LISTEN_PORT = 55439; int TEMP_AUDIO_LISTEN_PORT = 55439;
UDPSocket audioSocket(TEMP_AUDIO_LISTEN_PORT); UDPSocket audioSocket(TEMP_AUDIO_LISTEN_PORT);
@ -47,7 +46,7 @@ void *receiveAgentData(void *args) {
AgentList* agentList = AgentList::getInstance(); AgentList* agentList = AgentList::getInstance();
while (!::stopReceiveAgentDataThread) { while (!::stopReceiveAgentDataThread) {
if (agentList->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) { if (agentList->getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
switch (incomingPacket[0]) { switch (incomingPacket[0]) {
case PACKET_HEADER_BULK_AVATAR_DATA: case PACKET_HEADER_BULK_AVATAR_DATA:
// this is the positional data for other agents // this is the positional data for other agents
@ -67,29 +66,6 @@ void *receiveAgentData(void *args) {
return NULL; return NULL;
} }
void *injectAudio(void *args) {
::injectAudioThreadRunning = true;
AudioInjector* eveAudioInjector = (AudioInjector *)args;
// look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
if (!audioMixer->getActiveSocket()) {
audioMixer->activatePublicSocket();
}
// we have an active audio mixer we can send data to
eveAudioInjector->injectAudio(&::audioSocket, audioMixer->getActiveSocket());
}
::injectAudioThreadRunning = false;
pthread_exit(0);
return NULL;
}
void createAvatarDataForAgent(Agent* agent) { void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) { if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData()); agent->setLinkedData(new AvatarData());
@ -138,6 +114,14 @@ int main(int argc, const char* argv[]) {
// lower Eve's volume by setting the attentuation modifier (this is a value out of 255) // lower Eve's volume by setting the attentuation modifier (this is a value out of 255)
eveAudioInjector.setAttenuationModifier(190); eveAudioInjector.setAttenuationModifier(190);
// pass the agentList UDPSocket pointer to the audio injector
eveAudioInjector.setInjectorSocket(agentList->getAgentSocket());
// set the position of the audio injector
float injectorPosition[3];
memcpy(injectorPosition, &eve.getPosition(), sizeof(injectorPosition));
eveAudioInjector.setPosition(injectorPosition);
// register the callback for agent data creation // register the callback for agent data creation
agentList->linkedDataCreateCallback = createAvatarDataForAgent; agentList->linkedDataCreateCallback = createAvatarDataForAgent;
@ -146,8 +130,6 @@ int main(int argc, const char* argv[]) {
timeval thisSend; timeval thisSend;
double numMicrosecondsSleep = 0; double numMicrosecondsSleep = 0;
pthread_t injectAudioThread;
int handStateTimer = 0; int handStateTimer = 0;
@ -167,10 +149,10 @@ int main(int argc, const char* argv[]) {
packetPosition += eve.getBroadcastData(packetPosition); packetPosition += eve.getBroadcastData(packetPosition);
// use the UDPSocket instance attached to our agent list to send avatar data to mixer // use the UDPSocket instance attached to our agent list to send avatar data to mixer
agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket); agentList->getAgentSocket()->send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
} }
if (!::injectAudioThreadRunning) { if (!eveAudioInjector.isInjectingAudio()) {
// enumerate the other agents to decide if one is close enough that eve should talk // enumerate the other agents to decide if one is close enough that eve should talk
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
AvatarData* avatarData = (AvatarData*) agent->getLinkedData(); AvatarData* avatarData = (AvatarData*) agent->getLinkedData();
@ -180,7 +162,20 @@ int main(int argc, const char* argv[]) {
float squareDistance = glm::dot(tempVector, tempVector); float squareDistance = glm::dot(tempVector, tempVector);
if (squareDistance <= AUDIO_INJECT_PROXIMITY) { if (squareDistance <= AUDIO_INJECT_PROXIMITY) {
pthread_create(&injectAudioThread, NULL, injectAudio, (void*) &eveAudioInjector); // look for an audio mixer in our agent list
Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
if (audioMixer) {
// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
if (!audioMixer->getActiveSocket()) {
audioMixer->activatePublicSocket();
}
eveAudioInjector.setDestinationSocket(audioMixer->getActiveSocket());
// we have an active audio mixer we can send data to
eveAudioInjector.threadInjectionOfAudio();
}
} }
} }
} }

