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Merge pull request #6569 from Atlante45/graphics
Alpha/Roughness G-Buffer debugging
This commit is contained in:
commit
fae1bd98c8
9 changed files with 146 additions and 38 deletions
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@ -11,7 +11,11 @@
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Script.include("cookies.js");
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var MENU = "Developer>Render>Debug Deferred Buffer";
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var ACTIONS = ["Off", "Diffuse", "Normal", "Specular", "Depth", "Lighting"];
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var ACTIONS = ["Off", "Diffuse", "Alpha", "Specular", "Roughness", "Normal", "Depth", "Lighting", "Custom"];
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Number.prototype.clamp = function(min, max) {
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return Math.min(Math.max(this, min), max);
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};
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var panel = new Panel(10, 100);
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@ -64,10 +68,23 @@ var overlaysCounter = new CounterWidget(panel, "Overlays",
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function () { return Scene.getEngineMaxDrawnOverlay3DItems(); }
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);
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var resizing = false;
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Scene.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
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function setEngineDeferredDebugSize(eventX) {
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var scaledX = (2.0 * (eventX / Window.innerWidth) - 1.0).clamp(-1.0, 1.0);
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Scene.setEngineDeferredDebugSize({ x: scaledX, y: -1.0, z: 1.0, w: 1.0 });
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}
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function shouldStartResizing(eventX) {
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var x = Math.abs(eventX - Window.innerWidth * (1.0 + Scene.getEngineDeferredDebugSize().x) / 2.0);
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var mode = Scene.getEngineDeferredDebugMode();
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return mode !== -1 && x < 20;
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}
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function menuItemEvent(menuItem) {
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var index = ACTIONS.indexOf(menuItem);
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if (index >= 0) {
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Scene.setEngineDisplayDebugDeferredBuffer(index);
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Scene.setEngineDeferredDebugMode(index - 1);
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print(menuItem);
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}
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}
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@ -101,9 +118,33 @@ function updateCounters() {
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}
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Script.setInterval(updateCounters, tickTackPeriod);
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Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) { return panel.mouseMoveEvent(event); });
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Controller.mousePressEvent.connect( function panelMousePressEvent(event) { return panel.mousePressEvent(event); });
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Controller.mouseReleaseEvent.connect(function(event) { return panel.mouseReleaseEvent(event); });
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function mouseMoveEvent(event) {
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if (resizing) {
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setEngineDeferredDebugSize(event.x);
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} else {
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panel.mouseMoveEvent(event);
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}
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}
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function mousePressEvent(event) {
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if (shouldStartResizing(event.x)) {
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resizing = true;
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} else {
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panel.mousePressEvent(event);
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}
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}
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function mouseReleaseEvent(event) {
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if (resizing) {
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resizing = false;
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} else {
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panel.mouseReleaseEvent(event);
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}
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}
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Menu.menuItemEvent.connect(menuItemEvent);
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Menu.addActionGroup(MENU, ACTIONS, ACTIONS[0]);
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@ -111,5 +152,13 @@ Menu.addActionGroup(MENU, ACTIONS, ACTIONS[0]);
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function scriptEnding() {
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panel.destroy();
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Menu.removeActionGroup(MENU);
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Scene.setEngineDeferredDebugMode(-1);
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Scene.setEngineDeferredDebugSize({ x: 0.0, y: -1.0, z: 1.0, w: 1.0 }); // Reset to default size
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}
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Script.scriptEnding.connect(scriptEnding);
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// Collapse items
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panel.mousePressEvent({ x: panel.x, y: panel.items["Overlays"].y});
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panel.mousePressEvent({ x: panel.x, y: panel.items["Transparents"].y});
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panel.mousePressEvent({ x: panel.x, y: panel.items["Opaques"].y});
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@ -3622,7 +3622,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
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renderContext._maxDrawnOverlay3DItems = sceneInterface->getEngineMaxDrawnOverlay3DItems();
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renderContext._drawDebugDeferredBuffer = sceneInterface->doEngineDisplayDebugDeferredBuffer();
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renderContext._deferredDebugMode = sceneInterface->getEngineDeferredDebugMode();
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renderContext._deferredDebugSize = sceneInterface->getEngineDeferredDebugSize();
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renderContext._drawItemStatus = sceneInterface->doEngineDisplayItemStatus();
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) {
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@ -11,6 +11,8 @@
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#include "DebugDeferredBuffer.h"
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#include <QString>
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <render/Scene.h>
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@ -24,8 +26,16 @@
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using namespace render;
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static const std::string PLACEHOLDER { "DEBUG_PLACEHOLDER" };
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static const std::array<std::string, DebugDeferredBuffer::NUM_SLOTS> SLOT_NAMES {{
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enum Slots {
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Diffuse = 0,
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Normal,
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Specular,
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Depth,
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Lighting,
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NUM_SLOTS
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};
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static const std::array<std::string, Slots::NUM_SLOTS> SLOT_NAMES {{
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"diffuseMap",
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"normalMap",
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"specularMap",
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@ -33,14 +43,52 @@ static const std::array<std::string, DebugDeferredBuffer::NUM_SLOTS> SLOT_NAMES
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"lightingMap"
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}};
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std::string getCode(int slot) {
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return std::string("return texture(").append(SLOT_NAMES[slot]).append(", uv);");
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static const std::string COMPUTE_PLACEHOLDER { "/*COMPUTE_PLACEHOLDER*/" }; // required
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static const std::string FUNCTIONS_PLACEHOLDER { "/*FUNCTIONS_PLACEHOLDER*/" }; // optional
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std::string DebugDeferredBuffer::getCode(Modes mode) {
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switch (mode) {
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case DiffuseMode: {
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QString code = "return vec4(texture(%1, uv).xyz, 1.0);";
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return code.arg(SLOT_NAMES[Diffuse].c_str()).toStdString();
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}
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case AlphaMode: {
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QString code = "return vec4(vec3(texture(%1, uv).a), 1.0);";
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return code.arg(SLOT_NAMES[Diffuse].c_str()).toStdString();
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}
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case SpecularMode: {
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QString code = "return vec4(texture(%1, uv).xyz, 1.0);";
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return code.arg(SLOT_NAMES[Specular].c_str()).toStdString();
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}
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case RoughnessMode: {
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QString code = "return vec4(vec3(texture(%1, uv).a), 1.0);";
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return code.arg(SLOT_NAMES[Specular].c_str()).toStdString();
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}
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case NormalMode: {
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QString code = "return vec4(texture(%1, uv).xyz, 1.0);";
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return code.arg(SLOT_NAMES[Normal].c_str()).toStdString();
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}
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case DepthMode: {
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QString code = "return vec4(vec3(texture(%1, uv).x), 1.0);";
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return code.arg(SLOT_NAMES[Depth].c_str()).toStdString();
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}
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case LightingMode: {
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QString code = "return vec4(texture(%1, uv).xyz, 1.0);";
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return code.arg(SLOT_NAMES[Lighting].c_str()).toStdString();
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}
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case CustomMode:
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return std::string("return vec4(1.0);");
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case NUM_MODES:
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Q_UNIMPLEMENTED();
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return std::string("return vec4(1.0);");
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}
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}
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const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(int slot) {
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if (!_pipelines[slot]) {
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const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(Modes mode) {
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if (!_pipelines[mode]) {
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std::string fragmentShader = debug_deferred_buffer_frag;
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fragmentShader.replace(fragmentShader.find(PLACEHOLDER), PLACEHOLDER.size(), getCode(slot));
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fragmentShader.replace(fragmentShader.find(COMPUTE_PLACEHOLDER), COMPUTE_PLACEHOLDER.size(),
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getCode(mode));
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auto vs = gpu::ShaderPointer(gpu::Shader::createVertex({ debug_deferred_buffer_vert }));
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auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(fragmentShader));
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@ -53,9 +101,9 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline(int slot) {
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gpu::Shader::makeProgram(*program, slotBindings);
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// Good to go add the brand new pipeline
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_pipelines[slot] = gpu::Pipeline::create(program, std::make_shared<gpu::State>());
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_pipelines[mode] = gpu::Pipeline::create(program, std::make_shared<gpu::State>());
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}
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return _pipelines[slot];
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return _pipelines[mode];
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}
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@ -76,7 +124,7 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
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batch.setViewTransform(viewMat);
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batch.setModelTransform(Transform());
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batch.setPipeline(getPipeline((DebugDeferredBufferSlot)(renderContext->_drawDebugDeferredBuffer - 1)));
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batch.setPipeline(getPipeline(Modes(renderContext->_deferredDebugMode)));
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batch.setResourceTexture(Diffuse, framebufferCache->getDeferredColorTexture());
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batch.setResourceTexture(Normal, framebufferCache->getDeferredNormalTexture());
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@ -84,9 +132,9 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren
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batch.setResourceTexture(Depth, framebufferCache->getPrimaryDepthTexture());
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batch.setResourceTexture(Lighting, framebufferCache->getLightingTexture());
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glm::vec4 color(0.0f, 0.0f, 1.0f, 1.0f);
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glm::vec2 bottomLeft(0.0f, -1.0f);
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glm::vec2 topRight(1.0f, 1.0f);
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glm::vec4 color(1.0f, 1.0f, 1.0f, 1.0f);
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glm::vec2 bottomLeft(renderContext->_deferredDebugSize.x, renderContext->_deferredDebugSize.y);
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glm::vec2 topRight(renderContext->_deferredDebugSize.z, renderContext->_deferredDebugSize.w);
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geometryBuffer->renderQuad(batch, bottomLeft, topRight, color);
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});
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}
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@ -18,22 +18,26 @@ class DebugDeferredBuffer {
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public:
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using JobModel = render::Job::Model<DebugDeferredBuffer>;
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enum DebugDeferredBufferSlot : int {
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Diffuse = 0,
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Normal,
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Specular,
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Depth,
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Lighting,
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NUM_SLOTS
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};
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void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
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private:
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const gpu::PipelinePointer& getPipeline(int slot);
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enum Modes : int {
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DiffuseMode = 0,
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AlphaMode,
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SpecularMode,
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RoughnessMode,
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NormalMode,
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DepthMode,
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LightingMode,
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CustomMode,
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NUM_MODES
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};
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std::array<gpu::PipelinePointer, NUM_SLOTS> _pipelines;
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const gpu::PipelinePointer& getPipeline(Modes mode);
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std::string getCode(Modes mode);
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std::array<gpu::PipelinePointer, NUM_MODES> _pipelines;
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};
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#endif // hifi_DebugDeferredBuffer_h
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@ -157,7 +157,7 @@ void RenderDeferredTask::run(const SceneContextPointer& sceneContext, const Rend
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}
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// Make sure we turn the deferred buffer debug on/off
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setDrawDebugDeferredBuffer(renderContext->_drawDebugDeferredBuffer);
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setDrawDebugDeferredBuffer(renderContext->_deferredDebugMode);
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// Make sure we turn the displayItemStatus on/off
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setDrawItemStatus(renderContext->_drawItemStatus);
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@ -100,7 +100,7 @@ public:
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void setDrawDebugDeferredBuffer(int draw) {
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if (_drawDebugDeferredBufferIndex >= 0) {
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_jobs[_drawDebugDeferredBufferIndex].setEnabled(draw > 0);
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_jobs[_drawDebugDeferredBufferIndex].setEnabled(draw >= 0);
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}
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}
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bool doDrawDebugDeferredBuffer() const { if (_drawDebugDeferredBufferIndex >= 0) { return _jobs[_drawDebugDeferredBufferIndex].isEnabled(); } else { return false; } }
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@ -17,8 +17,10 @@
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in vec2 uv;
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out vec4 outFragColor;
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/*FUNCTIONS_PLACEHOLDER*/
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vec4 getFragmentColor() {
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DEBUG_PLACEHOLDER
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/*COMPUTE_PLACEHOLDER*/
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}
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void main(void) {
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@ -53,7 +53,8 @@ public:
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int _numDrawnOverlay3DItems = 0;
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int _maxDrawnOverlay3DItems = -1;
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int _drawDebugDeferredBuffer = 0;
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int _deferredDebugMode = -1;
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glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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@ -107,8 +107,10 @@ public:
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Q_INVOKABLE void setEngineMaxDrawnOverlay3DItems(int count) { _maxDrawnOverlay3DItems = count; }
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Q_INVOKABLE int getEngineMaxDrawnOverlay3DItems() { return _maxDrawnOverlay3DItems; }
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Q_INVOKABLE void setEngineDisplayDebugDeferredBuffer(int display) { _drawDebugDeferredBuffer = display; }
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Q_INVOKABLE int doEngineDisplayDebugDeferredBuffer() { return _drawDebugDeferredBuffer; }
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Q_INVOKABLE void setEngineDeferredDebugMode(int mode) { _deferredDebugMode = mode; }
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Q_INVOKABLE int getEngineDeferredDebugMode() { return _deferredDebugMode; }
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Q_INVOKABLE void setEngineDeferredDebugSize(glm::vec4 size) { _deferredDebugSize = size; }
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Q_INVOKABLE glm::vec4 getEngineDeferredDebugSize() { return _deferredDebugSize; }
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Q_INVOKABLE void setEngineDisplayItemStatus(int display) { _drawItemStatus = display; }
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Q_INVOKABLE int doEngineDisplayItemStatus() { return _drawItemStatus; }
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@ -146,7 +148,8 @@ protected:
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int _maxDrawnTransparentItems = -1;
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int _maxDrawnOverlay3DItems = -1;
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int _drawDebugDeferredBuffer = 0;
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int _deferredDebugMode = -1;
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glm::vec4 _deferredDebugSize { 0.0f, -1.0f, 1.0f, 1.0f };
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int _drawItemStatus = 0;
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bool _drawHitEffect = false;
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