From fbaa86426c1359966f6308589c0f9ff91c8cf9e1 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Tue, 3 Nov 2015 16:52:46 -0800 Subject: [PATCH] re-remove the _nextPosition stuff --- interface/src/avatar/AvatarUpdate.cpp | 1 - libraries/avatars/src/AvatarData.cpp | 13 ------------- libraries/avatars/src/AvatarData.h | 4 ---- 3 files changed, 18 deletions(-) diff --git a/interface/src/avatar/AvatarUpdate.cpp b/interface/src/avatar/AvatarUpdate.cpp index cae593ff85..acdb251950 100644 --- a/interface/src/avatar/AvatarUpdate.cpp +++ b/interface/src/avatar/AvatarUpdate.cpp @@ -62,7 +62,6 @@ bool AvatarUpdate::process() { manager->updateMyAvatar(deltaSeconds); myAvatar->endUpdate(); - if (!isThreaded()) { return true; } diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index a06b3448ea..63e20b55b5 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -128,10 +128,6 @@ void AvatarData::nextAttitude(glm::vec3 position, glm::quat orientation) { } void AvatarData::startCapture() { avatarLock.lock(); - assert(_nextAllowed); - _nextAllowed = false; - _nextPosition = getPosition(); - _nextOrientation = getOrientation(); } void AvatarData::endCapture() { avatarLock.unlock(); @@ -151,19 +147,10 @@ void AvatarData::endRenderRun() { avatarLock.unlock(); } void AvatarData::startRender() { - glm::vec3 pos = getPosition(); - glm::quat rot = getOrientation(); - setPosition(_nextPosition); - setOrientation(_nextOrientation); updateAttitude(); - _nextPosition = pos; - _nextOrientation = rot; } void AvatarData::endRender() { - setPosition(_nextPosition); - setOrientation(_nextOrientation); updateAttitude(); - _nextAllowed = true; } float AvatarData::getTargetScale() const { diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 2e3257554d..952017aa77 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -363,10 +363,6 @@ public slots: protected: glm::vec3 _handPosition; - glm::vec3 _nextPosition {}; - glm::quat _nextOrientation {}; - bool _nextAllowed {true}; - // Body scale float _targetScale;