View file

@ -104,6 +104,7 @@ int main(int argc, char* argv[]) {
mixerSocket.sin_family = AF_INET; mixerSocket.sin_family = AF_INET;
mixerSocket.sin_addr.s_addr = inet_addr(EC2_WEST_AUDIO_SERVER); mixerSocket.sin_addr.s_addr = inet_addr(EC2_WEST_AUDIO_SERVER);
mixerSocket.sin_port = htons((uint16_t)AUDIO_UDP_LISTEN_PORT); mixerSocket.sin_port = htons((uint16_t)AUDIO_UDP_LISTEN_PORT);
if (processParameters(argc, argv)) { if (processParameters(argc, argv)) {
if (::sourceAudioFile == NULL) { if (::sourceAudioFile == NULL) {
@ -111,6 +112,8 @@ int main(int argc, char* argv[]) {
exit(-1); exit(-1);
} else { } else {
AudioInjector injector(sourceAudioFile); AudioInjector injector(sourceAudioFile);
injector.setInjectorSocket(&streamSocket);
injector.setDestinationSocket((sockaddr*) &mixerSocket);
injector.setPosition(::floatArguments); injector.setPosition(::floatArguments);
injector.setBearing(*(::floatArguments + 3)); injector.setBearing(*(::floatArguments + 3));
@ -120,7 +123,7 @@ int main(int argc, char* argv[]) {
int usecDelay = 0; int usecDelay = 0;
while (true) { while (true) {
injector.injectAudio(&streamSocket, (sockaddr*) &mixerSocket); injector.injectAudio();
if (!::loopAudio) { if (!::loopAudio) {
delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax); delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);

View file

@ -179,7 +179,7 @@ Application::Application(int& argc, char** argv) :
AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort); AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort);
_enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking"); _enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
if (!_enableNetworkThread) { if (!_enableNetworkThread) {
AgentList::getInstance()->getAgentSocket().setBlocking(false); AgentList::getInstance()->getAgentSocket()->setBlocking(false);
} }
const char* domainIP = getCmdOption(argc, constArgv, "--domain"); const char* domainIP = getCmdOption(argc, constArgv, "--domain");
@ -2022,7 +2022,7 @@ void* Application::networkReceive(void* args) {
app->_wantToKillLocalVoxels = false; app->_wantToKillLocalVoxels = false;
} }
if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, app->_incomingPacket, &bytesReceived)) { if (AgentList::getInstance()->getAgentSocket()->receive(&senderAddress, app->_incomingPacket, &bytesReceived)) {
app->_packetCount++; app->_packetCount++;
app->_bytesCount += bytesReceived; app->_bytesCount += bytesReceived;

View file

@ -146,7 +146,7 @@ int audioCallback (const void* inputBuffer,
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet // copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES); memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
agentList->getAgentSocket().send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes); agentList->getAgentSocket()->send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
} }
} }

View file

@ -19,7 +19,7 @@ const int PAIRING_SERVER_PORT = 7247;
void PairingHandler::sendPairRequest() { void PairingHandler::sendPairRequest() {
// grab the agent socket from the AgentList singleton // grab the agent socket from the AgentList singleton
UDPSocket *agentSocket = &AgentList::getInstance()->getAgentSocket(); UDPSocket *agentSocket = AgentList::getInstance()->getAgentSocket();
// prepare the pairing request packet // prepare the pairing request packet

View file

@ -78,10 +78,6 @@ AgentList::~AgentList() {
pthread_mutex_destroy(&mutex); pthread_mutex_destroy(&mutex);
} }
UDPSocket& AgentList::getAgentSocket() {
return agentSocket;
}
unsigned int AgentList::getSocketListenPort() { unsigned int AgentList::getSocketListenPort() {
return socketListenPort; return socketListenPort;
} }
@ -337,8 +333,8 @@ void *pingUnknownAgents(void *args) {
&& (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) { && (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) {
// ping both of the sockets for the agent so we can figure out // ping both of the sockets for the agent so we can figure out
// which socket we can use // which socket we can use
agentList->getAgentSocket().send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1); agentList->getAgentSocket()->send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
agentList->getAgentSocket().send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1); agentList->getAgentSocket()->send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
} }
} }
@ -433,7 +429,7 @@ void *checkInWithDomainServer(void *args) {
packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort())); packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort()));
parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet)); parentAgentList->getAgentSocket()->send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST; packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST;

View file

@ -49,7 +49,7 @@ public:
int size() { return _numAgents; } int size() { return _numAgents; }
UDPSocket& getAgentSocket(); UDPSocket* getAgentSocket() { return &agentSocket; }
void lock() { pthread_mutex_lock(&mutex); } void lock() { pthread_mutex_lock(&mutex); }
void unlock() { pthread_mutex_unlock(&mutex); } void unlock() { pthread_mutex_unlock(&mutex); }

View file

@ -24,7 +24,8 @@ AudioInjector::AudioInjector(const char* filename) :
_position(), _position(),
_bearing(0), _bearing(0),
_attenuationModifier(255), _attenuationModifier(255),
_indexOfNextSlot(0) _indexOfNextSlot(0),
_isInjectingAudio(false)
{ {
std::fstream sourceFile; std::fstream sourceFile;
@ -50,7 +51,8 @@ AudioInjector::AudioInjector(int maxNumSamples) :
_position(), _position(),
_bearing(0), _bearing(0),
_attenuationModifier(255), _attenuationModifier(255),
_indexOfNextSlot(0) _indexOfNextSlot(0),
_isInjectingAudio(false)
{ {
_audioSampleArray = new int16_t[maxNumSamples]; _audioSampleArray = new int16_t[maxNumSamples];
memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t)); memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t));
@ -81,8 +83,10 @@ void AudioInjector::addSamples(int16_t* sampleBuffer, int numSamples) {
} }
} }
void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const { void AudioInjector::injectAudio() {
if (_audioSampleArray != NULL) { if (_audioSampleArray != NULL) {
_isInjectingAudio = true;
timeval startTime; timeval startTime;
// one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte // one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte
@ -115,12 +119,26 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t)); memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
injectorSocket->send(destinationSocket, dataPacket, sizeof(dataPacket)); _injectorSocket->send(&_destinationSocket, dataPacket, sizeof(dataPacket));
double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime)); double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime));
if (usecToSleep > 0) { if (usecToSleep > 0) {
usleep(usecToSleep); usleep(usecToSleep);
} }
} }
_isInjectingAudio = false;
} }
} }
void* injectAudioViaThread(void* args) {
AudioInjector* parentInjector = (AudioInjector*) args;
parentInjector->injectAudio();
pthread_exit(0);
}
void AudioInjector::threadInjectionOfAudio() {
pthread_t audioInjectThread;
pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) this);
}

View file

@ -20,14 +20,19 @@ public:
AudioInjector(int maxNumSamples); AudioInjector(int maxNumSamples);
~AudioInjector(); ~AudioInjector();
bool isInjectingAudio() const { return _isInjectingAudio; }
void setPosition(float* position); void setPosition(float* position);
void setBearing(float bearing) { _bearing = bearing; } void setBearing(float bearing) { _bearing = bearing; }
void setAttenuationModifier(unsigned char attenuationModifier) { _attenuationModifier = attenuationModifier; } void setAttenuationModifier(unsigned char attenuationModifier) { _attenuationModifier = attenuationModifier; }
void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket; }
void setDestinationSocket(sockaddr* destinationSocket) { _destinationSocket = *destinationSocket; }
void addSample(const int16_t sample); void addSample(const int16_t sample);
void addSamples(int16_t* sampleBuffer, int numSamples); void addSamples(int16_t* sampleBuffer, int numSamples);
void injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const; void injectAudio();
void threadInjectionOfAudio();
private: private:
int16_t* _audioSampleArray; int16_t* _audioSampleArray;
int _numTotalSamples; int _numTotalSamples;
@ -35,6 +40,9 @@ private:
float _bearing; float _bearing;
unsigned char _attenuationModifier; unsigned char _attenuationModifier;
int _indexOfNextSlot; int _indexOfNextSlot;
UDPSocket* _injectorSocket;
sockaddr _destinationSocket;
bool _isInjectingAudio;
}; };
#endif /* defined(__hifi__AudioInjector__) */ #endif /* defined(__hifi__AudioInjector__) */

View file

@ -204,13 +204,12 @@ void UDPSocket::setBlocking(bool blocking) {
} }
// Receive data on this socket with retrieving address of sender // Receive data on this socket with retrieving address of sender
bool UDPSocket::receive(void *receivedData, ssize_t *receivedBytes) { bool UDPSocket::receive(void *receivedData, ssize_t *receivedBytes) const {
return receive((sockaddr *)&senderAddress, receivedData, receivedBytes); return receive((sockaddr *)&senderAddress, receivedData, receivedBytes);
} }
// Receive data on this socket with the address of the sender // Receive data on this socket with the address of the sender
bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) { bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) const {
#ifdef _WIN32 #ifdef _WIN32
int addressSize = sizeof(*recvAddress); int addressSize = sizeof(*recvAddress);
@ -223,7 +222,7 @@ bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *rece
return (*receivedBytes > 0); return (*receivedBytes > 0);
} }
int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength) { int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength) const {
// send data via UDP // send data via UDP
int sent_bytes = sendto(handle, (const char*)data, byteLength, int sent_bytes = sendto(handle, (const char*)data, byteLength,
0, (sockaddr *) destAddress, sizeof(sockaddr_in)); 0, (sockaddr *) destAddress, sizeof(sockaddr_in));
@ -236,7 +235,7 @@ int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength)
return sent_bytes; return sent_bytes;
} }
int UDPSocket::send(char * destAddress, int destPort, const void *data, size_t byteLength) { int UDPSocket::send(char * destAddress, int destPort, const void *data, size_t byteLength) const {
// change address and port on reusable global to passed variables // change address and port on reusable global to passed variables
destSockaddr.sin_addr.s_addr = inet_addr(destAddress); destSockaddr.sin_addr.s_addr = inet_addr(destAddress);

View file

@ -19,19 +19,19 @@
#define MAX_BUFFER_LENGTH_BYTES 1500 #define MAX_BUFFER_LENGTH_BYTES 1500
class UDPSocket { class UDPSocket {
public: public:
UDPSocket(int listening_port); UDPSocket(int listening_port);
~UDPSocket(); ~UDPSocket();
bool init(); bool init();
void setBlocking(bool blocking); void setBlocking(bool blocking);
bool isBlocking() { return blocking; } bool isBlocking() { return blocking; }
int send(sockaddr *destAddress, const void *data, size_t byteLength); int send(sockaddr *destAddress, const void *data, size_t byteLength) const;
int send(char *destAddress, int destPort, const void *data, size_t byteLength); int send(char *destAddress, int destPort, const void *data, size_t byteLength) const;
bool receive(void *receivedData, ssize_t *receivedBytes); bool receive(void *receivedData, ssize_t *receivedBytes) const;
bool receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes); bool receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) const;
private: private:
int handle; int handle;
bool blocking; bool blocking;
}; };
bool socketMatch(sockaddr *first, sockaddr *second); bool socketMatch(sockaddr *first, sockaddr *second);

View file

@ -168,7 +168,7 @@ void resInVoxelDistributor(AgentList* agentList,
if (agentData->getAvailable() >= bytesWritten) { if (agentData->getAvailable() >= bytesWritten) {
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
} else { } else {
agentList->getAgentSocket().send(agent->getActiveSocket(), agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength()); agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength(); trueBytesSent += agentData->getPacketLength();
truePacketsSent++; truePacketsSent++;
@ -178,8 +178,8 @@ void resInVoxelDistributor(AgentList* agentList,
} }
} else { } else {
if (agentData->isPacketWaiting()) { if (agentData->isPacketWaiting()) {
agentList->getAgentSocket().send(agent->getActiveSocket(), agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength()); agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength(); trueBytesSent += agentData->getPacketLength();
truePacketsSent++; truePacketsSent++;
agentData->resetVoxelPacket(); agentData->resetVoxelPacket();
@ -190,7 +190,7 @@ void resInVoxelDistributor(AgentList* agentList,
} }
// send the environment packet // send the environment packet
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer); int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength); agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength; trueBytesSent += envPacketLength;
truePacketsSent++; truePacketsSent++;
@ -288,7 +288,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
if (agentData->getAvailable() >= bytesWritten) { if (agentData->getAvailable() >= bytesWritten) {
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
} else { } else {
agentList->getAgentSocket().send(agent->getActiveSocket(), agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength()); agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength(); trueBytesSent += agentData->getPacketLength();
truePacketsSent++; truePacketsSent++;
@ -298,7 +298,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
} }
} else { } else {
if (agentData->isPacketWaiting()) { if (agentData->isPacketWaiting()) {
agentList->getAgentSocket().send(agent->getActiveSocket(), agentList->getAgentSocket()->send(agent->getActiveSocket(),
agentData->getPacket(), agentData->getPacketLength()); agentData->getPacket(), agentData->getPacketLength());
trueBytesSent += agentData->getPacketLength(); trueBytesSent += agentData->getPacketLength();
truePacketsSent++; truePacketsSent++;
@ -310,7 +310,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
} }
// send the environment packet // send the environment packet
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer); int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength); agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
trueBytesSent += envPacketLength; trueBytesSent += envPacketLength;
truePacketsSent++; truePacketsSent++;
@ -501,7 +501,7 @@ int main(int argc, const char * argv[])
// check to see if we need to persist our voxel state // check to see if we need to persist our voxel state
persistVoxelsWhenDirty(); persistVoxelsWhenDirty();
if (agentList->getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) { if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
// XXXBHG: Hacked in support for 'S' SET command // XXXBHG: Hacked in support for 'S' SET command
if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) { if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) {
bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE); bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE);