Merge branch 'master' into infoview

This commit is contained in:
Brad Davis 2015-04-28 16:42:20 -07:00
commit fb2ea3185e
20 changed files with 300 additions and 130 deletions

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@ -0,0 +1,40 @@
#
# AddResourcesToOSXBundle.cmake
# cmake/macros
#
# Created by Stephen Birarda on 04/27/15.
# Copyright 2015 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
macro(_RECURSIVELY_SET_PACKAGE_LOCATION _PATH)
# enumerate the items
foreach(_ITEM ${ARGN})
if (IS_DIRECTORY "${_ITEM}")
# recurse into the directory and check for more resources
file(GLOB _DIR_CONTENTS "${_ITEM}/*")
# figure out the path for this directory and then call ourselves to recurse into it
get_filename_component(_ITEM_PATH ${_ITEM} NAME)
_recursively_set_package_location("${_PATH}/${_ITEM_PATH}" ${_DIR_CONTENTS})
else ()
# add any files in the root to the resources folder directly
SET_SOURCE_FILES_PROPERTIES(${_ITEM} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources${_PATH}")
list(APPEND DISCOVERED_RESOURCES ${_ITEM})
endif ()
endforeach()
endmacro(_RECURSIVELY_SET_PACKAGE_LOCATION _PATH)
macro(ADD_RESOURCES_TO_OS_X_BUNDLE _RSRC_FOLDER)
# GLOB the resource directory
file(GLOB _ROOT_ITEMS "${_RSRC_FOLDER}/*")
# recursively enumerate from the root items
_recursively_set_package_location("" ${_ROOT_ITEMS})
endmacro(ADD_RESOURCES_TO_OS_X_BUNDLE _RSRC_FOLDER)

View file

@ -504,7 +504,7 @@ void DomainServer::populateStaticScriptedAssignmentsFromSettings() {
Assignment::AgentType,
scriptPool);
scriptAssignment->setPayload(scriptURL.toUtf8());
// add it to static hash so we know we have to keep giving it back out
addStaticAssignmentToAssignmentHash(scriptAssignment);
}
@ -675,6 +675,10 @@ void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSock
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
nodeData->setWalletUUID(pendingAssigneeData->getWalletUUID());
// always allow assignment clients to create and destroy entities
newNode->setCanAdjustLocks(true);
newNode->setCanRez(true);
// now that we've pulled the wallet UUID and added the node to our list, delete the pending assignee data
delete pendingAssigneeData;
}
@ -2119,10 +2123,10 @@ SharedAssignmentPointer DomainServer::deployableAssignmentForRequest(const Assig
Assignment* assignment = sharedAssignment->data();
bool requestIsAllTypes = requestAssignment.getType() == Assignment::AllTypes;
bool assignmentTypesMatch = assignment->getType() == requestAssignment.getType();
bool nietherHasPool = assignment->getPool().isEmpty() && requestAssignment.getPool().isEmpty();
bool neitherHasPool = assignment->getPool().isEmpty() && requestAssignment.getPool().isEmpty();
bool assignmentPoolsMatch = assignment->getPool() == requestAssignment.getPool();
if ((requestIsAllTypes || assignmentTypesMatch) && (nietherHasPool || assignmentPoolsMatch)) {
if ((requestIsAllTypes || assignmentTypesMatch) && (neitherHasPool || assignmentPoolsMatch)) {
// remove the assignment from the queue
SharedAssignmentPointer deployableAssignment = _unfulfilledAssignments.takeAt(sharedAssignment

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@ -88,18 +88,15 @@ if (APPLE)
# set where in the bundle to put the resources file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# grab the directories in resources and put them in the right spot in Resources
file(GLOB RESOURCE_SUBDIRS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${CMAKE_CURRENT_SOURCE_DIR}/resources/*")
foreach(DIR ${RESOURCE_SUBDIRS})
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/resources/${DIR}")
FILE(GLOB DIR_CONTENTS "resources/${DIR}/*")
SET_SOURCE_FILES_PROPERTIES(${DIR_CONTENTS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${DIR}")
set(DISCOVERED_RESOURCES "")
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${DIR_CONTENTS}")
endif()
endforeach()
# use the add_resources_to_os_x_bundle macro to recurse into resources
add_resources_to_os_x_bundle("${CMAKE_CURRENT_SOURCE_DIR}/resources")
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
# append the discovered resources to our list of interface sources
list(APPEND INTERFACE_SRCS ${DISCOVERED_RESOURCES})
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
endif()
# create the executable, make it a bundle on OS X

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@ -119,9 +119,9 @@ static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
#ifdef Q_OS_WIN
static const UINT UWM_IDENTIFY_INSTANCES =
RegisterWindowMessage("UWM_IDENTIFY_INSTANCES_{8AB82783-B74A-4258-955B-8188C22AA0D6}");
RegisterWindowMessage("UWM_IDENTIFY_INSTANCES_{8AB82783-B74A-4258-955B-8188C22AA0D6}_" + qgetenv("USERNAME"));
static const UINT UWM_SHOW_APPLICATION =
RegisterWindowMessage("UWM_SHOW_APPLICATION_{71123FD6-3DA8-4DC1-9C27-8A12A6250CBA}");
RegisterWindowMessage("UWM_SHOW_APPLICATION_{71123FD6-3DA8-4DC1-9C27-8A12A6250CBA}_" + qgetenv("USERNAME"));
#endif
class Application;

View file

@ -73,20 +73,20 @@ void Head::reset() {
}
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
// Update audio trailing average for rendering facial animations
const float AUDIO_AVERAGING_SECS = 0.05f;
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
_averageLoudness = glm::mix(_averageLoudness, _audioLoudness, glm::min(deltaTime / AUDIO_AVERAGING_SECS, 1.0f));
if (_longTermAverageLoudness == -1.0) {
_longTermAverageLoudness = _averageLoudness;
} else {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
if (isMine) {
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
// Update audio trailing average for rendering facial animations
const float AUDIO_AVERAGING_SECS = 0.05f;
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
_averageLoudness = glm::mix(_averageLoudness, _audioLoudness, glm::min(deltaTime / AUDIO_AVERAGING_SECS, 1.0f));
if (_longTermAverageLoudness == -1.0) {
_longTermAverageLoudness = _averageLoudness;
} else {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();

View file

@ -136,9 +136,6 @@ struct Packet {
const float STARTING_DDE_MESSAGE_TIME = 0.033f;
const int FPS_TIMER_DELAY = 2000; // ms
const int FPS_TIMER_DURATION = 2000; // ms
DdeFaceTracker::DdeFaceTracker() :
DdeFaceTracker(QHostAddress::Any, DDE_SERVER_PORT, DDE_CONTROL_PORT)
{
@ -147,6 +144,7 @@ DdeFaceTracker::DdeFaceTracker() :
DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, quint16 controlPort) :
_ddeProcess(NULL),
_ddeStopping(false),
_host(host),
_serverPort(serverPort),
_controlPort(controlPort),
@ -171,9 +169,7 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, qui
_lastLeftEyeBlink(0.0f),
_filteredLeftEyeBlink(0.0f),
_lastRightEyeBlink(0.0f),
_filteredRightEyeBlink(0.0f),
_isCalculatingFPS(false),
_frameCount(0)
_filteredRightEyeBlink(0.0f)
{
_coefficients.resize(NUM_FACESHIFT_BLENDSHAPES);
@ -201,46 +197,50 @@ void DdeFaceTracker::setEnabled(bool enabled) {
if (enabled && !_ddeProcess) {
// Terminate any existing DDE process, perhaps left running after an Interface crash
_udpSocket.writeDatagram(DDE_EXIT_COMMAND, DDE_SERVER_ADDR, _controlPort);
_ddeStopping = false;
qDebug() << "[Info] DDE Face Tracker Starting";
qCDebug(interfaceapp) << "DDE Face Tracker: Starting";
_ddeProcess = new QProcess(qApp);
connect(_ddeProcess, SIGNAL(finished(int, QProcess::ExitStatus)), SLOT(processFinished(int, QProcess::ExitStatus)));
_ddeProcess->start(QCoreApplication::applicationDirPath() + DDE_PROGRAM_PATH, DDE_ARGUMENTS);
}
if (!enabled && _ddeProcess) {
_ddeStopping = true;
_udpSocket.writeDatagram(DDE_EXIT_COMMAND, DDE_SERVER_ADDR, _controlPort);
delete _ddeProcess;
_ddeProcess = NULL;
qDebug() << "[Info] DDE Face Tracker Stopped";
qCDebug(interfaceapp) << "DDE Face Tracker: Stopping";
}
#endif
}
void DdeFaceTracker::processFinished(int exitCode, QProcess::ExitStatus exitStatus) {
if (_ddeProcess) {
// DDE crashed or was manually terminated
qDebug() << "[Info] DDE Face Tracker Stopped Unexpectedly";
if (_ddeStopping) {
qCDebug(interfaceapp) << "DDE Face Tracker: Stopped";
} else {
qCWarning(interfaceapp) << "DDE Face Tracker: Stopped unexpectedly";
Menu::getInstance()->setIsOptionChecked(MenuOption::NoFaceTracking, true);
}
_udpSocket.close();
delete _ddeProcess;
_ddeProcess = NULL;
Menu::getInstance()->setIsOptionChecked(MenuOption::NoFaceTracking, true);
}
}
void DdeFaceTracker::reset() {
_reset = true;
if (_udpSocket.state() == QAbstractSocket::BoundState) {
_reset = true;
qDebug() << "[Info] Reset DDE Tracking";
const char* DDE_RESET_COMMAND = "reset";
_udpSocket.writeDatagram(DDE_RESET_COMMAND, DDE_SERVER_ADDR, _controlPort);
qCDebug(interfaceapp) << "DDE Face Tracker: Reset";
// Log camera FPS after a reset
if (!_isCalculatingFPS) {
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
_isCalculatingFPS = true;
const char* DDE_RESET_COMMAND = "reset";
_udpSocket.writeDatagram(DDE_RESET_COMMAND, DDE_SERVER_ADDR, _controlPort);
FaceTracker::reset();
_reset = true;
}
_reset = true;
}
bool DdeFaceTracker::isActive() const {
@ -250,7 +250,7 @@ bool DdeFaceTracker::isActive() const {
//private slots and methods
void DdeFaceTracker::socketErrorOccurred(QAbstractSocket::SocketError socketError) {
qCDebug(interfaceapp) << "[Error] DDE Face Tracker Socket Error: " << _udpSocket.errorString();
qCWarning(interfaceapp) << "DDE Face Tracker: Socket error: " << _udpSocket.errorString();
}
void DdeFaceTracker::socketStateChanged(QAbstractSocket::SocketState socketState) {
@ -278,7 +278,7 @@ void DdeFaceTracker::socketStateChanged(QAbstractSocket::SocketState socketState
state = "Unconnected";
break;
}
qCDebug(interfaceapp) << "[Info] DDE Face Tracker Socket: " << state;
qCDebug(interfaceapp) << "DDE Face Tracker: Socket: " << state;
}
void DdeFaceTracker::readPendingDatagrams() {
@ -419,23 +419,10 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
}
_lastMessageReceived = usecsNow;
// Count frames if timing
if (_isCalculatingFPS) {
_frameCount++;
}
FaceTracker::countFrame();
} else {
qCDebug(interfaceapp) << "[Error] DDE Face Tracker Decode Error";
qCWarning(interfaceapp) << "DDE Face Tracker: Decode error";
}
_lastReceiveTimestamp = usecTimestampNow();
}
void DdeFaceTracker::startFPSTimer() {
_frameCount = 0;
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
}
void DdeFaceTracker::finishFPSTimer() {
qDebug() << "[Info] DDE FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
_isCalculatingFPS = false;
}

View file

@ -59,15 +59,13 @@ private slots:
void readPendingDatagrams();
void socketStateChanged(QAbstractSocket::SocketState socketState);
void startFPSTimer();
void finishFPSTimer();
private:
DdeFaceTracker();
DdeFaceTracker(const QHostAddress& host, quint16 serverPort, quint16 controlPort);
~DdeFaceTracker();
virtual ~DdeFaceTracker();
QProcess* _ddeProcess;
bool _ddeStopping;
QHostAddress _host;
quint16 _serverPort;
@ -111,9 +109,6 @@ private:
float _filteredLeftEyeBlink;
float _lastRightEyeBlink;
float _filteredRightEyeBlink;
bool _isCalculatingFPS;
int _frameCount;
};
#endif // hifi_DdeFaceTracker_h

View file

@ -9,9 +9,21 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QTimer>
#include <GLMHelpers.h>
#include "FaceTracker.h"
#include "InterfaceLogging.h"
const int FPS_TIMER_DELAY = 2000; // ms
const int FPS_TIMER_DURATION = 2000; // ms
FaceTracker::FaceTracker() :
_isCalculatingFPS(false),
_frameCount(0)
{
}
inline float FaceTracker::getBlendshapeCoefficient(int index) const {
return isValidBlendshapeIndex(index) ? glm::mix(0.0f, _blendshapeCoefficients[index], getFadeCoefficient())
@ -65,4 +77,27 @@ void FaceTracker::update(float deltaTime) {
_relaxationStatus = glm::clamp(_relaxationStatus - deltaTime / RELAXATION_TIME, 0.0f, 1.0f);
_fadeCoefficient = std::exp(-(1.0f - _relaxationStatus) * INVERSE_AT_EPSILON);
}
}
}
void FaceTracker::reset() {
if (isActive() && !_isCalculatingFPS) {
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
_isCalculatingFPS = true;
}
}
void FaceTracker::startFPSTimer() {
_frameCount = 0;
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
}
void FaceTracker::countFrame() {
if (_isCalculatingFPS) {
_frameCount++;
}
}
void FaceTracker::finishFPSTimer() {
qCDebug(interfaceapp) << "Face tracker FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
_isCalculatingFPS = false;
}

View file

@ -28,7 +28,7 @@ public:
virtual void init() {}
virtual void update(float deltaTime);
virtual void reset() {}
virtual void reset();
float getFadeCoefficient() const;
@ -44,6 +44,9 @@ public:
float getBlendshapeCoefficient(int index) const;
protected:
FaceTracker();
virtual ~FaceTracker() {};
glm::vec3 _headTranslation = glm::vec3(0.0f);
glm::quat _headRotation = glm::quat();
float _estimatedEyePitch = 0.0f;
@ -52,6 +55,16 @@ protected:
float _relaxationStatus = 0.0f; // Between 0.0f and 1.0f
float _fadeCoefficient = 0.0f; // Between 0.0f and 1.0f
void countFrame();
private slots:
void startFPSTimer();
void finishFPSTimer();
private:
bool _isCalculatingFPS;
int _frameCount;
};
#endif // hifi_FaceTracker_h

