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https://github.com/overte-org/overte.git
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Merge pull request #3170 from wdings23/master
Allow script to set light properties for all the avatars
This commit is contained in:
commit
fc28279afe
5 changed files with 167 additions and 47 deletions
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@ -10,12 +10,14 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var localLightDirections = [ {x: 1.0, y:0.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0}, {x: 0.0, y:0.0, z: 1.0}, {x: 1.0, y:1.0, z: 1.0} ];
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var localLightColors = [ {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0} ];
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var localLightDirections = [ {x: 1.0, y:1.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0} ];
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var localLightColors = [ {x: 0.0, y:1.0, z: 0.0}, {x: 1.0, y:0.0, z: 0.0} ];
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var currentSelection = 0;
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var currentNumLights = 1;
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var maxNumLights = 2;
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var currentNumAvatars = 0;
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var avatarHashIDs = [];
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function keyPressEvent(event) {
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@ -43,7 +45,8 @@ function keyPressEvent(event) {
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localLightColors[currentSelection].x = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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setAllLightColors();
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print("CHANGE RED light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "6" ) {
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localLightColors[currentSelection].y += 0.01;
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@ -51,7 +54,8 @@ function keyPressEvent(event) {
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localLightColors[currentSelection].y = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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setAllLightColors();
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print("CHANGE GREEN light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "7" ) {
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localLightColors[currentSelection].z += 0.01;
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@ -59,7 +63,8 @@ function keyPressEvent(event) {
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localLightColors[currentSelection].z = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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setAllLightColors();
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print("CHANGE BLUE light " + currentSelection + " color (" + localLightColors[currentSelection].x + ", " + localLightColors[currentSelection].y + ", " + localLightColors[currentSelection].z + " )" );
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}
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else if (event.text == "8" ) {
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localLightDirections[currentSelection].x += 0.01;
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@ -67,7 +72,8 @@ function keyPressEvent(event) {
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localLightDirections[currentSelection].x = -1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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setAllLightDirections();
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print("PLUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "9" ) {
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localLightDirections[currentSelection].x -= 0.01;
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@ -75,52 +81,117 @@ function keyPressEvent(event) {
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localLightDirections[currentSelection].x = 1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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setAllLightDirections();
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print("MINUS X light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "[" ) {
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else if (event.text == "0" ) {
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localLightDirections[currentSelection].y += 0.01;
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if (localLightDirections[currentSelection].y > 1.0) {
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localLightDirections[currentSelection].y = -1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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setAllLightDirections();
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print("PLUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "]" ) {
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else if (event.text == "-" ) {
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localLightDirections[currentSelection].y -= 0.01;
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if (localLightDirections[currentSelection].y < -1.0) {
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localLightDirections[currentSelection].y = 1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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setAllLightDirections();
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print("MINUS Y light " + currentSelection + " direction (" + localLightDirections[currentSelection].x + ", " + localLightDirections[currentSelection].y + ", " + localLightDirections[currentSelection].z + " )" );
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}
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else if (event.text == "," ) {
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if (currentNumLights + 1 <= maxNumLights) {
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var darkGrayColor = {x:0.3, y:0.3, z:0.3};
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// default light
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localLightColors[currentNumLights].x = darkGrayColor.x;
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localLightColors[currentNumLights].y = darkGrayColor.y;
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localLightColors[currentNumLights].z = darkGrayColor.z;
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MyAvatar.addLocalLight();
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MyAvatar.setLocalLightColor(localLightColors[currentNumLights], currentNumLights);
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MyAvatar.setLocalLightDirection(localLightDirections[currentNumLights], currentNumLights);
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++currentNumLights;
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for (var i = 0; i < currentNumAvatars; i++) {
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AvatarManager.addAvatarLocalLight(i);
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for (var j = 0; j < currentNumLights; j++) {
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AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
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AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
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}
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}
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}
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print("ADD LIGHT, number of lights " + currentNumLights);
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}
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else if (event.text == "." ) {
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if (currentNumLights - 1 >= 0 ) {
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// no light contribution
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localLightColors[currentNumLights - 1].x = 0.0;
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localLightColors[currentNumLights - 1].y = 0.0;
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localLightColors[currentNumLights - 1].z = 0.0;
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MyAvatar.removeLocalLight();
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--currentNumLights;
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for (var i = 0; i < currentNumAvatars; i++) {
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AvatarManager.removeAvatarLocalLight(i);
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for (var j = 0; j < currentNumLights; j++) {
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AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
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AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
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}
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}
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}
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print("REMOVE LIGHT, number of lights " + currentNumLights);
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}
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}
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function updateLocalLights()
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{
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// new avatars, so add lights
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var numAvatars = AvatarManager.getNumAvatars();
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if (numAvatars != currentNumAvatars) {
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for (var i = 0; i < numAvatars; i++) {
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var id = AvatarManager.getAvatarHashKey(i);
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// check if avatar has already been registered
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var hasRegistered = false;
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for (var j = 0; j < numAvatars; j++) {
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if (avatarHashIDs[j] == id) {
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hasRegistered = true;
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break;
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}
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}
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// add new id and set light params
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if (!hasRegistered) {
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avatarHashIDs.push(id);
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AvatarManager.addAvatarLocalLight(i);
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// set color and direction for new avatar
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for (var j = 0; j < maxNumLights; j++) {
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AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
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AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
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}
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}
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}
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currentNumAvatars = numAvatars;
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}
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}
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function setAllLightColors()
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{
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for (var i = 0; i < currentNumAvatars; i++) {
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for (var j = 0; j < maxNumLights; j++) {
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AvatarManager.setAvatarLightColor(localLightColors[j], j, i);
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}
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}
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}
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function setAllLightDirections()
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{
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for (var i = 0; i < currentNumAvatars; i++) {
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for (var j = 0; j < maxNumLights; j++) {
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AvatarManager.setAvatarLightDirection(localLightDirections[j], j, i);
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}
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}
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}
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// main
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Script.update.connect(updateLocalLights);
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Controller.keyPressEvent.connect(keyPressEvent);
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@ -3642,6 +3642,8 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
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scriptEngine->registerGlobalObject("AudioReflector", &_audioReflector);
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scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
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scriptEngine->registerGlobalObject("AvatarManager", &_avatarManager);
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#ifdef HAVE_RTMIDI
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scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance());
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#endif
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@ -60,7 +60,7 @@ Avatar::Avatar() :
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_mouseRayDirection(0.0f, 0.0f, 0.0f),
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_moving(false),
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_collisionGroups(0),
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_numLocalLights(2),
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_numLocalLights(0),
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_initialized(false),
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_shouldRenderBillboard(true)
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{
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@ -82,23 +82,6 @@ void Avatar::init() {
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_skeletonModel.init();
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_initialized = true;
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_shouldRenderBillboard = (getLODDistance() >= BILLBOARD_LOD_DISTANCE);
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for (int i = 0; i < MAX_LOCAL_LIGHTS; i++) {
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_localLightColors[i] = glm::vec3(0.0f, 0.0f, 0.0f);
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_localLightDirections[i] = glm::vec3(0.0f, 0.0f, 0.0f);
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}
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glm::vec3 darkGrayColor(0.4f, 0.4f, 0.4f);
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glm::vec3 greenColor(0.0f, 1.0f, 0.0f);
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glm::vec3 directionX(1.0f, 0.0f, 0.0f);
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glm::vec3 directionY(0.0f, 1.0f, 0.0f);
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// initialize local lights
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_localLightColors[0] = darkGrayColor;
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_localLightColors[1] = darkGrayColor;
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_localLightDirections[0] = directionX;
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_localLightDirections[1] = directionY;
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}
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glm::vec3 Avatar::getChestPosition() const {
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@ -158,3 +158,56 @@ void AvatarManager::clearOtherAvatars() {
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}
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_myAvatar->clearLookAtTargetAvatar();
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}
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Avatar* AvatarManager::getAvatarFromIndex(int avatarIndex) {
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Avatar* avatar = NULL;
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int numAvatars = _avatarHash.count();
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if (avatarIndex < numAvatars) {
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QUuid key = (_avatarHash.keys())[avatarIndex];
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const AvatarSharedPointer& avatarPointer = _avatarHash.value(key);
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avatar = static_cast<Avatar*>(avatarPointer.data());
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}
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return avatar;
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}
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void AvatarManager::addAvatarLocalLight(int avatarIndex) {
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Avatar* avatar = getAvatarFromIndex(avatarIndex);
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if (avatar) {
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avatar->addLocalLight();
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}
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}
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void AvatarManager::removeAvatarLocalLight(int avatarIndex) {
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Avatar* avatar = getAvatarFromIndex(avatarIndex);
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if (avatar) {
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avatar->removeLocalLight();
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}
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}
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void AvatarManager::setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex) {
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Avatar* avatar = getAvatarFromIndex(avatarIndex);
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if (avatar) {
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avatar->setLocalLightDirection(direction, lightIndex);
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}
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}
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void AvatarManager::setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex) {
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Avatar* avatar = getAvatarFromIndex(avatarIndex);
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if (avatar) {
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avatar->setLocalLightColor(color, lightIndex);
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}
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}
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int AvatarManager::getNumAvatars() {
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return _avatarHash.count();
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}
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QString AvatarManager::getAvatarHashKey(int index) {
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QString id = ((_avatarHash.keys())[index]).toString();
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std::string idString = id.toStdString();
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return id;
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}
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@ -24,6 +24,7 @@ class MyAvatar;
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class AvatarManager : public AvatarHashMap {
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Q_OBJECT
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public:
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AvatarManager(QObject* parent = 0);
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@ -36,6 +37,14 @@ public:
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void clearOtherAvatars();
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public slots:
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void setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex);
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void setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex);
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void removeAvatarLocalLight(int avatarIndex);
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void addAvatarLocalLight(int avatarIndex);
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int getNumAvatars();
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QString getAvatarHashKey(int index);
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private:
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AvatarManager(const AvatarManager& other);
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@ -44,6 +53,8 @@ private:
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AvatarSharedPointer newSharedAvatar();
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Avatar* getAvatarFromIndex(int avatarIndex);
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// virtual override
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AvatarHash::iterator erase(const AvatarHash::iterator& iterator);
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