mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:03:55 +02:00
Merge branch 'master' of github.com:/worklist/hifi into 19179
This commit is contained in:
commit
fc382997bd
11 changed files with 446 additions and 17 deletions
BIN
interface/resources/audio/walking4.raw
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BIN
interface/resources/audio/walking4.raw
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@ -8,6 +8,8 @@
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#include <cstring>
|
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#include <cmath>
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#include <iostream> // to load voxels from file
|
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#include <fstream> // to load voxels from file
|
||||
#include <SharedUtil.h>
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#include <OctalCode.h>
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||||
#include <AgentList.h>
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@ -46,6 +48,167 @@ VoxelSystem::~VoxelSystem() {
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delete tree;
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}
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|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Method: VoxelSystem::loadVoxelsFile()
|
||||
// Description: Loads HiFidelity encoded Voxels from a binary file. The current file
|
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// format is a stream of single voxels with NO color data. Currently
|
||||
// colors are set randomly
|
||||
// Complaints: Brad :)
|
||||
// To Do: Need to add color data to the file.
|
||||
void VoxelSystem::loadVoxelsFile(char* fileName) {
|
||||
|
||||
std::ifstream file(fileName, std::ios::in|std::ios::binary);
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|
||||
char octets;
|
||||
unsigned int lengthInBytes;
|
||||
|
||||
int totalBytesRead = 0;
|
||||
if(file.is_open())
|
||||
{
|
||||
while (!file.eof()) {
|
||||
file.get(octets);
|
||||
totalBytesRead++;
|
||||
lengthInBytes = (octets*3/8)+1;
|
||||
unsigned char * voxelData = new unsigned char[lengthInBytes+1+3];
|
||||
voxelData[0]=octets;
|
||||
char byte;
|
||||
|
||||
for (size_t i = 0; i < lengthInBytes; i++) {
|
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file.get(byte);
|
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totalBytesRead++;
|
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voxelData[i+1] = byte;
|
||||
}
|
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// random color data
|
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voxelData[lengthInBytes+1] = randomColorValue(65);
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voxelData[lengthInBytes+2] = randomColorValue(65);
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voxelData[lengthInBytes+3] = randomColorValue(65);
|
||||
|
||||
tree->readCodeColorBufferToTree(voxelData);
|
||||
delete voxelData;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
// reset the verticesEndPointer so we're writing to the beginning of the array
|
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verticesEndPointer = verticesArray;
|
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// call recursive function to populate in memory arrays
|
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// it will return the number of voxels added
|
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voxelsRendered = treeToArrays(tree->rootNode);
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// set the boolean if there are any voxels to be rendered so we re-fill the VBOs
|
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voxelsToRender = (voxelsRendered > 0);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Method: VoxelSystem::createSphere()
|
||||
// Description: Creates a sphere of voxels in the local system at a given location/radius
|
||||
// To Do: Move this function someplace better? I put it here because we need a
|
||||
// mechanism to tell the system to redraw it's arrays after voxels are done
|
||||
// being added. This is a concept mostly only understood by VoxelSystem.
|
||||
// Complaints: Brad :)
|
||||
void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bool solid)
|
||||
{
|
||||
// About the color of the sphere... we're going to make this sphere be a gradient
|
||||
// between two RGB colors. We will do the gradient along the phi spectrum
|
||||
unsigned char r1 = randomColorValue(165);
|
||||
unsigned char g1 = randomColorValue(165);
|
||||
unsigned char b1 = randomColorValue(165);
|
||||
unsigned char r2 = randomColorValue(65);
|
||||
unsigned char g2 = randomColorValue(65);
|
||||
unsigned char b2 = randomColorValue(65);
|
||||
|
||||
// we don't want them to match!!
|
||||
if (r1==r2 && g1==g2 && b1==b2)
|
||||
{
|
||||
r2=r1/2;
|
||||
g2=g1/2;
|
||||
b2=b1/2;
|
||||
}
|
||||
|
||||
/**
|
||||
std::cout << "creatSphere COLORS ";
|
||||
std::cout << " r1=" << (int)r1;
|
||||
std::cout << " g1=" << (int)g1;
|
||||
std::cout << " b1=" << (int)b1;
|
||||
std::cout << " r2=" << (int)r2;
|
||||
std::cout << " g2=" << (int)g2;
|
||||
std::cout << " b2=" << (int)b2;
|
||||
std::cout << std::endl;
|
||||
**/
|
||||
|
||||
// Psuedocode for creating a sphere:
|
||||
//
|
||||
// for (theta from 0 to 2pi):
|
||||
// for (phi from 0 to pi):
|
||||
// x = xc+r*cos(theta)*sin(phi)
|
||||
// y = yc+r*sin(theta)*sin(phi)
|
||||
// z = zc+r*cos(phi)
|
||||
|
||||
int t=0; // total points
|
||||
|
||||
// We want to make sure that as we "sweep" through our angles
|
||||
// we use a delta angle that's small enough to not skip any voxels
|
||||
// we can calculate theta from our desired arc length
|
||||
//
|
||||
// lenArc = ndeg/360deg * 2pi*R
|
||||
// lenArc = theta/2pi * 2pi*R
|
||||
// lenArc = theta*R
|
||||
// theta = lenArc/R
|
||||
// theta = g/r
|
||||
float angleDelta = (s/r);
|
||||
|
||||
// assume solid for now
|
||||
float ri = 0.0;
|
||||
if (!solid)
|
||||
{
|
||||
ri=r; // just the outer surface
|
||||
}
|
||||
// If you also iterate form the interior of the sphere to the radius, makeing
|
||||
// larger and larger sphere's you'd end up with a solid sphere. And lots of voxels!
|
||||
for (; ri <= r; ri+=s)
|
||||
{
|
||||
for (float theta=0.0; theta <= 2*M_PI; theta += angleDelta)
|
||||
{
|
||||
for (float phi=0.0; phi <= M_PI; phi += angleDelta)
|
||||
{
|
||||
t++; // total voxels
|
||||
float x = xc+r*cos(theta)*sin(phi);
|
||||
float y = yc+r*sin(theta)*sin(phi);
|
||||
float z = zc+r*cos(phi);
|
||||
/*
|
||||
std::cout << " r=" << r;
|
||||
std::cout << " theta=" << theta;
|
||||
std::cout << " phi=" << phi;
|
||||
std::cout << " x=" << x;
|
||||
std::cout << " y=" << y;
|
||||
std::cout << " z=" << z;
|
||||
std::cout << " t=" << t;
|
||||
std::cout << std::endl;
|
||||
*/
|
||||
|
||||
// gradient color data
|
||||
float gradient = (phi/M_PI);
|
||||
unsigned char red = r1+((r2-r1)*gradient);
|
||||
unsigned char green = g1+((g2-g1)*gradient);
|
||||
unsigned char blue = b1+((b2-b1)*gradient);
|
||||
|
||||
unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
|
||||
tree->readCodeColorBufferToTree(voxelData);
|
||||
delete voxelData;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// reset the verticesEndPointer so we're writing to the beginning of the array
|
||||
verticesEndPointer = verticesArray;
|
||||
// call recursive function to populate in memory arrays
|
||||
// it will return the number of voxels added
|
||||
voxelsRendered = treeToArrays(tree->rootNode);
|
||||
// set the boolean if there are any voxels to be rendered so we re-fill the VBOs
|
||||
voxelsToRender = (voxelsRendered > 0);
|
||||
}
|
||||
|
||||
|
||||
void VoxelSystem::parseData(void *data, int size) {
|
||||
// output the bits received from the voxel server
|
||||
unsigned char *voxelData = (unsigned char *) data + 1;
|
||||
|
@ -68,7 +231,7 @@ void VoxelSystem::parseData(void *data, int size) {
|
|||
|
||||
int VoxelSystem::treeToArrays(VoxelNode *currentNode) {
|
||||
int voxelsAdded = 0;
|
||||
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
// check if there is a child here
|
||||
if (currentNode->children[i] != NULL) {
|
||||
|
@ -95,7 +258,7 @@ int VoxelSystem::treeToArrays(VoxelNode *currentNode) {
|
|||
|
||||
delete [] startVertex;
|
||||
}
|
||||
|
||||
|
||||
return voxelsAdded;
|
||||
}
|
||||
|
||||
|
@ -191,3 +354,4 @@ void VoxelSystem::simulate(float deltaTime) {
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -33,6 +33,8 @@ public:
|
|||
void render();
|
||||
void setVoxelsRendered(int v) {voxelsRendered = v;};
|
||||
int getVoxelsRendered() {return voxelsRendered;};
|
||||
void loadVoxelsFile(char* fileName);
|
||||
void createSphere(float r,float xc, float yc, float zc, float s, bool solid);
|
||||
private:
|
||||
int voxelsRendered;
|
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VoxelTree *tree;
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "Oscilloscope.h"
|
||||
#include "UDPSocket.h"
|
||||
#include "SerialInterface.h"
|
||||
#include <SharedUtil.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
@ -324,7 +325,6 @@ void initDisplay(void)
|
|||
void init(void)
|
||||
{
|
||||
voxels.init();
|
||||
|
||||
myHead.setRenderYaw(start_yaw);
|
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|
||||
head_mouse_x = WIDTH/2;
|
||||
|
@ -692,6 +692,45 @@ void display(void)
|
|||
framecount++;
|
||||
}
|
||||
|
||||
void testPointToVoxel()
|
||||
{
|
||||
float y=0;
|
||||
float z=0;
|
||||
float s=0.1;
|
||||
for (float x=0; x<=1; x+= 0.05)
|
||||
{
|
||||
std::cout << " x=" << x << " ";
|
||||
|
||||
unsigned char red = 200; //randomColorValue(65);
|
||||
unsigned char green = 200; //randomColorValue(65);
|
||||
unsigned char blue = 200; //randomColorValue(65);
|
||||
|
||||
unsigned char* voxelCode = pointToVoxel(x, y, z, s,red,green,blue);
|
||||
printVoxelCode(voxelCode);
|
||||
delete voxelCode;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void addRandomSphere()
|
||||
{
|
||||
float r = randFloatInRange(0.05,0.1);
|
||||
float xc = randFloatInRange(r,(1-r));
|
||||
float yc = randFloatInRange(r,(1-r));
|
||||
float zc = randFloatInRange(r,(1-r));
|
||||
float s = 0.001; // size of voxels to make up surface of sphere
|
||||
bool solid = false;
|
||||
|
||||
printf("random sphere\n");
|
||||
printf("radius=%f\n",r);
|
||||
printf("xc=%f\n",xc);
|
||||
printf("yc=%f\n",yc);
|
||||
printf("zc=%f\n",zc);
|
||||
|
||||
voxels.createSphere(r,xc,yc,zc,s,solid);
|
||||
}
|
||||
|
||||
|
||||
const float KEYBOARD_YAW_RATE = 0.8;
|
||||
const float KEYBOARD_STRAFE_RATE = 0.03;
|
||||
const float KEYBOARD_FLY_RATE = 0.08;
|
||||
|
@ -766,6 +805,13 @@ void key(unsigned char k, int x, int y)
|
|||
{
|
||||
myHead.SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*20.0);
|
||||
}
|
||||
|
||||
// press the . key to get a new random sphere of voxels added
|
||||
if (k == '.')
|
||||
{
|
||||
addRandomSphere();
|
||||
//testPointToVoxel();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -969,6 +1015,14 @@ int main(int argc, char** argv)
|
|||
printf( "Initialized Display.\n" );
|
||||
|
||||
init();
|
||||
|
||||
// Check to see if the user passed in a command line option for loading a local
|
||||
// Voxel File. If so, load it now.
|
||||
char* voxelsFilename = getCmdOption(argv, argv + argc, "-i");
|
||||
if (voxelsFilename)
|
||||
{
|
||||
voxels.loadVoxelsFile(voxelsFilename);
|
||||
}
|
||||
|
||||
// create thread for receipt of data via UDP
|
||||
pthread_create(&networkReceiveThread, NULL, networkReceive, NULL);
|
||||
|
|
|
@ -43,7 +43,7 @@ int bytesRequiredForCodeLength(unsigned char threeBitCodes) {
|
|||
}
|
||||
}
|
||||
|
||||
char branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode) {
|
||||
int branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode) {
|
||||
int parentSections = numberOfThreeBitSectionsInCode(ancestorOctalCode);
|
||||
|
||||
int branchStartBit = parentSections * 3;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
void printOctalCode(unsigned char * octalCode);
|
||||
int bytesRequiredForCodeLength(unsigned char threeBitCodes);
|
||||
bool isDirectParentOfChild(unsigned char *parentOctalCode, unsigned char * childOctalCode);
|
||||
char branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode);
|
||||
int branchIndexWithDescendant(unsigned char * ancestorOctalCode, unsigned char * descendantOctalCode);
|
||||
unsigned char * childOctalCode(unsigned char * parentOctalCode, char childNumber);
|
||||
float * firstVertexForCode(unsigned char * octalCode);
|
||||
|
||||
|
|
|
@ -28,6 +28,10 @@ float randFloat () {
|
|||
return (rand() % 10000)/10000.f;
|
||||
}
|
||||
|
||||
float randFloatInRange (float min,float max) {
|
||||
return min + ((rand() % 10000)/10000.f * (max-min));
|
||||
}
|
||||
|
||||
unsigned char randomColorValue(int miniumum) {
|
||||
return miniumum + (rand() % (255 - miniumum));
|
||||
}
|
||||
|
@ -73,4 +77,193 @@ void switchToResourcesIfRequired() {
|
|||
|
||||
chdir(path);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: getCmdOption()
|
||||
// Description: Handy little function to tell you if a command line flag and option was
|
||||
// included while launching the application, and to get the option value
|
||||
// immediately following the flag. For example if you ran:
|
||||
// ./app -i filename.txt
|
||||
// then you're using the "-i" flag to set the input file name.