View file

@ -30,20 +30,16 @@ const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
const quint16 FACESHIFT_PORT = 33433;
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
const int FPS_TIMER_DELAY = 2000; // ms
const int FPS_TIMER_DURATION = 2000; // ms
Faceshift::Faceshift() :
_eyeDeflection("faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION),
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME),
_isCalculatingFPS(false),
_frameCount(0)
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME)
{
#ifdef HAVE_FACESHIFT
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
connect(&_tcpSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), SIGNAL(connectionStateChanged()));
connect(&_tcpSocket, SIGNAL(disconnected()), SLOT(noteDisconnected()));
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
@ -83,15 +79,13 @@ void Faceshift::update(float deltaTime) {
void Faceshift::reset() {
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
qCDebug(interfaceapp, "Faceshift: Reset");
FaceTracker::reset();
string message;
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
send(message);
// Log camera FPS after a reset
if (!_isCalculatingFPS) {
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
_isCalculatingFPS = true;
}
}
_longTermAverageInitialized = false;
}
@ -138,6 +132,7 @@ void Faceshift::setTCPEnabled(bool enabled) {
if ((_tcpEnabled = enabled)) {
connectSocket();
} else {
qCDebug(interfaceapp, "Faceshift: Disconnecting...");
_tcpSocket.disconnectFromHost();
}
#endif
@ -156,7 +151,7 @@ void Faceshift::connectSocket() {
void Faceshift::noteConnected() {
#ifdef HAVE_FACESHIFT
qCDebug(interfaceapp, "Faceshift: Connected.");
qCDebug(interfaceapp, "Faceshift: Connected");
// request the list of blendshape names
string message;
fsBinaryStream::encode_message(message, fsMsgSendBlendshapeNames());
@ -164,10 +159,16 @@ void Faceshift::noteConnected() {
#endif
}
void Faceshift::noteDisconnected() {
#ifdef HAVE_FACESHIFT
qCDebug(interfaceapp, "Faceshift: Disconnected");
#endif
}
void Faceshift::noteError(QAbstractSocket::SocketError error) {
if (!_tcpRetryCount) {
// Only spam log with fail to connect the first time, so that we can keep waiting for server
qCDebug(interfaceapp) << "Faceshift: " << _tcpSocket.errorString();
qCWarning(interfaceapp) << "Faceshift: " << _tcpSocket.errorString();
}
// retry connection after a 2 second delay
if (_tcpEnabled) {
@ -294,10 +295,8 @@ void Faceshift::receive(const QByteArray& buffer) {
}
}
#endif
// Count frames if timing
if (_isCalculatingFPS) {
_frameCount++;
}
FaceTracker::countFrame();
}
void Faceshift::setEyeDeflection(float faceshiftEyeDeflection) {
@ -308,12 +307,3 @@ void Faceshift::setHostname(const QString& hostname) {
_hostname.set(hostname);
}
void Faceshift::startFPSTimer() {
_frameCount = 0;
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
}
void Faceshift::finishFPSTimer() {
qCDebug(interfaceapp) << "Faceshift: FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
_isCalculatingFPS = false;
}

View file

@ -95,8 +95,7 @@ private slots:
void noteError(QAbstractSocket::SocketError error);
void readPendingDatagrams();
void readFromSocket();
void startFPSTimer();
void finishFPSTimer();
void noteDisconnected();
private:
Faceshift();
@ -154,9 +153,6 @@ private:
int _mouthSmileRightIndex = 29;
int _jawOpenIndex = 21;
bool _isCalculatingFPS;
int _frameCount;
};
#endif // hifi_Faceshift_h

View file

@ -42,7 +42,7 @@ static BOOL CALLBACK enumWindowsCallback(HWND hWnd, LPARAM lParam) {
int main(int argc, const char* argv[]) {
#ifdef Q_OS_WIN
// Run only one instance of Interface at a time.
HANDLE mutex = CreateMutex(NULL, FALSE, "High Fidelity Interface");
HANDLE mutex = CreateMutex(NULL, FALSE, "High Fidelity Interface - " + qgetenv("USERNAME"));
DWORD result = GetLastError();
if (result == ERROR_ALREADY_EXISTS || result == ERROR_ACCESS_DENIED) {
// Interface is already running.

View file

@ -18,39 +18,77 @@ EntityItem* RenderableZoneEntityItem::factory(const EntityItemID& entityID, cons
return new RenderableZoneEntityItem(entityID, properties);
}
bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
template<typename Lambda>
void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
QString oldShapeURL = getCompoundShapeURL();
bool somethingChanged = ZoneEntityItem::setProperties(properties);
if (somethingChanged && oldShapeURL != getCompoundShapeURL()) {
_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
glm::quat oldRotation = getRotation();
setNewProperties();
if (oldShapeURL != getCompoundShapeURL()) {
if (!_model) {
_model = getModel();
_needsInitialSimulation = true;
}
_model->setURL(getCompoundShapeURL(), QUrl(), true, true);
}
if (oldPosition != getPosition() ||
oldRotation != getRotation() ||
oldDimensions != getDimensions()) {
_needsInitialSimulation = true;
}
}
bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
changeProperties([&]() {
somethingChanged = this->ZoneEntityItem::setProperties(properties);
});
return somethingChanged;
}
int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
QString oldShapeURL = getCompoundShapeURL();
int bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
args, propertyFlags, overwriteLocalData);
if (oldShapeURL != getCompoundShapeURL()) {
_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
}
int bytesRead = 0;
changeProperties([&]() {
bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
args, propertyFlags, overwriteLocalData);
});
return bytesRead;
}
Model* RenderableZoneEntityItem::getModel() {
Model* model = new Model();
model->init();
return model;
}
void RenderableZoneEntityItem::initialSimulation() {
_model->setScaleToFit(true, getDimensions());
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
_model->setRotation(getRotation());
_model->setTranslation(getPosition());
_model->simulate(0.0f);
_needsInitialSimulation = false;
}
bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
if (getShapeType() != SHAPE_TYPE_COMPOUND) {
return EntityItem::contains(point);
}
if (!_compoundShapeModel && hasCompoundShapeURL()) {
const_cast<RenderableZoneEntityItem*>(this)->_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
// Since we have a delayload, we need to update the geometry if it has been downloaded
_model->setURL(getCompoundShapeURL(), QUrl(), true);
}
if (EntityItem::contains(point) && _compoundShapeModel && _compoundShapeModel->isLoaded()) {
const FBXGeometry& geometry = _compoundShapeModel->getFBXGeometry();
glm::vec3 meshDimensions = geometry.getUnscaledMeshExtents().maximum - geometry.getUnscaledMeshExtents().minimum;
return geometry.convexHullContains(worldToEntity(point) * meshDimensions);
if (_model && _model->isActive() && EntityItem::contains(point)) {
if (_needsInitialSimulation) {
const_cast<RenderableZoneEntityItem*>(this)->initialSimulation();
}
return _model->convexHullContains(point);
}
return false;

View file

@ -12,6 +12,7 @@
#ifndef hifi_RenderableZoneEntityItem_h
#define hifi_RenderableZoneEntityItem_h
#include <Model.h>
#include <ZoneEntityItem.h>
class NetworkGeometry;
@ -21,7 +22,9 @@ public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
ZoneEntityItem(entityItemID, properties)
ZoneEntityItem(entityItemID, properties),
_model(NULL),
_needsInitialSimulation(true)
{ }
virtual bool setProperties(const EntityItemProperties& properties);
@ -32,8 +35,14 @@ public:
virtual bool contains(const glm::vec3& point) const;
private:
Model* getModel();
void initialSimulation();
QSharedPointer<NetworkGeometry> _compoundShapeModel;
template<typename Lambda>
void changeProperties(Lambda functor);
Model* _model;
bool _needsInitialSimulation;
};
#endif // hifi_RenderableZoneEntityItem_h

View file

@ -58,6 +58,9 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
// handle ICE signal from DS so connection is attempted immediately
connect(&_domainHandler, &DomainHandler::requestICEConnectionAttempt, this, &NodeList::handleICEConnectionToDomainServer);
// clear out NodeList when login is finished
connect(&AccountManager::getInstance(), &AccountManager::loginComplete , this, &NodeList::reset);
// clear our NodeList when logout is requested
connect(&AccountManager::getInstance(), &AccountManager::logoutComplete , this, &NodeList::reset);

View file

@ -285,6 +285,7 @@ void OctreePersistThread::restoreFromMostRecentBackup() {
qCDebug(octree) << "DONE restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
} else {
qCDebug(octree) << "ERROR while restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
perror("ERROR while restoring backup file");
}
} else {
qCDebug(octree) << "NO BEST backup file found.";
@ -366,6 +367,7 @@ void OctreePersistThread::rollOldBackupVersions(const BackupRule& rule) {
qCDebug(octree) << "DONE rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
} else {
qCDebug(octree) << "ERROR in rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
perror("ERROR in rolling backup file");
}
}
}
@ -425,6 +427,7 @@ void OctreePersistThread::backup() {
rule.lastBackup = now; // only record successful backup in this case.
} else {
qCDebug(octree) << "ERROR in backing up persist file...";
perror("ERROR in backing up persist file");
}
} else {
qCDebug(octree) << "persist file " << _filename << " does not exist. " <<

View file

@ -324,7 +324,7 @@ public:
const FBXGeometry& getFBXGeometry() const { return _geometry; }
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
//
QVector<int> getJointMappings(const AnimationPointer& animation);
virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);

View file

@ -573,6 +573,61 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
return intersectedSomething;
}
bool Model::convexHullContains(glm::vec3 point) {
// if we aren't active, we can't compute that yet...
if (!isActive()) {
return false;
}
// extents is the entity relative, scaled, centered extents of the entity
glm::vec3 position = _translation;
glm::mat4 rotation = glm::mat4_cast(_rotation);
glm::mat4 translation = glm::translate(position);
glm::mat4 modelToWorldMatrix = translation * rotation;
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
glm::vec3 dimensions = modelExtents.maximum - modelExtents.minimum;
glm::vec3 corner = -(dimensions * _registrationPoint);
AABox modelFrameBox(corner, dimensions);
glm::vec3 modelFramePoint = glm::vec3(worldToModelMatrix * glm::vec4(point, 1.0f));
// we can use the AABox's contains() by mapping our point into the model frame
// and testing there.
if (modelFrameBox.contains(modelFramePoint)){
if (!_calculatedMeshTrianglesValid) {
recalculateMeshBoxes(true);
}
// If we are inside the models box, then consider the submeshes...
int subMeshIndex = 0;
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
if (subMeshBox.contains(point)) {
bool insideMesh = true;
// To be inside the sub mesh, we need to be behind every triangles' planes
const QVector<Triangle>& meshTriangles = _calculatedMeshTriangles[subMeshIndex];
foreach (const Triangle& triangle, meshTriangles) {
if (!isPointBehindTrianglesPlane(point, triangle.v0, triangle.v1, triangle.v2)) {
// it's not behind at least one so we bail
insideMesh = false;
break;
}
}
if (insideMesh) {
// It's inside this mesh, return true.
return true;
}
}
subMeshIndex++;
}
}
// It wasn't in any mesh, return false.
return false;
}
// TODO: we seem to call this too often when things haven't actually changed... look into optimizing this
void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
@ -1047,7 +1102,7 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bool delayLoad) {
// don't recreate the geometry if it's the same URL
if (_url == url) {
if (_url == url && _geometry && _geometry->getURL() == url) {
return;
}
_url = url;

View file

@ -213,6 +213,7 @@ public:
bool findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, QString& extraInfo, bool pickAgainstTriangles = false);
bool convexHullContains(glm::vec3 point);
protected:
QSharedPointer<NetworkGeometry> _geometry;

View file

@ -13,8 +13,12 @@
#include "ScriptAudioInjector.h"
QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {
// The AudioScriptingInterface::playSound method can return null, so we need to account for that.
if (!in) {
return QScriptValue(QScriptValue::NullValue);
}
// when the script goes down we want to cleanup the injector
QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately,
Qt::DirectConnection);