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don't rebroadcase PACKET_HEADER_ERASE_VOXEL messages
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1 changed files with 0 additions and 5 deletions
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@ -606,11 +606,6 @@ int main(int argc, const char * argv[])
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// Send these bits off to the VoxelTree class to process them
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// Send these bits off to the VoxelTree class to process them
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printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
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printf("got Erase Voxels message, have voxel tree do the work... randomTree.processRemoveVoxelBitstream()\n");
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randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
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randomTree.processRemoveVoxelBitstream((unsigned char*)packetData,receivedBytes);
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// Now send this to the connected agents so they know to delete
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printf("rebroadcasting delete voxel message to connected agents... agentList.broadcastToAgents()\n");
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agentList->broadcastToAgents(packetData,receivedBytes, &AGENT_TYPE_AVATAR, 1);
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}
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}
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if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
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if (packetData[0] == PACKET_HEADER_Z_COMMAND) {
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