|
||||
// Usage: char * inputFilename = getCmdOption(argv, argv + argc, "-i");
|
||||
// Complaints: Brad :)
|
||||
char* getCmdOption(char ** begin, char ** end, const std::string & option)
|
||||
{
|
||||
char ** itr = std::find(begin, end, option);
|
||||
if (itr != end && ++itr != end)
|
||||
{
|
||||
return *itr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: getCmdOption()
|
||||
// Description: Handy little function to tell you if a command line option flag was
|
||||
// included while launching the application. Returns bool true/false
|
||||
// Usage: bool wantDump = cmdOptionExists(argv, argv+argc, "-d");
|
||||
// Complaints: Brad :)
|
||||
bool cmdOptionExists(char** begin, char** end, const std::string& option)
|
||||
{
|
||||
return std::find(begin, end, option) != end;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Function: pointToVoxel()
|
||||
// Description: Given a universal point with location x,y,z this will return the voxel
|
||||
// voxel code corresponding to the closest voxel which encloses a cube with
|
||||
// lower corners at x,y,z, having side of length S.
|
||||
// The input values x,y,z range 0.0 <= v < 1.0
|
||||
// TO DO: This code is not very DRY. It should be cleaned up to be DRYer.
|
||||
// IMPORTANT: The voxel is returned to you a buffer which you MUST delete when you are
|
||||
// done with it.
|
||||
// Usage:
|
||||
// unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
|
||||
// tree->readCodeColorBufferToTree(voxelData);
|
||||
// delete voxelData;
|
||||
//
|
||||
// Complaints: Brad :)
|
||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b ) {
|
||||
|
||||
float xTest, yTest, zTest, sTest;
|
||||
xTest = yTest = zTest = sTest = 0.5;
|
||||
|
||||
// First determine the voxelSize that will properly encode a
|
||||
// voxel of size S.
|
||||
int voxelSizeInBits = 0;
|
||||
while (sTest > s) {
|
||||
sTest /= 2.0;
|
||||
voxelSizeInBits+=3;
|
||||
}
|
||||
|
||||
unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1;
|
||||
unsigned int voxelSizeInOctets = (voxelSizeInBits/3);
|
||||
unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color
|
||||
|
||||
// allocate our resulting buffer
|
||||
unsigned char* voxelOut = new unsigned char[voxelBufferSize];
|
||||
|
||||
// first byte of buffer is always our size in octets
|
||||
voxelOut[0]=voxelSizeInOctets;
|
||||
|
||||
sTest = 0.5; // reset sTest so we can do this again.
|
||||
|
||||
unsigned char byte = 0; // we will be adding coding bits here
|
||||
int bitInByteNDX = 0; // keep track of where we are in byte as we go
|
||||
int byteNDX = 1; // keep track of where we are in buffer of bytes as we go
|
||||
int octetsDone = 0;
|
||||
|
||||
// Now we actually fill out the voxel code
|
||||
while (octetsDone < voxelSizeInOctets) {
|
||||
|
||||
if (x > xTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
xTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
xTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
if (y > yTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
yTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
yTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
if (z > zTest) {
|
||||
//<write 1 bit>
|
||||
byte = (byte << 1) | true;
|
||||
zTest += sTest/2.0;
|
||||
}
|
||||
else {
|
||||
//<write 0 bit;>
|
||||
byte = (byte << 1) | false;
|
||||
zTest -= sTest/2.0;
|
||||
}
|
||||
bitInByteNDX++;
|
||||
// If we've reached the last bit of the byte, then we want to copy this byte
|
||||
// into our buffer. And get ready to start on a new byte
|
||||
if (bitInByteNDX > 7)
|
||||
{
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
bitInByteNDX=0;
|
||||
byte=0;
|
||||
}
|
||||
|
||||
octetsDone++;
|
||||
sTest /= 2.0;
|
||||
}
|
||||
|
||||
// If we've got here, and we didn't fill the last byte, we need to zero pad this
|
||||
// byte before we copy it into our buffer.
|
||||
if (bitInByteNDX > 0 && bitInByteNDX < 7)
|
||||
{
|
||||
// Pad the last byte
|
||||
while (bitInByteNDX <= 7)
|
||||
{
|
||||
byte = (byte << 1) | false;
|
||||
bitInByteNDX++;
|
||||
}
|
||||
|
||||
// Copy it into our output buffer
|
||||
voxelOut[byteNDX]=byte;
|
||||
byteNDX++;
|
||||
}
|
||||
// copy color data
|
||||
voxelOut[byteNDX]=r;
|
||||
voxelOut[byteNDX+1]=g;
|
||||
voxelOut[byteNDX+2]=b;
|
||||
|
||||
return voxelOut;
|
||||
}
|
||||
|
||||
void printVoxelCode(unsigned char* voxelCode)
|
||||
{
|
||||
unsigned char octets = voxelCode[0];
|
||||
unsigned int voxelSizeInBits = octets*3;
|
||||
unsigned int voxelSizeInBytes = (voxelSizeInBits/8)+1;
|
||||
unsigned int voxelSizeInOctets = (voxelSizeInBits/3);
|
||||
unsigned int voxelBufferSize = voxelSizeInBytes+1+3; // 1 for size, 3 for color
|
||||
|
||||
printf("octets=%d\n",octets);
|
||||
printf("voxelSizeInBits=%d\n",voxelSizeInBits);
|
||||
printf("voxelSizeInBytes=%d\n",voxelSizeInBytes);
|
||||
printf("voxelSizeInOctets=%d\n",voxelSizeInOctets);
|
||||
printf("voxelBufferSize=%d\n",voxelBufferSize);
|
||||
|
||||
for(int i=0;i<voxelBufferSize;i++)
|
||||
{
|
||||
printf("i=%d ",i);
|
||||
outputBits(voxelCode[i]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,13 +22,20 @@ double usecTimestamp(timeval *time);
|
|||
double usecTimestampNow();
|
||||
|
||||
float randFloat();
|
||||
float randFloatInRange (float min,float max);
|
||||
unsigned char randomColorValue(int minimum);
|
||||
bool randomBoolean();
|
||||
|
||||
void outputBits(unsigned char byte);
|
||||
void printVoxelCode(unsigned char* voxelCode);
|
||||
int numberOfOnes(unsigned char byte);
|
||||
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||
|
||||
void switchToResourcesIfRequired();
|
||||
|
||||
char* getCmdOption(char ** begin, char ** end, const std::string& option);
|
||||
bool cmdOptionExists(char** begin, char** end, const std::string& option);
|
||||
|
||||
unsigned char* pointToVoxel(float x, float y, float z, float s, unsigned char r, unsigned char g, unsigned char b );
|
||||
|
||||
#endif /* defined(__hifi__SharedUtil__) */
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
#include "OctalCode.h"
|
||||
#include "VoxelTree.h"
|
||||
|
||||
const int MAX_TREE_SLICE_BYTES = 26;
|
||||
|
||||
VoxelTree::VoxelTree() {
|
||||
rootNode = new VoxelNode();
|
||||
rootNode->octalCode = new unsigned char[1];
|
||||
|
@ -46,9 +44,7 @@ int VoxelTree::levelForViewerPosition(float *position) {
|
|||
|
||||
VoxelNode * VoxelTree::nodeForOctalCode(VoxelNode *ancestorNode, unsigned char * needleCode) {
|
||||
// find the appropriate branch index based on this ancestorNode
|
||||
if (*needleCode == 0) {
|
||||
return ancestorNode;
|
||||
} else {
|
||||
if (*needleCode > 0) {
|
||||
int branchForNeedle = branchIndexWithDescendant(ancestorNode->octalCode, needleCode);
|
||||
VoxelNode *childNode = ancestorNode->children[branchForNeedle];
|
||||
|
||||
|
@ -156,7 +152,8 @@ void VoxelTree::readCodeColorBufferToTree(unsigned char *codeColorBuffer) {
|
|||
|
||||
// create the node if it does not exist
|
||||
if (*lastCreatedNode->octalCode != *codeColorBuffer) {
|
||||
lastCreatedNode = createMissingNode(lastCreatedNode, codeColorBuffer);
|
||||
VoxelNode *parentNode = createMissingNode(lastCreatedNode, codeColorBuffer);
|
||||
lastCreatedNode = parentNode->children[branchIndexWithDescendant(parentNode->octalCode, codeColorBuffer)];
|
||||
}
|
||||
|
||||
// give this node its color
|
||||
|
@ -220,7 +217,7 @@ unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
|
|||
|
||||
// copy the childMask to the current position of the bitstreamBuffer
|
||||
// and push the buffer pointer forwards
|
||||
*(bitstreamBuffer++) = *currentVoxelNode->octalCode < deepestLevel
|
||||
*(bitstreamBuffer++) = *currentVoxelNode->octalCode < deepestLevel - 1
|
||||
? currentVoxelNode->childMask
|
||||
: 0;
|
||||
} else {
|
||||
|
@ -231,7 +228,11 @@ unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
|
|||
|
||||
unsigned char * childStopOctalCode = NULL;
|
||||
|
||||
if (*currentVoxelNode->octalCode < deepestLevel) {
|
||||
if (currentVoxelNode->childMask == 0) {
|
||||
leavesWrittenToBitstream++;
|
||||
}
|
||||
|
||||
if (*currentVoxelNode->octalCode < deepestLevel - 1) {
|
||||
for (int i = firstIndexToCheck; i < 8; i ++) {
|
||||
|
||||
// ask the child to load this bitstream buffer
|
||||
|
@ -285,7 +286,7 @@ void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
|
|||
// ask children to recursively output their trees
|
||||
// if they aren't a leaf
|
||||
for (int k = 0; k < 8; k++) {
|
||||
if (startNode->children[k] != NULL && oneAtBit(startNode->childMask, k)) {
|
||||
if (startNode->children[k] != NULL) {
|
||||
printTreeForDebugging(startNode->children[k]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "VoxelNode.h"
|
||||
|
||||
const int MAX_VOXEL_PACKET_SIZE = 1492;
|
||||
const int MAX_TREE_SLICE_BYTES = 26;
|
||||
|
||||
class VoxelTree {
|
||||
VoxelNode * nodeForOctalCode(VoxelNode *ancestorNode, unsigned char * needleCode);
|
||||
|
@ -23,6 +24,7 @@ public:
|
|||
~VoxelTree();
|
||||
|
||||
VoxelNode *rootNode;
|
||||
int leavesWrittenToBitstream;
|
||||
|
||||
int levelForViewerPosition(float * position);
|
||||
void readBitstreamToTree(unsigned char * bitstream, int bufferSizeBytes);
|
||||
|
|
|
@ -43,7 +43,7 @@ char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
|
|||
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
|
||||
const int DOMAINSERVER_PORT = 40102;
|
||||
|
||||
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 6;
|
||||
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 10;
|
||||
|
||||
AgentList agentList(VOXEL_LISTEN_PORT);
|
||||
in_addr_t localAddress;
|
||||
|
@ -209,7 +209,7 @@ int main(int argc, const char * argv[])
|
|||
agentList.updateAgentWithData(&agentPublicAddress, (void *)packetData, receivedBytes);
|
||||
|
||||
VoxelAgentData *agentData = (VoxelAgentData *) agentList.getAgents()[agentList.indexOfMatchingAgent(&agentPublicAddress)].getLinkedData();
|
||||
int newLevel = 6;
|
||||
int newLevel = 10;
|
||||
if (newLevel > agentData->lastSentLevel) {
|
||||
// the agent has already received a deeper level than this from us
|
||||
// do nothing
|
||||
|
@ -217,6 +217,7 @@ int main(int argc, const char * argv[])
|
|||
stopOctal = randomTree.rootNode->octalCode;
|
||||
packetCount = 0;
|
||||
totalBytesSent = 0;
|
||||
randomTree.leavesWrittenToBitstream = 0;
|
||||
|
||||
while (stopOctal != NULL) {
|
||||
voxelPacketEnd = voxelPacket;
|
||||
|
@ -233,6 +234,11 @@ int main(int argc, const char * argv[])
|
|||
totalBytesSent += voxelPacketEnd - voxelPacket;
|
||||
}
|
||||
|
||||
printf("%d packets sent to client totalling %d bytes\n", packetCount, totalBytesSent);
|
||||
printf("%d leaves were sent - %f bpv\n",
|
||||
randomTree.leavesWrittenToBitstream,
|
||||
(float)totalBytesSent / randomTree.leavesWrittenToBitstream);
|
||||
|
||||
agentData->lastSentLevel = newLevel;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue