From faf8c353588b0e6fe238f34c8633fcf762414a35 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 8 Apr 2014 15:01:56 -0700 Subject: [PATCH] Head height's kind of screwy; let's use the eye position. --- interface/src/Application.cpp | 9 +++++---- interface/src/avatar/Avatar.cpp | 10 +++++----- interface/src/avatar/Avatar.h | 3 +-- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0b702c98a0..87cdaf8038 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -524,16 +524,17 @@ void Application::paintGL() { } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _myCamera.setTightness(0.0f); - float headHeight = _myAvatar->getHead()->calculateAverageEyePosition().y - _myAvatar->getPosition().y; + glm::vec3 eyePosition = _myAvatar->getHead()->calculateAverageEyePosition(); + float headHeight = eyePosition.y - _myAvatar->getPosition().y; _myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _myAvatar->getScale()); _myCamera.setTargetPosition(_myAvatar->getPosition() + glm::vec3(0, headHeight, 0)); _myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f))); // if the head would intersect the near clip plane, we must push the camera out glm::vec3 relativePosition = glm::inverse(_myCamera.getTargetRotation()) * - (_myAvatar->getHead()->getPosition() - _myCamera.getTargetPosition()); - const float HEAD_EXPANSION = 1.1f; - float pushback = relativePosition.z + _myCamera.getNearClip() + _myAvatar->getHeadHeight() * HEAD_EXPANSION; + (eyePosition - _myCamera.getTargetPosition()); + const float PUSHBACK_RADIUS = 0.01f; + float pushback = relativePosition.z + _myCamera.getNearClip() + _myAvatar->getScale() * PUSHBACK_RADIUS; if (pushback > 0.0f) { _myCamera.setTargetPosition(_myCamera.getTargetPosition() + _myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback)); diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 86378c6cdf..05f74755df 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -524,11 +524,6 @@ void Avatar::updateShapePositions() { headModel.updateShapePositions(); } -float Avatar::getHeadHeight() const { - Extents extents = getHead()->getFaceModel().getBindExtents(); - return extents.maximum.y - extents.minimum.y; -} - bool Avatar::findCollisions(const QVector& shapes, CollisionList& collisions) { // TODO: Andrew to fix: also collide against _skeleton //bool collided = _skeletonModel.findCollisions(shapes, collisions); @@ -755,6 +750,11 @@ float Avatar::getSkeletonHeight() const { return extents.maximum.y - extents.minimum.y; } +float Avatar::getHeadHeight() const { + Extents extents = getHead()->getFaceModel().getBindExtents(); + return extents.maximum.y - extents.minimum.y; +} + bool Avatar::collisionWouldMoveAvatar(CollisionInfo& collision) const { if (!collision._data || collision._type != MODEL_COLLISION) { return false; diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index fca7173add..f57982b514 100755 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -151,8 +151,6 @@ public: virtual float getBoundingRadius() const; void updateShapePositions(); - float getHeadHeight() const; - public slots: void updateCollisionFlags(); @@ -181,6 +179,7 @@ protected: void setScale(float scale); float getSkeletonHeight() const; + float getHeadHeight() const; float getPelvisFloatingHeight() const; float getPelvisToHeadLength() const;