mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of github.com:highfidelity/hifi into domain-server-http-port-in-shmem
This commit is contained in:
commit
fb4f2fe89c
30 changed files with 598 additions and 254 deletions
1
BUILD.md
1
BUILD.md
|
@ -4,6 +4,7 @@
|
|||
* [Qt](http://qt-project.org/downloads) ~> 5.3.2
|
||||
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1g
|
||||
* IMPORTANT: OpenSSL 1.0.1g is critical to avoid a security vulnerability.
|
||||
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
|
||||
|
||||
####CMake External Project Dependencies
|
||||
|
||||
|
|
15
BUILD_WIN.md
15
BUILD_WIN.md
|
@ -79,6 +79,21 @@ To prevent these problems, install OpenSSL yourself. Download the following bina
|
|||
|
||||
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
|
||||
|
||||
###vhacd
|
||||
Download it directly from https://github.com/virneo/v-hacd
|
||||
|
||||
To build it run the following commands
|
||||
1. cd src\
|
||||
2. mkdir build
|
||||
3. cd build
|
||||
4. cmake ..
|
||||
|
||||
Build using visual studio 2013. Build ALL_BUILD and INSTALL targets both in Release and Debug.
|
||||
|
||||
This will create an output folder with include and lib directory inside it.
|
||||
|
||||
Either copy the contents of output folder to ENV %HIFI_LIB_DIR%/vhacd or create an environment variable VHACD_ROOT_DIR to this output directory.
|
||||
|
||||
###Build High Fidelity using Visual Studio
|
||||
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
|
||||
|
||||
|
|
|
@ -58,13 +58,6 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
|
|||
// when the domain server hands over an assignment.
|
||||
QUuid nodeUUID = QUuid::createUuid();
|
||||
nodeList->setSessionUUID(nodeUUID);
|
||||
|
||||
// setup a shutdown event listener to handle SIGTERM or WM_CLOSE for us
|
||||
#ifdef _WIN32
|
||||
installNativeEventFilter(&ShutdownEventListener::getInstance());
|
||||
#else
|
||||
ShutdownEventListener::getInstance();
|
||||
#endif
|
||||
|
||||
// set the logging target to the the CHILD_TARGET_NAME
|
||||
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <LogHandler.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <HifiConfigVariantMap.h>
|
||||
#include <ShutdownEventListener.h>
|
||||
|
||||
#include "Assignment.h"
|
||||
#include "AssignmentClient.h"
|
||||
|
@ -28,6 +29,13 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
|
|||
setvbuf(stdout, NULL, _IOLBF, 0);
|
||||
# endif
|
||||
|
||||
// setup a shutdown event listener to handle SIGTERM or WM_CLOSE for us
|
||||
# ifdef _WIN32
|
||||
installNativeEventFilter(&ShutdownEventListener::getInstance());
|
||||
# else
|
||||
ShutdownEventListener::getInstance();
|
||||
# endif
|
||||
|
||||
setOrganizationName("High Fidelity");
|
||||
setOrganizationDomain("highfidelity.io");
|
||||
setApplicationName("assignment-client");
|
||||
|
@ -111,11 +119,6 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
|
|||
requestAssignmentType = (Assignment::Type) argumentVariantMap.value(ASSIGNMENT_TYPE_OVERRIDE_OPTION).toInt();
|
||||
}
|
||||
if (parser.isSet(clientTypeOption)) {
|
||||
if (numForks || minForks || maxForks) {
|
||||
qCritical() << "don't use -t with forking mode.";
|
||||
parser.showHelp();
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
requestAssignmentType = (Assignment::Type) parser.value(clientTypeOption).toInt();
|
||||
}
|
||||
|
||||
|
@ -137,7 +140,6 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
|
|||
walletUUID = parser.value(walletDestinationOption);
|
||||
}
|
||||
|
||||
|
||||
QString assignmentServerHostname;
|
||||
if (argumentVariantMap.contains(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION)) {
|
||||
assignmentServerHostname = argumentVariantMap.value(CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION).toString();
|
||||
|
@ -146,7 +148,6 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
|
|||
assignmentServerHostname = parser.value(assignmentServerHostnameOption);
|
||||
}
|
||||
|
||||
|
||||
// check for an overriden assignment server port
|
||||
quint16 assignmentServerPort = DEFAULT_DOMAIN_SERVER_PORT;
|
||||
if (argumentVariantMap.contains(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION)) {
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#include <signal.h>
|
||||
|
||||
#include <LogHandler.h>
|
||||
#include <ShutdownEventListener.h>
|
||||
#include <AddressManager.h>
|
||||
|
||||
#include "AssignmentClientMonitor.h"
|
||||
|
@ -40,19 +39,11 @@ AssignmentClientMonitor::AssignmentClientMonitor(const unsigned int numAssignmen
|
|||
{
|
||||
// start the Logging class with the parent's target name
|
||||
LogHandler::getInstance().setTargetName(ASSIGNMENT_CLIENT_MONITOR_TARGET_NAME);
|
||||
|
||||
// setup a shutdown event listener to handle SIGTERM or WM_CLOSE for us
|
||||
#ifdef _WIN32
|
||||
installNativeEventFilter(&ShutdownEventListener::getInstance());
|
||||
#else
|
||||
ShutdownEventListener::getInstance();
|
||||
#endif
|
||||
|
||||
// create a NodeList so we can receive stats from children
|
||||
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
|
||||
auto addressManager = DependencyManager::set<AddressManager>();
|
||||
auto nodeList = DependencyManager::set<LimitedNodeList>(DEFAULT_ASSIGNMENT_CLIENT_MONITOR_PORT,
|
||||
DEFAULT_ASSIGNMENT_CLIENT_MONITOR_DTLS_PORT);
|
||||
auto nodeList = DependencyManager::set<LimitedNodeList>(DEFAULT_ASSIGNMENT_CLIENT_MONITOR_PORT);
|
||||
|
||||
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClientMonitor::readPendingDatagrams);
|
||||
|
||||
|
@ -64,7 +55,8 @@ AssignmentClientMonitor::AssignmentClientMonitor(const unsigned int numAssignmen
|
|||
spawnChildClient();
|
||||
}
|
||||
|
||||
connect(&_checkSparesTimer, SIGNAL(timeout()), SLOT(checkSpares()));
|
||||
connect(&_checkSparesTimer, &QTimer::timeout, this, &AssignmentClientMonitor::checkSpares);
|
||||
|
||||
_checkSparesTimer.start(NODE_SILENCE_THRESHOLD_MSECS * 3);
|
||||
}
|
||||
|
||||
|
|
59
cmake/modules/FindVHACD.cmake
Normal file
59
cmake/modules/FindVHACD.cmake
Normal file
|
@ -0,0 +1,59 @@
|
|||
#
|
||||
# FindVHACD.cmake
|
||||
#
|
||||
# Try to find the V-HACD library that decomposes a 3D surface into a set of "near" convex parts.
|
||||
#
|
||||
# Once done this will define
|
||||
#
|
||||
# VHACD_FOUND - system found V-HACD
|
||||
# VHACD_INCLUDE_DIRS - the V-HACD include directory
|
||||
# VHACD_LIBRARIES - link to this to use V-HACD
|
||||
#
|
||||
# Created on 2/20/2015 by Virendra Singh
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
|
||||
hifi_library_search_hints("vhacd")
|
||||
|
||||
macro(_FIND_VHACD_LIBRARY _var)
|
||||
set(_${_var}_NAMES ${ARGN})
|
||||
find_library(${_var}_LIBRARY_RELEASE
|
||||
NAMES ${_${_var}_NAMES}
|
||||
HINTS
|
||||
${VHACD_SEARCH_DIRS}
|
||||
$ENV{VHACD_ROOT_DIR}
|
||||
PATH_SUFFIXES lib lib/Release
|
||||
)
|
||||
|
||||
find_library(${_var}_LIBRARY_DEBUG
|
||||
NAMES ${_${_var}_NAMES}
|
||||
HINTS
|
||||
${VHACD_SEARCH_DIRS}
|
||||
$ENV{VHACD_ROOT_DIR}
|
||||
PATH_SUFFIXES lib lib/Debug
|
||||
)
|
||||
|
||||
select_library_configurations(${_var})
|
||||
|
||||
mark_as_advanced(${_var}_LIBRARY)
|
||||
mark_as_advanced(${_var}_LIBRARY)
|
||||
endmacro()
|
||||
|
||||
|
||||
find_path(VHACD_INCLUDE_DIRS VHACD.h PATH_SUFFIXES include HINTS ${VHACD_SEARCH_DIRS} $ENV{VHACD_ROOT_DIR})
|
||||
if(NOT WIN32)
|
||||
_FIND_VHACD_LIBRARY(VHACD libVHACD.a)
|
||||
else()
|
||||
_FIND_VHACD_LIBRARY(VHACD VHACD_LIB)
|
||||
endif()
|
||||
set(VHACD_LIBRARIES ${VHACD_LIBRARY})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(VHACD "Could NOT find VHACD, try to set the path to VHACD root folder in the system variable VHACD_ROOT_DIR or create a directory vhacd in HIFI_LIB_DIR and paste the necessary files there"
|
||||
VHACD_INCLUDE_DIRS VHACD_LIBRARIES)
|
||||
|
||||
mark_as_advanced(VHACD_INCLUDE_DIRS VHACD_LIBRARIES VHACD_SEARCH_DIRS)
|
|
@ -1859,35 +1859,6 @@ void Application::updateMouseRay() {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::updateFaceshift() {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
|
||||
auto faceshift = DependencyManager::get<Faceshift>();
|
||||
// Update faceshift
|
||||
faceshift->update();
|
||||
|
||||
// Copy angular velocity if measured by faceshift, to the head
|
||||
if (faceshift->isActive()) {
|
||||
_myAvatar->getHead()->setAngularVelocity(faceshift->getHeadAngularVelocity());
|
||||
}
|
||||
}
|
||||
|
||||
void Application::updateVisage() {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateVisage()");
|
||||
|
||||
// Update Visage
|
||||
DependencyManager::get<Visage>()->update();
|
||||
}
|
||||
|
||||
void Application::updateDDE() {
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
PerformanceWarning warn(showWarnings, "Application::updateDDE()");
|
||||
|
||||
// Update Cara
|
||||
DependencyManager::get<DdeFaceTracker>()->update();
|
||||
}
|
||||
|
||||
void Application::updateMyAvatarLookAtPosition() {
|
||||
PerformanceTimer perfTimer("lookAt");
|
||||
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
||||
|
@ -2067,12 +2038,13 @@ void Application::update(float deltaTime) {
|
|||
{
|
||||
PerformanceTimer perfTimer("devices");
|
||||
DeviceTracker::updateAll();
|
||||
updateFaceshift();
|
||||
updateVisage();
|
||||
FaceTracker* tracker = getActiveFaceTracker();
|
||||
if (tracker) {
|
||||
tracker->update(deltaTime);
|
||||
}
|
||||
SixenseManager::getInstance().update(deltaTime);
|
||||
JoystickScriptingInterface::getInstance().update();
|
||||
_prioVR.update(deltaTime);
|
||||
|
||||
}
|
||||
|
||||
// Dispatch input events
|
||||
|
|
|
@ -421,9 +421,6 @@ private:
|
|||
// Various helper functions called during update()
|
||||
void updateLOD();
|
||||
void updateMouseRay();
|
||||
void updateFaceshift();
|
||||
void updateVisage();
|
||||
void updateDDE();
|
||||
void updateMyAvatarLookAtPosition();
|
||||
void updateThreads(float deltaTime);
|
||||
void updateMetavoxels(float deltaTime);
|
||||
|
|
|
@ -42,7 +42,6 @@ Head::Head(Avatar* owningAvatar) :
|
|||
_mouth2(0.0f),
|
||||
_mouth3(0.0f),
|
||||
_mouth4(0.0f),
|
||||
_angularVelocity(0,0,0),
|
||||
_renderLookatVectors(false),
|
||||
_saccade(0.0f, 0.0f, 0.0f),
|
||||
_saccadeTarget(0.0f, 0.0f, 0.0f),
|
||||
|
|
|
@ -55,9 +55,6 @@ public:
|
|||
|
||||
/// \return orientationBody * orientationBasePitch
|
||||
glm::quat getCameraOrientation () const;
|
||||
|
||||
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
|
||||
void setAngularVelocity(glm::vec3 angularVelocity) { _angularVelocity = angularVelocity; }
|
||||
|
||||
void setCorrectedLookAtPosition(glm::vec3 correctedLookAtPosition);
|
||||
glm::vec3 getCorrectedLookAtPosition();
|
||||
|
@ -130,7 +127,6 @@ private:
|
|||
float _mouth2;
|
||||
float _mouth3;
|
||||
float _mouth4;
|
||||
glm::vec3 _angularVelocity;
|
||||
bool _renderLookatVectors;
|
||||
glm::vec3 _saccade;
|
||||
glm::vec3 _saccadeTarget;
|
||||
|
|
|
@ -892,13 +892,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
|
|||
_lookAtTargetAvatar.clear();
|
||||
_targetAvatarPosition = glm::vec3(0.0f);
|
||||
|
||||
glm::quat faceRotation = Application::getInstance()->getViewFrustum()->getOrientation();
|
||||
FaceTracker* tracker = Application::getInstance()->getActiveFaceTracker();
|
||||
if (tracker) {
|
||||
// If faceshift or other face tracker in use, add on the actual angle of the head
|
||||
faceRotation *= tracker->getHeadRotation();
|
||||
}
|
||||
glm::vec3 lookForward = faceRotation * IDENTITY_FRONT;
|
||||
glm::vec3 lookForward = getHead()->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
|
||||
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
|
||||
|
||||
float smallestAngleTo = glm::radians(Application::getInstance()->getCamera()->getFieldOfView()) / 2.0f;
|
||||
|
@ -1164,15 +1158,8 @@ void MyAvatar::updateOrientation(float deltaTime) {
|
|||
pitch *= DEGREES_PER_RADIAN;
|
||||
roll *= DEGREES_PER_RADIAN;
|
||||
|
||||
// Record the angular velocity
|
||||
Head* head = getHead();
|
||||
if (deltaTime > 0.0f) {
|
||||
glm::vec3 angularVelocity(pitch - head->getBasePitch(), yaw - head->getBaseYaw(), roll - head->getBaseRoll());
|
||||
angularVelocity *= 1.0f / deltaTime;
|
||||
head->setAngularVelocity(angularVelocity);
|
||||
}
|
||||
|
||||
//Invert yaw and roll when in mirror mode
|
||||
Head* head = getHead();
|
||||
if (Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
|
||||
head->setBaseYaw(-yaw);
|
||||
head->setBasePitch(pitch);
|
||||
|
|
|
@ -50,6 +50,8 @@ DdeFaceTracker::DdeFaceTracker() :
|
|||
}
|
||||
|
||||
DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 port) :
|
||||
_host(host),
|
||||
_port(port),
|
||||
_lastReceiveTimestamp(0),
|
||||
_reset(false),
|
||||
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
|
||||
|
@ -63,9 +65,7 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 port) :
|
|||
_browUpRightIndex(18),
|
||||
_mouthSmileLeftIndex(28),
|
||||
_mouthSmileRightIndex(29),
|
||||
_jawOpenIndex(21),
|
||||
_host(host),
|
||||
_port(port)
|
||||
_jawOpenIndex(21)
|
||||
{
|
||||
_blendshapeCoefficients.resize(NUM_EXPRESSION);
|
||||
|
||||
|
@ -80,18 +80,6 @@ DdeFaceTracker::~DdeFaceTracker() {
|
|||
}
|
||||
}
|
||||
|
||||
void DdeFaceTracker::init() {
|
||||
|
||||
}
|
||||
|
||||
void DdeFaceTracker::reset() {
|
||||
_reset = true;
|
||||
}
|
||||
|
||||
void DdeFaceTracker::update() {
|
||||
|
||||
}
|
||||
|
||||
void DdeFaceTracker::setEnabled(bool enabled) {
|
||||
// isOpen() does not work as one might expect on QUdpSocket; don't test isOpen() before closing socket.
|
||||
_udpSocket.close();
|
||||
|
|
|
@ -23,12 +23,10 @@ class DdeFaceTracker : public FaceTracker, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
//initialization
|
||||
void init();
|
||||
void reset();
|
||||
void update();
|
||||
|
||||
bool isActive() const;
|
||||
virtual void reset() { _reset = true; }
|
||||
|
||||
virtual bool isActive() const;
|
||||
virtual bool isTracking() const { return isActive(); }
|
||||
|
||||
float getLeftBlink() const { return getBlendshapeCoefficient(_leftBlinkIndex); }
|
||||
float getRightBlink() const { return getBlendshapeCoefficient(_rightBlinkIndex); }
|
||||
|
|
|
@ -11,7 +11,41 @@
|
|||
|
||||
#include "FaceTracker.h"
|
||||
|
||||
FaceTracker::FaceTracker() :
|
||||
_estimatedEyePitch(0.0f),
|
||||
_estimatedEyeYaw(0.0f) {
|
||||
inline float FaceTracker::getBlendshapeCoefficient(int index) const {
|
||||
return isValidBlendshapeIndex(index) ? _blendshapeCoefficients[index] : 0.0f;
|
||||
}
|
||||
|
||||
float FaceTracker::getFadeCoefficient() const {
|
||||
return _fadeCoefficient;
|
||||
}
|
||||
|
||||
const glm::vec3 FaceTracker::getHeadTranslation() const {
|
||||
return glm::mix(glm::vec3(0.0f), _headTranslation, getFadeCoefficient());
|
||||
}
|
||||
|
||||
const glm::quat FaceTracker::getHeadRotation() const {
|
||||
return glm::mix(glm::quat(), _headRotation, getFadeCoefficient());
|
||||
}
|
||||
|
||||
void FaceTracker::update(float deltaTime) {
|
||||
// Based on exponential distributions: http://en.wikipedia.org/wiki/Exponential_distribution
|
||||
static const float EPSILON = 0.02f; // MUST BE < 1.0f
|
||||
static const float INVERSE_AT_EPSILON = -std::log(EPSILON); // So that f(1.0f) = EPSILON ~ 0.0f
|
||||
static const float RELAXATION_TIME = 0.8f; // sec
|
||||
|
||||
if (isTracking()) {
|
||||
if (_relaxationStatus == 1.0f) {
|
||||
_fadeCoefficient = 1.0f;
|
||||
return;
|
||||
}
|
||||
_relaxationStatus = glm::clamp(_relaxationStatus + deltaTime / RELAXATION_TIME, 0.0f, 1.0f);
|
||||
_fadeCoefficient = 1.0f - std::exp(-_relaxationStatus * INVERSE_AT_EPSILON);
|
||||
} else {
|
||||
if (_relaxationStatus == 0.0f) {
|
||||
_fadeCoefficient = 0.0f;
|
||||
return;
|
||||
}
|
||||
_relaxationStatus = glm::clamp(_relaxationStatus - deltaTime / RELAXATION_TIME, 0.0f, 1.0f);
|
||||
_fadeCoefficient = std::exp(-(1.0f - _relaxationStatus) * INVERSE_AT_EPSILON);
|
||||
}
|
||||
}
|
|
@ -18,29 +18,40 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
/// Base class for face trackers (Faceshift, Visage).
|
||||
/// Base class for face trackers (Faceshift, Visage, DDE).
|
||||
class FaceTracker : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
FaceTracker();
|
||||
virtual ~FaceTracker() {}
|
||||
virtual bool isActive() const { return false; }
|
||||
virtual bool isTracking() const { return false; }
|
||||
|
||||
const glm::vec3& getHeadTranslation() const { return _headTranslation; }
|
||||
const glm::quat& getHeadRotation() const { return _headRotation; }
|
||||
virtual void init() {}
|
||||
virtual void update(float deltaTime);
|
||||
virtual void reset() {}
|
||||
|
||||
float getFadeCoefficient() const;
|
||||
|
||||
const glm::vec3 getHeadTranslation() const;
|
||||
const glm::quat getHeadRotation() const;
|
||||
|
||||
float getEstimatedEyePitch() const { return _estimatedEyePitch; }
|
||||
float getEstimatedEyeYaw() const { return _estimatedEyeYaw; }
|
||||
|
||||
int getNumBlendshapes() const { return _blendshapeCoefficients.size(); }
|
||||
bool isValidBlendshapeIndex(int index) const { return index >= 0 && index < getNumBlendshapes(); }
|
||||
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
|
||||
float getBlendshapeCoefficient(int index) const;
|
||||
|
||||
protected:
|
||||
|
||||
glm::vec3 _headTranslation;
|
||||
glm::quat _headRotation;
|
||||
float _estimatedEyePitch;
|
||||
float _estimatedEyeYaw;
|
||||
glm::vec3 _headTranslation = glm::vec3(0.0f);
|
||||
glm::quat _headRotation = glm::quat();
|
||||
float _estimatedEyePitch = 0.0f;
|
||||
float _estimatedEyeYaw = 0.0f;
|
||||
QVector<float> _blendshapeCoefficients;
|
||||
|
||||
float _relaxationStatus = 0.0f; // Between 0.0f and 1.0f
|
||||
float _fadeCoefficient = 0.0f; // Between 0.0f and 1.0f
|
||||
};
|
||||
|
||||
#endif // hifi_FaceTracker_h
|
||||
|
|
|
@ -25,37 +25,11 @@ using namespace fs;
|
|||
|
||||
using namespace std;
|
||||
|
||||
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
|
||||
const quint16 FACESHIFT_PORT = 33433;
|
||||
float STARTING_FACESHIFT_FRAME_TIME = 0.033f;
|
||||
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
|
||||
|
||||
Faceshift::Faceshift() :
|
||||
_tcpEnabled(true),
|
||||
_tcpRetryCount(0),
|
||||
_lastTrackingStateReceived(0),
|
||||
_averageFrameTime(STARTING_FACESHIFT_FRAME_TIME),
|
||||
_headAngularVelocity(0),
|
||||
_headLinearVelocity(0),
|
||||
_lastHeadTranslation(0),
|
||||
_filteredHeadTranslation(0),
|
||||
_eyeGazeLeftPitch(0.0f),
|
||||
_eyeGazeLeftYaw(0.0f),
|
||||
_eyeGazeRightPitch(0.0f),
|
||||
_eyeGazeRightYaw(0.0f),
|
||||
_leftBlinkIndex(0), // see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
|
||||
_rightBlinkIndex(1),
|
||||
_leftEyeOpenIndex(8),
|
||||
_rightEyeOpenIndex(9),
|
||||
_browDownLeftIndex(14),
|
||||
_browDownRightIndex(15),
|
||||
_browUpCenterIndex(16),
|
||||
_browUpLeftIndex(17),
|
||||
_browUpRightIndex(18),
|
||||
_mouthSmileLeftIndex(28),
|
||||
_mouthSmileRightIndex(29),
|
||||
_jawOpenIndex(21),
|
||||
_longTermAverageEyePitch(0.0f),
|
||||
_longTermAverageEyeYaw(0.0f),
|
||||
_longTermAverageInitialized(false),
|
||||
_eyeDeflection("faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION),
|
||||
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME)
|
||||
{
|
||||
|
@ -71,31 +45,17 @@ Faceshift::Faceshift() :
|
|||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_FACESHIFT
|
||||
void Faceshift::init() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
setTCPEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift));
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Faceshift::isConnectedOrConnecting() const {
|
||||
return _tcpSocket.state() == QAbstractSocket::ConnectedState ||
|
||||
(_tcpRetryCount == 0 && _tcpSocket.state() != QAbstractSocket::UnconnectedState);
|
||||
}
|
||||
|
||||
bool Faceshift::isActive() const {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
const quint64 ACTIVE_TIMEOUT_USECS = 1000000;
|
||||
return (usecTimestampNow() - _lastTrackingStateReceived) < ACTIVE_TIMEOUT_USECS;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::update() {
|
||||
void Faceshift::update(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("faceshift");
|
||||
FaceTracker::update(deltaTime);
|
||||
|
||||
// get the euler angles relative to the window
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(_headRotation * glm::quat(glm::radians(glm::vec3(
|
||||
(_eyeGazeLeftPitch + _eyeGazeRightPitch) / 2.0f, (_eyeGazeLeftYaw + _eyeGazeRightYaw) / 2.0f, 0.0f)))));
|
||||
|
@ -116,14 +76,28 @@ void Faceshift::update() {
|
|||
}
|
||||
|
||||
void Faceshift::reset() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
|
||||
send(message);
|
||||
}
|
||||
_longTermAverageInitialized = false;
|
||||
}
|
||||
|
||||
bool Faceshift::isActive() const {
|
||||
const quint64 ACTIVE_TIMEOUT_USECS = 1000000;
|
||||
return (usecTimestampNow() - _lastTrackingStateReceived) < ACTIVE_TIMEOUT_USECS;
|
||||
}
|
||||
|
||||
bool Faceshift::isTracking() const {
|
||||
return isActive() && _tracking;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
bool Faceshift::isConnectedOrConnecting() const {
|
||||
return _tcpSocket.state() == QAbstractSocket::ConnectedState ||
|
||||
(_tcpRetryCount == 0 && _tcpSocket.state() != QAbstractSocket::UnconnectedState);
|
||||
}
|
||||
|
||||
void Faceshift::updateFakeCoefficients(float leftBlink, float rightBlink, float browUp,
|
||||
|
@ -148,12 +122,13 @@ void Faceshift::updateFakeCoefficients(float leftBlink, float rightBlink, float
|
|||
}
|
||||
|
||||
void Faceshift::setTCPEnabled(bool enabled) {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
if ((_tcpEnabled = enabled)) {
|
||||
connectSocket();
|
||||
|
||||
} else {
|
||||
_tcpSocket.disconnectFromHost();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::connectSocket() {
|
||||
|
@ -202,10 +177,6 @@ void Faceshift::readFromSocket() {
|
|||
receive(_tcpSocket.readAll());
|
||||
}
|
||||
|
||||
float Faceshift::getBlendshapeCoefficient(int index) const {
|
||||
return (index >= 0 && index < (int)_blendshapeCoefficients.size()) ? _blendshapeCoefficients[index] : 0.0f;
|
||||
}
|
||||
|
||||
void Faceshift::send(const std::string& message) {
|
||||
_tcpSocket.write(message.data(), message.size());
|
||||
}
|
||||
|
|
|
@ -24,8 +24,7 @@
|
|||
|
||||
#include "FaceTracker.h"
|
||||
|
||||
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
|
||||
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
|
||||
const float STARTING_FACESHIFT_FRAME_TIME = 0.033f;
|
||||
|
||||
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
|
||||
class Faceshift : public FaceTracker, public Dependency {
|
||||
|
@ -33,11 +32,17 @@ class Faceshift : public FaceTracker, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void init();
|
||||
#ifdef HAVE_FACESHIFT
|
||||
// If we don't have faceshift, use the base class' methods
|
||||
virtual void init();
|
||||
virtual void update(float deltaTime);
|
||||
virtual void reset();
|
||||
|
||||
bool isConnectedOrConnecting() const;
|
||||
virtual bool isActive() const;
|
||||
virtual bool isTracking() const;
|
||||
#endif
|
||||
|
||||
bool isActive() const;
|
||||
bool isConnectedOrConnecting() const;
|
||||
|
||||
const glm::vec3& getHeadAngularVelocity() const { return _headAngularVelocity; }
|
||||
|
||||
|
@ -68,9 +73,6 @@ public:
|
|||
|
||||
QString getHostname() { return _hostname.get(); }
|
||||
void setHostname(const QString& hostname);
|
||||
|
||||
void update();
|
||||
void reset();
|
||||
|
||||
void updateFakeCoefficients(float leftBlink,
|
||||
float rightBlink,
|
||||
|
@ -82,15 +84,12 @@ public:
|
|||
QVector<float>& coefficients) const;
|
||||
|
||||
signals:
|
||||
|
||||
void connectionStateChanged();
|
||||
|
||||
public slots:
|
||||
|
||||
void setTCPEnabled(bool enabled);
|
||||
|
||||
private slots:
|
||||
|
||||
void connectSocket();
|
||||
void noteConnected();
|
||||
void noteError(QAbstractSocket::SocketError error);
|
||||
|
@ -101,8 +100,6 @@ private:
|
|||
Faceshift();
|
||||
virtual ~Faceshift() {}
|
||||
|
||||
float getBlendshapeCoefficient(int index) const;
|
||||
|
||||
void send(const std::string& message);
|
||||
void receive(const QByteArray& buffer);
|
||||
|
||||
|
@ -113,48 +110,48 @@ private:
|
|||
fs::fsBinaryStream _stream;
|
||||
#endif
|
||||
|
||||
bool _tcpEnabled;
|
||||
int _tcpRetryCount;
|
||||
bool _tracking;
|
||||
quint64 _lastTrackingStateReceived;
|
||||
float _averageFrameTime;
|
||||
bool _tcpEnabled = true;
|
||||
int _tcpRetryCount = 0;
|
||||
bool _tracking = false;
|
||||
quint64 _lastTrackingStateReceived = 0;
|
||||
float _averageFrameTime = STARTING_FACESHIFT_FRAME_TIME;
|
||||
|
||||
glm::vec3 _headAngularVelocity;
|
||||
glm::vec3 _headLinearVelocity;
|
||||
glm::vec3 _lastHeadTranslation;
|
||||
glm::vec3 _filteredHeadTranslation;
|
||||
glm::vec3 _headAngularVelocity = glm::vec3(0.0f);
|
||||
glm::vec3 _headLinearVelocity = glm::vec3(0.0f);
|
||||
glm::vec3 _lastHeadTranslation = glm::vec3(0.0f);
|
||||
glm::vec3 _filteredHeadTranslation = glm::vec3(0.0f);
|
||||
|
||||
// degrees
|
||||
float _eyeGazeLeftPitch;
|
||||
float _eyeGazeLeftYaw;
|
||||
float _eyeGazeRightPitch;
|
||||
float _eyeGazeRightYaw;
|
||||
|
||||
int _leftBlinkIndex;
|
||||
int _rightBlinkIndex;
|
||||
int _leftEyeOpenIndex;
|
||||
int _rightEyeOpenIndex;
|
||||
|
||||
// Brows
|
||||
int _browDownLeftIndex;
|
||||
int _browDownRightIndex;
|
||||
int _browUpCenterIndex;
|
||||
int _browUpLeftIndex;
|
||||
int _browUpRightIndex;
|
||||
|
||||
int _mouthSmileLeftIndex;
|
||||
int _mouthSmileRightIndex;
|
||||
|
||||
int _jawOpenIndex;
|
||||
float _eyeGazeLeftPitch = 0.0f;
|
||||
float _eyeGazeLeftYaw = 0.0f;
|
||||
float _eyeGazeRightPitch = 0.0f;
|
||||
float _eyeGazeRightYaw = 0.0f;
|
||||
|
||||
// degrees
|
||||
float _longTermAverageEyePitch;
|
||||
float _longTermAverageEyeYaw;
|
||||
bool _longTermAverageInitialized;
|
||||
float _longTermAverageEyePitch = 0.0f;
|
||||
float _longTermAverageEyeYaw = 0.0f;
|
||||
bool _longTermAverageInitialized = false;
|
||||
|
||||
Setting::Handle<float> _eyeDeflection;
|
||||
Setting::Handle<QString> _hostname;
|
||||
|
||||
// see http://support.faceshift.com/support/articles/35129-export-of-blendshapes
|
||||
int _leftBlinkIndex = 0;
|
||||
int _rightBlinkIndex = 1;
|
||||
int _leftEyeOpenIndex = 8;
|
||||
int _rightEyeOpenIndex = 9;
|
||||
|
||||
// Brows
|
||||
int _browDownLeftIndex = 14;
|
||||
int _browDownRightIndex = 15;
|
||||
int _browUpCenterIndex = 16;
|
||||
int _browUpLeftIndex = 17;
|
||||
int _browUpRightIndex = 18;
|
||||
|
||||
int _mouthSmileLeftIndex = 28;
|
||||
int _mouthSmileRightIndex = 29;
|
||||
|
||||
int _jawOpenIndex = 21;
|
||||
};
|
||||
|
||||
#endif // hifi_Faceshift_h
|
||||
|
|
|
@ -41,7 +41,6 @@ const glm::vec3 DEFAULT_HEAD_ORIGIN(0.0f, 0.0f, 0.7f);
|
|||
|
||||
Visage::Visage() :
|
||||
_enabled(false),
|
||||
_active(false),
|
||||
_headOrigin(DEFAULT_HEAD_ORIGIN) {
|
||||
|
||||
#ifdef HAVE_VISAGE
|
||||
|
@ -119,20 +118,20 @@ static const QMultiHash<QByteArray, QPair<int, float> >& getActionUnitNameMap()
|
|||
}
|
||||
#endif
|
||||
|
||||
const float TRANSLATION_SCALE = 20.0f;
|
||||
|
||||
#ifdef HAVE_VISAGE
|
||||
const float TRANSLATION_SCALE = 20.0f;
|
||||
void Visage::init() {
|
||||
connect(DependencyManager::get<Faceshift>().data(), SIGNAL(connectionStateChanged()), SLOT(updateEnabled()));
|
||||
updateEnabled();
|
||||
}
|
||||
|
||||
void Visage::update() {
|
||||
#ifdef HAVE_VISAGE
|
||||
_active = (_tracker->getTrackingData(_data) == TRACK_STAT_OK);
|
||||
if (!_active) {
|
||||
void Visage::update(float deltaTime) {
|
||||
if (!isActive()) {
|
||||
return;
|
||||
}
|
||||
PerformanceTimer perfTimer("visage");
|
||||
FaceTracker::update(deltaTime);
|
||||
|
||||
_headRotation = glm::quat(glm::vec3(-_data->faceRotation[0], -_data->faceRotation[1], _data->faceRotation[2]));
|
||||
_headTranslation = (glm::vec3(_data->faceTranslation[0], _data->faceTranslation[1], _data->faceTranslation[2]) -
|
||||
_headOrigin) * TRANSLATION_SCALE;
|
||||
|
@ -164,12 +163,12 @@ void Visage::update() {
|
|||
}
|
||||
_blendshapeCoefficients[leftEyeBlinkIndex] = 1.0f - _data->eyeClosure[1];
|
||||
_blendshapeCoefficients[rightEyeBlinkIndex] = 1.0f - _data->eyeClosure[0];
|
||||
#endif
|
||||
}
|
||||
|
||||
void Visage::reset() {
|
||||
_headOrigin += _headTranslation / TRANSLATION_SCALE;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Visage::updateEnabled() {
|
||||
setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Visage) &&
|
||||
|
|
|
@ -31,15 +31,16 @@ class Visage : public FaceTracker, public Dependency {
|
|||
SINGLETON_DEPENDENCY
|
||||
|
||||
public:
|
||||
void init();
|
||||
#ifdef HAVE_VISAGE
|
||||
virtual void init();
|
||||
virtual void update(float deltaTime);
|
||||
virtual void reset();
|
||||
|
||||
bool isActive() const { return _active; }
|
||||
|
||||
void update();
|
||||
void reset();
|
||||
virtual bool isActive() const { return _tracker->getTrackingData(_data) == TRACK_STAT_OK; }
|
||||
virtual bool isTracking() const { return isActive(); }
|
||||
#endif
|
||||
|
||||
public slots:
|
||||
|
||||
void updateEnabled();
|
||||
|
||||
private:
|
||||
|
@ -55,7 +56,6 @@ private:
|
|||
void setEnabled(bool enabled);
|
||||
|
||||
bool _enabled;
|
||||
bool _active;
|
||||
|
||||
glm::vec3 _headOrigin;
|
||||
};
|
||||
|
|
|
@ -56,7 +56,6 @@ const QString ASSIGNMENT_CLIENT_MONITOR_LOCAL_PORT_SMEM_KEY = "assignment-client
|
|||
|
||||
const char DEFAULT_ASSIGNMENT_CLIENT_MONITOR_HOSTNAME[] = "localhost";
|
||||
const unsigned short DEFAULT_ASSIGNMENT_CLIENT_MONITOR_PORT = 40104;
|
||||
const unsigned short DEFAULT_ASSIGNMENT_CLIENT_MONITOR_DTLS_PORT = 40105;
|
||||
|
||||
class HifiSockAddr;
|
||||
|
||||
|
|
|
@ -63,6 +63,10 @@ void EntityMotionState::stepKinematicSimulation(quint64 now) {
|
|||
_entity->simulate(now);
|
||||
}
|
||||
|
||||
bool EntityMotionState::isMoving() const {
|
||||
return _entity->isMoving();
|
||||
}
|
||||
|
||||
// This callback is invoked by the physics simulation in two cases:
|
||||
// (1) when the RigidBody is first added to the world
|
||||
// (irregardless of MotionType: STATIC, DYNAMIC, or KINEMATIC)
|
||||
|
|
|
@ -36,28 +36,30 @@ public:
|
|||
virtual ~EntityMotionState();
|
||||
|
||||
/// \return MOTION_TYPE_DYNAMIC or MOTION_TYPE_STATIC based on params set in EntityItem
|
||||
MotionType computeMotionType() const;
|
||||
virtual MotionType computeMotionType() const;
|
||||
|
||||
void updateKinematicState(uint32_t substep);
|
||||
void stepKinematicSimulation(quint64 now);
|
||||
virtual void updateKinematicState(uint32_t substep);
|
||||
virtual void stepKinematicSimulation(quint64 now);
|
||||
|
||||
virtual bool isMoving() const;
|
||||
|
||||
// this relays incoming position/rotation to the RigidBody
|
||||
void getWorldTransform(btTransform& worldTrans) const;
|
||||
virtual void getWorldTransform(btTransform& worldTrans) const;
|
||||
|
||||
// this relays outgoing position/rotation to the EntityItem
|
||||
void setWorldTransform(const btTransform& worldTrans);
|
||||
virtual void setWorldTransform(const btTransform& worldTrans);
|
||||
|
||||
// these relay incoming values to the RigidBody
|
||||
void updateObjectEasy(uint32_t flags, uint32_t frame);
|
||||
void updateObjectVelocities();
|
||||
virtual void updateObjectEasy(uint32_t flags, uint32_t frame);
|
||||
virtual void updateObjectVelocities();
|
||||
|
||||
void computeShapeInfo(ShapeInfo& shapeInfo);
|
||||
float computeMass(const ShapeInfo& shapeInfo) const;
|
||||
virtual void computeShapeInfo(ShapeInfo& shapeInfo);
|
||||
virtual float computeMass(const ShapeInfo& shapeInfo) const;
|
||||
|
||||
void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame);
|
||||
virtual void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame);
|
||||
|
||||
uint32_t getIncomingDirtyFlags() const;
|
||||
void clearIncomingDirtyFlags(uint32_t flags) { _entity->clearDirtyFlags(flags); }
|
||||
virtual uint32_t getIncomingDirtyFlags() const;
|
||||
virtual void clearIncomingDirtyFlags(uint32_t flags) { _entity->clearDirtyFlags(flags); }
|
||||
|
||||
EntityItem* getEntity() const { return _entity; }
|
||||
|
||||
|
|
|
@ -101,6 +101,8 @@ public:
|
|||
void setKinematic(bool kinematic, uint32_t substep);
|
||||
virtual void stepKinematicSimulation(quint64 now) = 0;
|
||||
|
||||
virtual bool isMoving() const = 0;
|
||||
|
||||
friend class PhysicsEngine;
|
||||
protected:
|
||||
void setRigidBody(btRigidBody* body);
|
||||
|
|
|
@ -439,6 +439,10 @@ void PhysicsEngine::addObject(const ShapeInfo& shapeInfo, btCollisionShape* shap
|
|||
const float DYNAMIC_LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec
|
||||
const float DYNAMIC_ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec
|
||||
body->setSleepingThresholds(DYNAMIC_LINEAR_VELOCITY_THRESHOLD, DYNAMIC_ANGULAR_VELOCITY_THRESHOLD);
|
||||
if (!motionState->isMoving()) {
|
||||
// try to initialize this object as inactive
|
||||
body->forceActivationState(ISLAND_SLEEPING);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MOTION_TYPE_STATIC:
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
set(TARGET_NAME render-utils)
|
||||
|
||||
AUTOSCRIBE_SHADER_LIB()
|
||||
|
||||
# pull in the resources.qrc file
|
||||
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Widgets OpenGL Network Script)
|
||||
|
||||
add_dependency_external_projects(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
set(TARGET_NAME render-utils)
|
||||
|
||||
AUTOSCRIBE_SHADER_LIB()
|
||||
|
||||
# pull in the resources.qrc file
|
||||
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Widgets OpenGL Network Script)
|
||||
|
||||
add_dependency_external_projects(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
link_hifi_libraries(animation fbx shared gpu)
|
|
@ -3,3 +3,8 @@ add_subdirectory(bitstream2json)
|
|||
add_subdirectory(json2bitstream)
|
||||
add_subdirectory(mtc)
|
||||
add_subdirectory(scribe)
|
||||
|
||||
find_package(VHACD)
|
||||
if(VHACD_FOUND)
|
||||
add_subdirectory(vhacd)
|
||||
endif()
|
||||
|
|
23
tools/vhacd/CMakeLists.txt
Normal file
23
tools/vhacd/CMakeLists.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
set(TARGET_NAME vhacd)
|
||||
setup_hifi_project()
|
||||
link_hifi_libraries(shared model fbx gpu networking octree)
|
||||
|
||||
#find_package(VHACD REQUIRED) done in CMakeList.txt in parent directory
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${VHACD_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${VHACD_LIBRARIES})
|
||||
|
||||
if(NOT WIN32)
|
||||
find_package( Threads)
|
||||
target_link_libraries(${TARGET_NAME} ${CMAKE_THREAD_LIBS_INIT})
|
||||
|
||||
include(FindOpenMP)
|
||||
if(OPENMP_FOUND)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_EXE_LINKER_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_dependency_external_projects(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
129
tools/vhacd/src/VHACDUtil.cpp
Normal file
129
tools/vhacd/src/VHACDUtil.cpp
Normal file
|
@ -0,0 +1,129 @@
|
|||
//
|
||||
// VHACDUtil.cpp
|
||||
// tools/vhacd/src
|
||||
//
|
||||
// Created by Virendra Singh on 2/20/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QVector>
|
||||
#include "VHACDUtil.h"
|
||||
|
||||
|
||||
//Read all the meshes from provided FBX file
|
||||
bool vhacd::VHACDUtil::loadFBX(const QString filename, vhacd::LoadFBXResults *results){
|
||||
|
||||
// open the fbx file
|
||||
QFile fbx(filename);
|
||||
if (!fbx.open(QIODevice::ReadOnly)) {
|
||||
return false;
|
||||
}
|
||||
std::cout << "Reading FBX.....\n";
|
||||
|
||||
QByteArray fbxContents = fbx.readAll();
|
||||
FBXGeometry geometry = readFBX(fbxContents, QVariantHash());
|
||||
//results->meshCount = geometry.meshes.count();
|
||||
|
||||
int count = 0;
|
||||
foreach(FBXMesh mesh, geometry.meshes){
|
||||
//get vertices for each mesh
|
||||
QVector<glm::vec3> vertices = mesh.vertices;
|
||||
|
||||
//get the triangle indices for each mesh
|
||||
QVector<int> triangles;
|
||||
foreach(FBXMeshPart part, mesh.parts){
|
||||
QVector<int> indices = part.triangleIndices;
|
||||
triangles += indices;
|
||||
}
|
||||
|
||||
//only read meshes with triangles
|
||||
if (triangles.count() <= 0){
|
||||
continue;
|
||||
}
|
||||
results->perMeshVertices.append(vertices);
|
||||
results->perMeshTriangleIndices.append(triangles);
|
||||
count++;
|
||||
}
|
||||
|
||||
results->meshCount = count;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool vhacd::VHACDUtil::computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD::Parameters params, vhacd::ComputeResults *results)const{
|
||||
VHACD::IVHACD * interfaceVHACD = VHACD::CreateVHACD();
|
||||
int meshCount = meshes->meshCount;
|
||||
int count = 0;
|
||||
std::cout << "Performing V-HACD computation on " << meshCount << " meshes ..... " << std::endl;
|
||||
|
||||
for (int i = 0; i < meshCount; i++){
|
||||
|
||||
std::vector<glm::vec3> vertices = meshes->perMeshVertices.at(i).toStdVector();
|
||||
std::vector<int> triangles = meshes->perMeshTriangleIndices.at(i).toStdVector();
|
||||
int nPoints = (unsigned int)vertices.size();
|
||||
int nTriangles = (unsigned int)triangles.size() / 3;
|
||||
std::cout << "Mesh " << i + 1 << " : ";
|
||||
// compute approximate convex decomposition
|
||||
bool res = interfaceVHACD->Compute(&vertices[0].x, 3, nPoints, &triangles[0], 3, nTriangles, params);
|
||||
if (!res){
|
||||
std::cout << "V-HACD computation failed for Mesh : " << i + 1 << std::endl;
|
||||
continue;
|
||||
}
|
||||
count++; //For counting number of successfull computations
|
||||
|
||||
//Number of hulls for the mesh
|
||||
unsigned int nConvexHulls = interfaceVHACD->GetNConvexHulls();
|
||||
results->convexHullsCountList.append(nConvexHulls);
|
||||
|
||||
//get all the convex hulls for this mesh
|
||||
QVector<VHACD::IVHACD::ConvexHull> convexHulls;
|
||||
for (unsigned int j = 0; j < nConvexHulls; j++){
|
||||
VHACD::IVHACD::ConvexHull hull;
|
||||
interfaceVHACD->GetConvexHull(j, hull);
|
||||
convexHulls.append(hull);
|
||||
}
|
||||
results->convexHullList.append(convexHulls);
|
||||
} //end of for loop
|
||||
|
||||
results->meshCount = count;
|
||||
|
||||
//release memory
|
||||
interfaceVHACD->Clean();
|
||||
interfaceVHACD->Release();
|
||||
|
||||
if (count > 0){
|
||||
return true;
|
||||
}
|
||||
else{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
vhacd::VHACDUtil:: ~VHACDUtil(){
|
||||
//nothing to be cleaned
|
||||
}
|
||||
|
||||
//ProgressClaback implementation
|
||||
void vhacd::ProgressCallback::Update(const double overallProgress, const double stageProgress, const double operationProgress,
|
||||
const char * const stage, const char * const operation){
|
||||
int progress = (int)(overallProgress + 0.5);
|
||||
|
||||
if (progress < 10){
|
||||
std::cout << "\b\b";
|
||||
}
|
||||
else{
|
||||
std::cout << "\b\b\b";
|
||||
}
|
||||
|
||||
std::cout << progress << "%";
|
||||
|
||||
if (progress >= 100){
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
vhacd::ProgressCallback::ProgressCallback(void){}
|
||||
vhacd::ProgressCallback::~ProgressCallback(){}
|
55
tools/vhacd/src/VHACDUtil.h
Normal file
55
tools/vhacd/src/VHACDUtil.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
//
|
||||
// VHACDUtil.h
|
||||
// tools/vhacd/src
|
||||
//
|
||||
// Created by Virendra Singh on 2/20/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_VHACDUtil_h
|
||||
#define hifi_VHACDUtil_h
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <chrono> //c++11 feature
|
||||
#include <QFile>
|
||||
#include <FBXReader.h>
|
||||
#include <VHACD.h>
|
||||
|
||||
namespace vhacd{
|
||||
|
||||
typedef struct{
|
||||
int meshCount;
|
||||
QVector<int> convexHullsCountList;
|
||||
QVector<QVector<VHACD::IVHACD::ConvexHull>> convexHullList;
|
||||
}ComputeResults;
|
||||
|
||||
typedef struct{
|
||||
int meshCount;
|
||||
QVector<QVector<glm::vec3>> perMeshVertices;
|
||||
QVector<QVector<int>> perMeshTriangleIndices;
|
||||
}LoadFBXResults;
|
||||
|
||||
class VHACDUtil{
|
||||
public:
|
||||
bool loadFBX(const QString filename, vhacd::LoadFBXResults *results);
|
||||
bool computeVHACD(vhacd::LoadFBXResults *meshes, VHACD::IVHACD::Parameters params, vhacd::ComputeResults *results)const;
|
||||
~VHACDUtil();
|
||||
};
|
||||
|
||||
class ProgressCallback : public VHACD::IVHACD::IUserCallback{
|
||||
public:
|
||||
ProgressCallback(void);
|
||||
~ProgressCallback();
|
||||
|
||||
//Couldn't follow coding guideline here due to virtual function declared in IUserCallback
|
||||
void Update(const double overallProgress, const double stageProgress, const double operationProgress,
|
||||
const char * const stage, const char * const operation);
|
||||
};
|
||||
}
|
||||
#endif //hifi_VHACDUtil_h
|
111
tools/vhacd/src/main.cpp
Normal file
111
tools/vhacd/src/main.cpp
Normal file
|
@ -0,0 +1,111 @@
|
|||
//
|
||||
// main.cpp
|
||||
// tools/vhacd/src
|
||||
//
|
||||
// Created by Virendra Singh on 2/20/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <VHACD.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "VHACDUtil.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace VHACD;
|
||||
|
||||
int main(int argc, char * argv[]){
|
||||
vector<int> triangles; // array of indexes
|
||||
vector<float> points; // array of coordinates
|
||||
vhacd::VHACDUtil vUtil;
|
||||
vhacd::LoadFBXResults fbx; //mesh data from loaded fbx file
|
||||
vhacd::ComputeResults results; // results after computing vhacd
|
||||
VHACD::IVHACD::Parameters params;
|
||||
vhacd::ProgressCallback pCallBack;
|
||||
if (argc < 2){
|
||||
cout << "please provide a FBX file as argument\n ";
|
||||
return 1;
|
||||
}
|
||||
string filename(argv[1]);
|
||||
if (filename.empty()){
|
||||
cout << "please provide a FBX file as argument\n ";
|
||||
return 1;
|
||||
}
|
||||
|
||||
QString fname = QString::fromStdString(filename);
|
||||
|
||||
//set parameters for V-HACD
|
||||
params.m_callback = &pCallBack; //progress callback
|
||||
params.m_resolution = 50000;
|
||||
params.m_depth = 10;
|
||||
params.m_concavity = 0.003;
|
||||
params.m_alpha = 0.05; // controls the bias toward clipping along symmetry planes
|
||||
params.m_pca = 1; // enable/disable normalizing the mesh before applying the convex decomposition
|
||||
params.m_mode = 1; // 0: voxel - based approximate convex decomposition, 1 : tetrahedron - based approximate convex decomposition
|
||||
params.m_maxNumVerticesPerCH = 128;
|
||||
params.m_minVolumePerCH = 0.0001; // controls the adaptive sampling of the generated convex - hulls
|
||||
|
||||
// load the mesh
|
||||
|
||||
auto begin = std::chrono::high_resolution_clock::now();
|
||||
if (!vUtil.loadFBX(fname, &fbx)){
|
||||
cout << "Error in opening FBX file....";
|
||||
return 1;
|
||||
}
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
auto loadDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count();
|
||||
|
||||
//perform vhacd computation
|
||||
begin = std::chrono::high_resolution_clock::now();
|
||||
if (!vUtil.computeVHACD(&fbx, params, &results)){
|
||||
cout << "Compute Failed...";
|
||||
return 1;
|
||||
}
|
||||
end = std::chrono::high_resolution_clock::now();
|
||||
auto computeDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count();
|
||||
|
||||
int totalVertices = 0;
|
||||
for (int i = 0; i < fbx.meshCount; i++){
|
||||
totalVertices += fbx.perMeshVertices.at(i).count();
|
||||
}
|
||||
|
||||
int totalTriangles = 0;
|
||||
for (int i = 0; i < fbx.meshCount; i++){
|
||||
totalTriangles += fbx.perMeshTriangleIndices.at(i).count();
|
||||
}
|
||||
|
||||
int totalHulls = 0;
|
||||
QVector<int> hullCounts = results.convexHullsCountList;
|
||||
for (int i = 0; i < results.meshCount; i++){
|
||||
totalHulls += hullCounts.at(i);
|
||||
}
|
||||
cout << endl << "Summary of V-HACD Computation..................." << endl;
|
||||
cout << "File Path : " << fname.toStdString() << endl;
|
||||
cout << "Number Of Meshes : " << fbx.meshCount << endl;
|
||||
cout << "Processed Meshes : " << results.meshCount << endl;
|
||||
cout << "Total vertices : " << totalVertices << endl;
|
||||
cout << "Total Triangles : " << totalTriangles << endl;
|
||||
cout << "Total Convex Hulls : " << totalHulls << endl;
|
||||
cout << "Total FBX load time: " << (double)loadDuration / 1000000000.00 << " seconds" << endl;
|
||||
cout << "V-HACD Compute time: " << (double)computeDuration / 1000000000.00 << " seconds" << endl;
|
||||
cout << endl << "Summary per convex hull ........................" << endl <<endl;
|
||||
for (int i = 0; i < results.meshCount; i++){
|
||||
cout << "Mesh : " << i + 1 << endl;
|
||||
QVector<VHACD::IVHACD::ConvexHull> chList = results.convexHullList.at(i);
|
||||
cout << "\t" << "Number Of Hulls : " << chList.count() << endl;
|
||||
|
||||
for (int j = 0; j < results.convexHullList.at(i).count(); j++){
|
||||
cout << "\tHUll : " << j + 1 << endl;
|
||||
cout << "\t\tNumber Of Points : " << chList.at(j).m_nPoints << endl;
|
||||
cout << "\t\tNumber Of Triangles : " << chList.at(j).m_nTriangles << endl;
|
||||
}
|
||||
}
|
||||
|
||||
getchar();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue