add fade effect to voxel add and delete, fix crash with audio injector

This commit is contained in:
ZappoMan 2013-08-06 14:55:40 -07:00
parent 4c9467a806
commit facc9e1ee7
2 changed files with 100 additions and 69 deletions

View file

@ -3702,6 +3702,62 @@ void Application::shiftPaintingColor() {
}
void Application::injectVoxelAddedSoundEffect() {
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(11025);
if (voxelInjector) {
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//voxelInjector->setBearing(-1 * _myAvatar.getAbsoluteHeadYaw());
voxelInjector->setVolume (16 * pow (_mouseVoxel.s, 2) / .0000001); //255 is max, and also default value
/* for (int i = 0; i
< 22050; i++) {
if (i % 4 == 0) {
voxelInjector->addSample(4000);
} else if (i % 4 == 1) {
voxelInjector->addSample(0);
} else if (i % 4 == 2) {
voxelInjector->addSample(-4000);
} else {
voxelInjector->addSample(0);
}
*/
const float BIG_VOXEL_MIN_SIZE = .01f;
for (int i = 0; i < 11025; i++) {
/*
A440 square wave
if (sin(i * 2 * PIE / 50)>=0) {
voxelInjector->addSample(4000);
} else {
voxelInjector->addSample(-4000);
}
*/
if (_mouseVoxel.s > BIG_VOXEL_MIN_SIZE) {
voxelInjector->addSample(20000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 200))));
} else {
voxelInjector->addSample(16000 * sin(i / (1.5 * log (_mouseVoxel.s / .0001) * ((i + 11025) / 5512.5)))); //808
}
}
//voxelInjector->addSample(32500 * sin(i/(2 * 1 * ((i+5000)/5512.5)))); //80
//voxelInjector->addSample(20000 * sin(i/(6 * (_mouseVoxel.s/.001) *((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(20000 * sin(i/(6 * ((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50)); //A440 sine wave
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50) * sin (i/500)); //A440 sine wave with amplitude modulation
//FM library
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200)))); //FM 1 dubstep
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(300*sin((i+1)/5.0)))); //FM 2 flange sweep
//voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
AudioInjectionManager::threadInjector(voxelInjector);
}
}
bool Application::maybeEditVoxelUnderCursor() {
if (_addVoxelMode->isChecked() || _colorVoxelMode->isChecked()) {
if (_mouseVoxel.s != 0) {
@ -3712,65 +3768,35 @@ bool Application::maybeEditVoxelUnderCursor() {
// create the voxel locally so it appears immediately
_voxels.createVoxel(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z, _mouseVoxel.s,
_mouseVoxel.red, _mouseVoxel.green, _mouseVoxel.blue, _destructiveAddVoxel->isChecked());
// Implement voxel fade effect
VoxelFade fade(VoxelFade::FADE_OUT, 1.0f, 1.0f, 1.0f);
const float VOXEL_BOUNDS_ADJUST = 0.01f;
float slightlyBigger = _mouseVoxel.s * VOXEL_BOUNDS_ADJUST;
fade.voxelDetails.x = _mouseVoxel.x - slightlyBigger;
fade.voxelDetails.y = _mouseVoxel.y - slightlyBigger;
fade.voxelDetails.z = _mouseVoxel.z - slightlyBigger;
fade.voxelDetails.s = _mouseVoxel.s + slightlyBigger + slightlyBigger;
_voxelFades.push_back(fade);
// inject a sound effect
injectVoxelAddedSoundEffect();
// remember the position for drag detection
_justEditedVoxel = true;
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(11025);
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//_myAvatar.getPosition()
// voxelInjector->setBearing(-1 * _myAvatar.getAbsoluteHeadYaw());
voxelInjector->setVolume (16 * pow (_mouseVoxel.s, 2) / .0000001); //255 is max, and also default value
/* for (int i = 0; i
< 22050; i++) {
if (i % 4 == 0) {
voxelInjector->addSample(4000);
} else if (i % 4 == 1) {
voxelInjector->addSample(0);
} else if (i % 4 == 2) {
voxelInjector->addSample(-4000);
} else {
voxelInjector->addSample(0);
}
*/
const float BIG_VOXEL_MIN_SIZE = .01f;
for (int i = 0; i < 11025; i++) {
/*
A440 square wave
if (sin(i * 2 * PIE / 50)>=0) {
voxelInjector->addSample(4000);
} else {
voxelInjector->addSample(-4000);
}
*/
if (_mouseVoxel.s > BIG_VOXEL_MIN_SIZE) {
voxelInjector->addSample(20000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 200))));
} else {
voxelInjector->addSample(16000 * sin(i / (1.5 * log (_mouseVoxel.s / .0001) * ((i + 11025) / 5512.5)))); //808
}
}
//voxelInjector->addSample(32500 * sin(i/(2 * 1 * ((i+5000)/5512.5)))); //80
//voxelInjector->addSample(20000 * sin(i/(6 * (_mouseVoxel.s/.001) *((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(20000 * sin(i/(6 * ((i+5512.5)/5512.5)))); //808
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50)); //A440 sine wave
//voxelInjector->addSample(4000 * sin(i * 2 * PIE /50) * sin (i/500)); //A440 sine wave with amplitude modulation
//FM library
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(500*sin((i+1)/200)))); //FM 1 dubstep
//voxelInjector->addSample(20000 * sin((i * 2 * PIE) /(300*sin((i+1)/5.0)))); //FM 2 flange sweep
//voxelInjector->addSample(10000 * sin((i * 2 * PIE) /(500*sin((i+1)/500.0)))); //FM 3 resonant pulse
AudioInjectionManager::threadInjector(voxelInjector);
}
} else if (_deleteVoxelMode->isChecked()) {
deleteVoxelUnderCursor();
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
const float VOXEL_BOUNDS_ADJUST = 0.01f;
float slightlyBigger = _mouseVoxel.s * VOXEL_BOUNDS_ADJUST;
fade.voxelDetails.x = _mouseVoxel.x - slightlyBigger;
fade.voxelDetails.y = _mouseVoxel.y - slightlyBigger;
fade.voxelDetails.z = _mouseVoxel.z - slightlyBigger;
fade.voxelDetails.s = _mouseVoxel.s + slightlyBigger + slightlyBigger;
_voxelFades.push_back(fade);
} else if (_eyedropperMode->isChecked()) {
eyedropperVoxelUnderCursor();
} else {
@ -3785,17 +3811,20 @@ void Application::deleteVoxelUnderCursor() {
// sending delete to the server is sufficient, server will send new version so we see updates soon enough
sendVoxelEditMessage(PACKET_TYPE_ERASE_VOXEL, _mouseVoxel);
AudioInjector* voxelInjector = AudioInjectionManager::injectorWithCapacity(5000);
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
// voxelInjector->setBearing(0); //straight down the z axis
voxelInjector->setVolume (255); //255 is max, and also default value
for (int i = 0; i < 5000; i++) {
voxelInjector->addSample(10000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 500.0)))); //FM 3 resonant pulse
//voxelInjector->addSample(20000 * sin((i) /((4 / _mouseVoxel.s) * sin((i)/(20 * _mouseVoxel.s / .001))))); //FM 2 comb filter
if (voxelInjector) {
voxelInjector->setPosition(glm::vec3(_mouseVoxel.x, _mouseVoxel.y, _mouseVoxel.z));
//voxelInjector->setBearing(0); //straight down the z axis
voxelInjector->setVolume (255); //255 is max, and also default value
for (int i = 0; i < 5000; i++) {
voxelInjector->addSample(10000 * sin((i * 2 * PIE) / (500 * sin((i + 1) / 500.0)))); //FM 3 resonant pulse
//voxelInjector->addSample(20000 * sin((i) /((4 / _mouseVoxel.s) * sin((i)/(20 * _mouseVoxel.s / .001))))); //FM 2 comb filter
}
AudioInjectionManager::threadInjector(voxelInjector);
}
AudioInjectionManager::threadInjector(voxelInjector);
}
// remember the position for drag detection
_justEditedVoxel = true;
@ -3907,10 +3936,6 @@ void Application::nodeKilled(Node* node) {
jurisditionDetails.x, jurisditionDetails.y, jurisditionDetails.z, jurisditionDetails.s);
// Add the jurisditionDetails object to the list of "fade outs"
const float NODE_KILLED_RED = 1.0f;
const float NODE_KILLED_GREEN = 0.0f;
const float NODE_KILLED_BLUE = 0.0f;
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
fade.voxelDetails = jurisditionDetails;
_voxelFades.push_back(fade);
@ -3937,10 +3962,6 @@ int Application::parseVoxelStats(unsigned char* messageData, ssize_t messageLeng
jurisditionDetails.x, jurisditionDetails.y, jurisditionDetails.z, jurisditionDetails.s);
// Add the jurisditionDetails object to the list of "fade outs"
const float NODE_ADDED_RED = 0.0f;
const float NODE_ADDED_GREEN = 1.0f;
const float NODE_ADDED_BLUE = 0.0f;
VoxelFade fade(VoxelFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
fade.voxelDetails = jurisditionDetails;
_voxelFades.push_back(fade);

View file

@ -60,6 +60,15 @@ class QWheelEvent;
class Node;
class ProgramObject;
static const float NODE_ADDED_RED = 0.0f;
static const float NODE_ADDED_GREEN = 1.0f;
static const float NODE_ADDED_BLUE = 0.0f;
static const float NODE_KILLED_RED = 1.0f;
static const float NODE_KILLED_GREEN = 0.0f;
static const float NODE_KILLED_BLUE = 0.0f;
class Application : public QApplication, public NodeListHook {
Q_OBJECT
@ -240,6 +249,7 @@ private:
void deleteVoxelUnderCursor();
void eyedropperVoxelUnderCursor();
void resetSensors();
void injectVoxelAddedSoundEffect();
void setMenuShortcutsEnabled(bool enabled);