Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds

This commit is contained in:
Howard Stearns 2015-10-31 14:33:17 -07:00
commit fb26e85faf
3 changed files with 34 additions and 9 deletions

View file

@ -154,7 +154,7 @@ function entityIsGrabbedByOther(entityID) {
}
function MyController(hand, triggerAction) {
function MyController(hand) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
this.getHandPosition = MyAvatar.getRightPalmPosition;
@ -166,7 +166,6 @@ function MyController(hand, triggerAction) {
var SPATIAL_CONTROLLERS_PER_PALM = 2;
var TIP_CONTROLLER_OFFSET = 1;
this.triggerAction = triggerAction;
this.palm = SPATIAL_CONTROLLERS_PER_PALM * hand;
this.tip = SPATIAL_CONTROLLERS_PER_PALM * hand + TIP_CONTROLLER_OFFSET;
@ -282,7 +281,6 @@ function MyController(hand, triggerAction) {
// smooth out trigger value
this.triggerValue = (this.triggerValue * TRIGGER_SMOOTH_RATIO) +
(triggerValue * (1.0 - TRIGGER_SMOOTH_RATIO));
};
this.triggerSmoothedSqueezed = function() {
@ -441,7 +439,7 @@ function MyController(hand, triggerAction) {
var handRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(controllerHandInput).rotation);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["position", "rotation",
"gravity", "ignoreForCollisions",
"collisionsWillMove"]);
var now = Date.now();
// add the action and initialize some variables
@ -906,8 +904,8 @@ function MyController(hand, triggerAction) {
};
}
var rightController = new MyController(RIGHT_HAND, Controller.Standard.RT);
var leftController = new MyController(LEFT_HAND, Controller.Standard.LT);
var rightController = new MyController(RIGHT_HAND);
var leftController = new MyController(LEFT_HAND);
var MAPPING_NAME = "com.highfidelity.handControllerGrab";

View file

@ -58,15 +58,15 @@ namespace controller {
// Left Analog stick
LX = 0,
LY,
LZ,
// Right Analog stick
RX,
RY,
RZ,
// Triggers
LT,
RT,
NUM_STANDARD_AXES
NUM_STANDARD_AXES,
LZ = LT,
RZ = RT
};
// No correlation to SDL

View file

@ -18,6 +18,33 @@
#include "SDL2Manager.h"
#ifdef HAVE_SDL2
static_assert(
controller::A == SDL_CONTROLLER_BUTTON_A &&
controller::B == SDL_CONTROLLER_BUTTON_B &&
controller::X == SDL_CONTROLLER_BUTTON_X &&
controller::Y == SDL_CONTROLLER_BUTTON_Y &&
controller::BACK == SDL_CONTROLLER_BUTTON_BACK &&
controller::GUIDE == SDL_CONTROLLER_BUTTON_GUIDE &&
controller::START == SDL_CONTROLLER_BUTTON_START &&
controller::LS == SDL_CONTROLLER_BUTTON_LEFTSTICK &&
controller::RS == SDL_CONTROLLER_BUTTON_RIGHTSTICK &&
controller::LB == SDL_CONTROLLER_BUTTON_LEFTSHOULDER &&
controller::RB == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER &&
controller::DU == SDL_CONTROLLER_BUTTON_DPAD_UP &&
controller::DD == SDL_CONTROLLER_BUTTON_DPAD_DOWN &&
controller::DL == SDL_CONTROLLER_BUTTON_DPAD_LEFT &&
controller::DR == SDL_CONTROLLER_BUTTON_DPAD_RIGHT &&
controller::LX == SDL_CONTROLLER_AXIS_LEFTX &&
controller::LY == SDL_CONTROLLER_AXIS_LEFTY &&
controller::RX == SDL_CONTROLLER_AXIS_RIGHTX &&
controller::RY == SDL_CONTROLLER_AXIS_RIGHTY &&
controller::LT == SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
controller::RT == SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
"SDL2 equvalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h");
#endif
const QString SDL2Manager::NAME = "SDL2";
#ifdef HAVE_SDL2