This commit is contained in:
philiprosedale 2013-11-08 14:34:52 -08:00
commit facf7094f0
16 changed files with 162 additions and 98 deletions

View file

@ -40,4 +40,9 @@ void VoxelScriptingInterface::queueVoxelDelete(float x, float y, float z, float
VoxelDetail deleteVoxelDetail = {x, y, z, scale, 0, 0, 0};
_voxelPacketSender.queueVoxelEditMessages(PACKET_TYPE_ERASE_VOXEL, 1, &deleteVoxelDetail);
}
}
int VoxelScriptingInterface::packetsToSendCount() const {
return _voxelPacketSender.packetsToSendCount();
}

View file

@ -49,6 +49,10 @@ public slots:
/// \param z the z-coordinate of the voxel (in VS space)
/// \param scale the scale of the voxel (in VS space)
void queueVoxelDelete(float x, float y, float z, float scale);
/// get the current number of pending, queued, but unsent packets
int packetsToSendCount() const;
private:
/// attached VoxelEditPacketSender that handles queuing and sending of packets to VS
VoxelEditPacketSender _voxelPacketSender;

View file

@ -86,59 +86,7 @@ void AvatarTouch::render(glm::vec3 cameraPosition) {
glm::vec3 p(_yourBodyPosition);
p.y = 0.0005f;
renderCircle(p, _reachableRadius, glm::vec3(0.0f, 1.0f, 0.0f), 30);
// show if we are holding hands...
if (_weAreHoldingHands) {
renderBeamBetweenHands();
/*
glPushMatrix();
glTranslatef(_yourHandPosition.x, _yourHandPosition.y, _yourHandPosition.z);
glColor4f(1.0, 0.0, 0.0, 0.7); glutSolidSphere(0.020f, 10.0f, 10.0f);
glColor4f(1.0, 0.0, 0.0, 0.7); glutSolidSphere(0.025f, 10.0f, 10.0f);
glColor4f(1.0, 0.0, 0.0, 0.7); glutSolidSphere(0.030f, 10.0f, 10.0f);
glPopMatrix();
*/
/*
glColor4f(0.9, 0.3, 0.3, 0.5);
renderSphereOutline(_myHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.3f, 20, cameraPosition);
renderSphereOutline(_myHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.2f, 20, cameraPosition);
renderSphereOutline(_myHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.1f, 20, cameraPosition);
renderSphereOutline(_yourHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.3f, 20, cameraPosition);
renderSphereOutline(_yourHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.2f, 20, cameraPosition);
renderSphereOutline(_yourHandPosition, HANDS_CLOSE_ENOUGH_TO_GRASP * 0.1f, 20, cameraPosition);
*/
}
//show that our hands are close enough to grasp..
if (_handsCloseEnoughToGrasp) {
glColor4f(0.9, 0.3, 0.3, 0.5);
renderSphereOutline(_myHandPosition, 0.03f, 20, cameraPosition);
renderSphereOutline(_yourHandPosition, 0.03f, 20, cameraPosition);
}
// if your hand is grasping, show it...
if (_yourHandState == HAND_STATE_GRASPING) {
glPushMatrix();
glTranslatef(_yourHandPosition.x, _yourHandPosition.y, _yourHandPosition.z);
glColor4f(1.0, 0.7, 0.8, 0.4); glutSolidSphere(0.020f, 10.0f, 10.0f);
glColor4f(1.0, 0.7, 0.4, 0.3); glutSolidSphere(0.025f, 10.0f, 10.0f);
glColor4f(1.0, 0.7, 0.2, 0.2); glutSolidSphere(0.030f, 10.0f, 10.0f);
glPopMatrix();
}
}
// if my hand is grasping, show it...
if (_myHandState == HAND_STATE_GRASPING) {
glPushMatrix();
glTranslatef(_myHandPosition.x, _myHandPosition.y, _myHandPosition.z);
glColor4f(1.0, 0.7, 0.8, 0.4); glutSolidSphere(0.020f, 10.0f, 10.0f);
glColor4f(1.0, 0.7, 0.4, 0.3); glutSolidSphere(0.025f, 10.0f, 10.0f);
glColor4f(1.0, 0.7, 0.2, 0.2); glutSolidSphere(0.030f, 10.0f, 10.0f);
glPopMatrix();
}
}

View file

@ -38,6 +38,11 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
case PACKET_TYPE_VOXEL_QUERY:
return 1;
case PACKET_TYPE_SET_VOXEL:
case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
case PACKET_TYPE_ERASE_VOXEL:
return 1;
default:
return 0;

View file

@ -39,8 +39,12 @@ void PacketSender::queuePacketForSending(sockaddr& address, unsigned char* packe
}
bool PacketSender::process() {
bool hasSlept = false;
uint64_t USECS_PER_SECOND = 1000 * 1000;
uint64_t USECS_SMALL_ADJUST = 2 * 1000; // approaximate 2ms
uint64_t SEND_INTERVAL_USECS = (_packetsPerSecond == 0) ? USECS_PER_SECOND : (USECS_PER_SECOND / _packetsPerSecond);
uint64_t INTERVAL_SLEEP_USECS = (SEND_INTERVAL_USECS > USECS_SMALL_ADJUST) ?
SEND_INTERVAL_USECS - USECS_SMALL_ADJUST : SEND_INTERVAL_USECS;
// keep track of our process call times, so we have a reliable account of how often our caller calls us
uint64_t now = usecTimestampNow();
@ -50,9 +54,11 @@ bool PacketSender::process() {
if (_packets.size() == 0) {
if (isThreaded()) {
usleep(SEND_INTERVAL_USECS);
usleep(INTERVAL_SLEEP_USECS);
hasSlept = true;
} else {
return isStillRunning(); // in non-threaded mode, if there's nothing to do, just return, keep running till they terminate us
// in non-threaded mode, if there's nothing to do, just return, keep running till they terminate us
return isStillRunning();
}
}
@ -62,6 +68,7 @@ bool PacketSender::process() {
// if we're in non-threaded mode, then we actually need to determine how many packets to send per call to process
// based on how often we get called... We do this by keeping a running average of our call times, and we determine
// how many packets to send per call
if (!isThreaded()) {
int averageCallTime;
const int TRUST_AVERAGE_AFTER = AVERAGE_CALL_TIME_SAMPLES * 2;
@ -89,8 +96,6 @@ bool PacketSender::process() {
int packetsLeft = _packets.size();
bool keepGoing = packetsLeft > 0;
while (keepGoing) {
uint64_t SEND_INTERVAL_USECS = (_packetsPerSecond == 0) ? USECS_PER_SECOND : (USECS_PER_SECOND / _packetsPerSecond);
lock();
NetworkPacket& packet = _packets.front();
NetworkPacket temporary = packet; // make a copy
@ -117,14 +122,15 @@ bool PacketSender::process() {
if (keepGoing) {
now = usecTimestampNow();
uint64_t elapsed = now - _lastSendTime;
int usecToSleep = SEND_INTERVAL_USECS - elapsed;
int usecToSleep = INTERVAL_SLEEP_USECS - elapsed;
// we only sleep in non-threaded mode
if (usecToSleep > 0) {
if (usecToSleep > SEND_INTERVAL_USECS) {
usecToSleep = SEND_INTERVAL_USECS;
if (usecToSleep > INTERVAL_SLEEP_USECS) {
usecToSleep = INTERVAL_SLEEP_USECS;
}
usleep(usecToSleep);
hasSlept = true;
}
}
@ -133,8 +139,20 @@ bool PacketSender::process() {
keepGoing = (packetsThisCall < packetsPerCall) && (packetsLeft > 0);
}
// if threaded and we haven't slept? We want to sleep....
if (isThreaded() && !hasSlept) {
now = usecTimestampNow();
uint64_t elapsed = now - _lastSendTime;
int usecToSleep = INTERVAL_SLEEP_USECS - elapsed;
if (usecToSleep > 0) {
if (usecToSleep > INTERVAL_SLEEP_USECS) {
usecToSleep = INTERVAL_SLEEP_USECS;
}
usleep(usecToSleep);
}
}
_lastSendTime = now;
}
return isStillRunning(); // keep running till they terminate us
return isStillRunning();
}

View file

@ -12,6 +12,10 @@
#include "ReceivedPacketProcessor.h"
#include "SharedUtil.h"
ReceivedPacketProcessor::ReceivedPacketProcessor() {
_dontSleep = false;
}
void ReceivedPacketProcessor::queueReceivedPacket(sockaddr& address, unsigned char* packetData, ssize_t packetLength) {
// Make sure our Node and NodeList knows we've heard from this node.
Node* node = NodeList::getInstance()->nodeWithAddress(&address);
@ -26,7 +30,10 @@ void ReceivedPacketProcessor::queueReceivedPacket(sockaddr& address, unsigned ch
}
bool ReceivedPacketProcessor::process() {
if (_packets.size() == 0) {
// If a derived class handles process sleeping, like the JurisdiciontListener, then it can set
// this _dontSleep member and we will honor that request.
if (_packets.size() == 0 && !_dontSleep) {
const uint64_t RECEIVED_THREAD_SLEEP_INTERVAL = (1000 * 1000)/60; // check at 60fps
usleep(RECEIVED_THREAD_SLEEP_INTERVAL);
}

View file

@ -17,6 +17,7 @@
/// Generalized threaded processor for handling received inbound packets.
class ReceivedPacketProcessor : public virtual GenericThread {
public:
ReceivedPacketProcessor();
/// Add packet from network receive thread to the processing queue.
/// \param sockaddr& senderAddress the address of the sender
@ -30,7 +31,7 @@ public:
/// How many received packets waiting are to be processed
int packetsToProcessCount() const { return _packets.size(); }
protected:
/// Callback for processing of recieved packets. Implement this to process the incoming packets.
/// \param sockaddr& senderAddress the address of the sender
@ -42,6 +43,8 @@ protected:
/// Implements generic processing behavior for this thread.
virtual bool process();
bool _dontSleep;
private:
std::vector<NetworkPacket> _packets;

View file

@ -250,10 +250,15 @@ bool createVoxelEditMessage(unsigned char command, short int sequence,
int numBytesPacketHeader = populateTypeAndVersion(messageBuffer, command);
unsigned short int* sequenceAt = (unsigned short int*) &messageBuffer[numBytesPacketHeader];
*sequenceAt = sequence;
unsigned char* copyAt = &messageBuffer[numBytesPacketHeader + sizeof(sequence)];
int actualMessageSize = numBytesPacketHeader + sizeof(sequence);
// pack in timestamp
uint64_t now = usecTimestampNow();
uint64_t* timeAt = (uint64_t*)&messageBuffer[numBytesPacketHeader + sizeof(sequence)];
*timeAt = now;
unsigned char* copyAt = &messageBuffer[numBytesPacketHeader + sizeof(sequence) + sizeof(now)];
int actualMessageSize = numBytesPacketHeader + sizeof(sequence) + sizeof(now);
for (int i = 0; i < voxelCount && success; i++) {
// get the coded voxel

View file

@ -71,6 +71,7 @@ VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assign
_sendEnvironments = true;
_sendMinimalEnvironment = false;
_dumpVoxelsOnMove = false;
_verboseDebug = false;
_jurisdiction = NULL;
_jurisdictionSender = NULL;
_voxelServerPacketProcessor = NULL;
@ -427,14 +428,14 @@ void VoxelServer::run() {
// should we send environments? Default is yes, but this command line suppresses sending
const char* SEND_ENVIRONMENTS = "--sendEnvironments";
bool dontSendEnvironments = !getCmdOption(_argc, _argv, SEND_ENVIRONMENTS);
bool dontSendEnvironments = !cmdOptionExists(_argc, _argv, SEND_ENVIRONMENTS);
if (dontSendEnvironments) {
qDebug("Sending environments suppressed...\n");
_sendEnvironments = false;
} else {
// should we send environments? Default is yes, but this command line suppresses sending
const char* MINIMAL_ENVIRONMENT = "--minimalEnvironment";
_sendMinimalEnvironment = getCmdOption(_argc, _argv, MINIMAL_ENVIRONMENT);
_sendMinimalEnvironment = cmdOptionExists(_argc, _argv, MINIMAL_ENVIRONMENT);
qDebug("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
}
qDebug("Sending environments=%s\n", debug::valueOf(_sendEnvironments));
@ -455,24 +456,28 @@ void VoxelServer::run() {
srand((unsigned)time(0));
const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
_displayVoxelStats = getCmdOption(_argc, _argv, DISPLAY_VOXEL_STATS);
_displayVoxelStats = cmdOptionExists(_argc, _argv, DISPLAY_VOXEL_STATS);
qDebug("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));
const char* VERBOSE_DEBUG = "--verboseDebug";
_verboseDebug = cmdOptionExists(_argc, _argv, VERBOSE_DEBUG);
qDebug("verboseDebug=%s\n", debug::valueOf(_verboseDebug));
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
_debugVoxelSending = getCmdOption(_argc, _argv, DEBUG_VOXEL_SENDING);
_debugVoxelSending = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_SENDING);
qDebug("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));
const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
_debugVoxelReceiving = getCmdOption(_argc, _argv, DEBUG_VOXEL_RECEIVING);
_debugVoxelReceiving = cmdOptionExists(_argc, _argv, DEBUG_VOXEL_RECEIVING);
qDebug("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));
const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
_shouldShowAnimationDebug = getCmdOption(_argc, _argv, WANT_ANIMATION_DEBUG);
_shouldShowAnimationDebug = cmdOptionExists(_argc, _argv, WANT_ANIMATION_DEBUG);
qDebug("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));
// By default we will voxel persist, if you want to disable this, then pass in this parameter
const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
if (getCmdOption(_argc, _argv, NO_VOXEL_PERSIST)) {
if (cmdOptionExists(_argc, _argv, NO_VOXEL_PERSIST)) {
_wantVoxelPersist = false;
}
qDebug("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
@ -603,6 +608,34 @@ void VoxelServer::run() {
|| packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE
|| packetData[0] == PACKET_TYPE_ERASE_VOXEL
|| packetData[0] == PACKET_TYPE_Z_COMMAND)) {
const char* messageName;
switch (packetData[0]) {
case PACKET_TYPE_SET_VOXEL:
messageName = "PACKET_TYPE_SET_VOXEL";
break;
case PACKET_TYPE_SET_VOXEL_DESTRUCTIVE:
messageName = "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE";
break;
case PACKET_TYPE_ERASE_VOXEL:
messageName = "PACKET_TYPE_ERASE_VOXEL";
break;
}
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
if (packetData[0] != PACKET_TYPE_Z_COMMAND) {
unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence))));
uint64_t arrivedAt = usecTimestampNow();
uint64_t transitTime = arrivedAt - sentAt;
if (wantShowAnimationDebug() || wantsDebugVoxelReceiving()) {
printf("RECEIVE THREAD: got %s - command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n",
messageName,
packetLength, sequence, transitTime);
}
}
_voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
} else {
// let processNodeData handle it.
@ -611,7 +644,7 @@ void VoxelServer::run() {
}
}
qDebug() << "VoxelServer::run()... AFTER loop...\n";
// call NodeList::clear() so that all of our node specific objects, including our sending threads, are
// properly shutdown and cleaned up.
NodeList::getInstance()->clear();

View file

@ -40,6 +40,7 @@ public:
bool wantsDebugVoxelSending() const { return _debugVoxelSending; }
bool wantsDebugVoxelReceiving() const { return _debugVoxelReceiving; }
bool wantsVerboseDebug() const { return _verboseDebug; }
bool wantShowAnimationDebug() const { return _shouldShowAnimationDebug; }
bool wantSendEnvironments() const { return _sendEnvironments; }
bool wantDumpVoxelsOnMove() const { return _dumpVoxelsOnMove; }
@ -76,6 +77,7 @@ private:
bool _sendEnvironments;
bool _sendMinimalEnvironment;
bool _dumpVoxelsOnMove;
bool _verboseDebug;
JurisdictionMap* _jurisdiction;
JurisdictionSender* _jurisdictionSender;
VoxelServerPacketProcessor* _voxelServerPacketProcessor;

View file

@ -24,10 +24,10 @@ VoxelServerPacketProcessor::VoxelServerPacketProcessor(VoxelServer* myServer) :
void VoxelServerPacketProcessor::processPacket(sockaddr& senderAddress, unsigned char* packetData, ssize_t packetLength) {
bool debugProcessPacket = _myServer->wantsDebugVoxelReceiving();
bool debugProcessPacket = _myServer->wantsVerboseDebug();
if (debugProcessPacket) {
printf("VoxelServerPacketProcessor::processPacket(() packetData=%p packetLength=%ld\n", packetData, packetLength);
printf("VoxelServerPacketProcessor::processPacket() packetData=%p packetLength=%ld\n", packetData, packetLength);
}
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
@ -40,25 +40,23 @@ void VoxelServerPacketProcessor::processPacket(sockaddr& senderAddress, unsigned
_receivedPacketCount++;
unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
if (_myServer->wantShowAnimationDebug()) {
printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
packetLength, itemNumber);
}
unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence))));
uint64_t arrivedAt = usecTimestampNow();
uint64_t transitTime = arrivedAt - sentAt;
if (_myServer->wantsDebugVoxelReceiving()) {
printf("got %s - %d command from client receivedBytes=%ld itemNumber=%d\n",
if (_myServer->wantShowAnimationDebug() || _myServer->wantsDebugVoxelReceiving()) {
printf("PROCESSING THREAD: got %s - %d command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n",
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
_receivedPacketCount, packetLength, itemNumber);
_receivedPacketCount, packetLength, sequence, transitTime);
}
int atByte = numBytesPacketHeader + sizeof(itemNumber);
int atByte = numBytesPacketHeader + sizeof(sequence) + sizeof(sentAt);
unsigned char* voxelData = (unsigned char*)&packetData[atByte];
while (atByte < packetLength) {
int maxSize = packetLength - atByte;
if (debugProcessPacket) {
printf("VoxelServerPacketProcessor::processPacket(() %s packetData=%p packetLength=%ld voxelData=%p atByte=%d maxSize=%d\n",
printf("VoxelServerPacketProcessor::processPacket() %s packetData=%p packetLength=%ld voxelData=%p atByte=%d maxSize=%d\n",
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
packetData, packetLength, voxelData, atByte, maxSize);
}
@ -100,7 +98,7 @@ void VoxelServerPacketProcessor::processPacket(sockaddr& senderAddress, unsigned
}
if (debugProcessPacket) {
printf("VoxelServerPacketProcessor::processPacket(() DONE LOOPING FOR %s packetData=%p packetLength=%ld voxelData=%p atByte=%d\n",
printf("VoxelServerPacketProcessor::processPacket() DONE LOOPING FOR %s packetData=%p packetLength=%ld voxelData=%p atByte=%d\n",
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
packetData, packetLength, voxelData, atByte);
}
@ -113,6 +111,18 @@ void VoxelServerPacketProcessor::processPacket(sockaddr& senderAddress, unsigned
} else if (packetData[0] == PACKET_TYPE_ERASE_VOXEL) {
_receivedPacketCount++;
unsigned short int sequence = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
uint64_t sentAt = (*((uint64_t*)(packetData + numBytesPacketHeader + sizeof(sequence))));
uint64_t arrivedAt = usecTimestampNow();
uint64_t transitTime = arrivedAt - sentAt;
if (_myServer->wantShowAnimationDebug() || _myServer->wantsDebugVoxelReceiving()) {
printf("PROCESSING THREAD: got PACKET_TYPE_ERASE_VOXEL - %d command from client receivedBytes=%ld sequence=%d transitTime=%llu usecs\n",
_receivedPacketCount, packetLength, sequence, transitTime);
}
// Send these bits off to the VoxelTree class to process them
_myServer->getServerTree().lockForWrite();
_myServer->getServerTree().processRemoveVoxelBitstream((unsigned char*)packetData, packetLength);

View file

@ -19,6 +19,7 @@
JurisdictionListener::JurisdictionListener(PacketSenderNotify* notify) :
PacketSender(notify, JurisdictionListener::DEFAULT_PACKETS_PER_SECOND)
{
ReceivedPacketProcessor::_dontSleep = true; // we handle sleeping so this class doesn't need to
NodeList* nodeList = NodeList::getInstance();
nodeList->addHook(this);
}
@ -53,8 +54,11 @@ bool JurisdictionListener::queueJurisdictionRequest() {
}
}
// set our packets per second to be the number of nodes
setPacketsPerSecond(nodeCount);
if (nodeCount > 0){
setPacketsPerSecond(nodeCount);
} else {
setPacketsPerSecond(NO_SERVER_CHECK_RATE);
}
// keep going if still running
return isStillRunning();
@ -84,5 +88,6 @@ bool JurisdictionListener::process() {
// NOTE: This will sleep if there are no pending packets to process
continueProcessing = ReceivedPacketProcessor::process();
}
return continueProcessing;
}

View file

@ -24,6 +24,7 @@
class JurisdictionListener : public NodeListHook, public PacketSender, public ReceivedPacketProcessor {
public:
static const int DEFAULT_PACKETS_PER_SECOND = 1;
static const int NO_SERVER_CHECK_RATE = 60; // if no servers yet detected, keep checking at 60fps
JurisdictionListener(PacketSenderNotify* notify = NULL);
~JurisdictionListener();
@ -50,6 +51,5 @@ private:
NodeToJurisdictionMap _jurisdictions;
bool queueJurisdictionRequest();
};
#endif // __shared__JurisdictionListener__

View file

@ -32,7 +32,8 @@ VoxelEditPacketSender::VoxelEditPacketSender(PacketSenderNotify* notify) :
_shouldSend(true),
_maxPendingMessages(DEFAULT_MAX_PENDING_MESSAGES),
_releaseQueuedMessagesPending(false),
_voxelServerJurisdictions(NULL) {
_voxelServerJurisdictions(NULL),
_sequenceNumber(0) {
}
VoxelEditPacketSender::~VoxelEditPacketSender() {
@ -273,9 +274,19 @@ void VoxelEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer)
void VoxelEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PACKET_TYPE type) {
packetBuffer._currentSize = populateTypeAndVersion(&packetBuffer._currentBuffer[0], type);
// pack in sequence number
unsigned short int* sequenceAt = (unsigned short int*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
*sequenceAt = 0;
packetBuffer._currentSize += sizeof(unsigned short int); // set to command + sequence
*sequenceAt = _sequenceNumber;
packetBuffer._currentSize += sizeof(unsigned short int); // nudge past sequence
_sequenceNumber++;
// pack in timestamp
uint64_t now = usecTimestampNow();
uint64_t* timeAt = (uint64_t*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
*timeAt = now;
packetBuffer._currentSize += sizeof(uint64_t); // nudge past timestamp
packetBuffer._currentType = type;
}

View file

@ -105,5 +105,7 @@ private:
std::vector<EditPacketBuffer*> _preServerSingleMessagePackets; // these will go out as is
NodeToJurisdictionMap* _voxelServerJurisdictions;
unsigned short int _sequenceNumber;
};
#endif // __shared__VoxelEditPacketSender__

View file

@ -576,9 +576,15 @@ void VoxelTree::readCodeColorBufferToTreeRecursion(VoxelNode* node, void* extraD
}
}
void VoxelTree::processRemoveVoxelBitstream(unsigned char * bitstream, int bufferSizeBytes) {
void VoxelTree::processRemoveVoxelBitstream(unsigned char* bitstream, int bufferSizeBytes) {
//unsigned short int itemNumber = (*((unsigned short int*)&bitstream[sizeof(PACKET_HEADER)]));
int atByte = sizeof(short int) + numBytesForPacketHeader(bitstream);
int numBytesPacketHeader = numBytesForPacketHeader(bitstream);
unsigned short int sequence = (*((unsigned short int*)(bitstream + numBytesPacketHeader)));
uint64_t sentAt = (*((uint64_t*)(bitstream + numBytesPacketHeader + sizeof(sequence))));
int atByte = numBytesPacketHeader + sizeof(sequence) + sizeof(sentAt);
unsigned char* voxelCode = (unsigned char*)&bitstream[atByte];
while (atByte < bufferSizeBytes) {
int maxSize = bufferSizeBytes - atByte;