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Merge pull request #3353 from ZappoMan/virtualEntities
fix couple of Entities issues: possible static memory corruption, sphere colors
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commit
fb8b3020e5
4 changed files with 8 additions and 7 deletions
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@ -2862,7 +2862,7 @@ function handeMenuEvent(menuItem) {
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properties.gravity.z = array[index++].value;
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properties.lifetime = array[index++].value; // give ourselves that many more seconds
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if (properties.type == "Box") {
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if (properties.type == "Box" || properties.type == "Sphere") {
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properties.color.red = array[index++].value;
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properties.color.green = array[index++].value;
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properties.color.blue = array[index++].value;
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@ -50,8 +50,6 @@ public:
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EntityItemID convertToCreatorTokenVersion() const;
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// these methods allow you to create models, and later edit them.
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//static uint32_t getIDfromCreatorTokenID(uint32_t creatorTokenID);
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static EntityItemID getIDfromCreatorTokenID(uint32_t creatorTokenID);
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static uint32_t getNextCreatorTokenID();
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static void handleAddEntityResponse(const QByteArray& packet);
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@ -24,7 +24,7 @@
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QMap<EntityTypes::EntityType, QString> EntityTypes::_typeToNameMap;
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QMap<QString, EntityTypes::EntityType> EntityTypes::_nameToTypeMap;
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EntityTypeFactory EntityTypes::_factories[EntityTypes::LAST];
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EntityTypeFactory EntityTypes::_factories[EntityTypes::LAST + 1];
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bool EntityTypes::_factoriesInitialized = false;
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const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown";
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@ -58,8 +58,11 @@ bool EntityTypes::registerEntityType(EntityType entityType, const char* name, En
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memset(&_factories,0,sizeof(_factories));
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_factoriesInitialized = true;
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}
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_factories[entityType] = factoryMethod;
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return true;
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if (entityType >= 0 && entityType <= LAST) {
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_factories[entityType] = factoryMethod;
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return true;
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}
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return false;
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}
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EntityItem* EntityTypes::constructEntityItem(EntityType entityType, const EntityItemID& entityID, const EntityItemProperties& properties) {
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@ -45,7 +45,7 @@ public:
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private:
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static QMap<EntityType, QString> _typeToNameMap;
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static QMap<QString, EntityTypes::EntityType> _nameToTypeMap;
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static EntityTypeFactory _factories[LAST];
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static EntityTypeFactory _factories[LAST + 1];
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static bool _factoriesInitialized;
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};
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