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(WIP) (has debug) Fix baked FBX materials
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commit
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2 changed files with 7 additions and 12 deletions
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@ -1562,7 +1562,8 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
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}
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// For baked models with FBX_DRACO_MESH_VERSION >= 2, get materials from extracted.materialIDPerMeshPart
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if (!extracted.materialIDPerMeshPart.empty()) {
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/* if (partShapes.size() == extracted.materialIDPerMeshPart.size()) {
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// TODO: Verify this code works as intended by testing baked FBX models, then remove the verification/debug
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if (partShapes.size() == extracted.materialIDPerMeshPart.size()) {
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for (uint32_t i = 0; i < (uint32_t)extracted.materialIDPerMeshPart.size(); ++i) {
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hfm::Shape& shape = partShapes[i];
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const std::string& materialID = extracted.materialIDPerMeshPart[i];
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@ -1576,7 +1577,7 @@ HFMModel* FBXSerializer::extractHFMModel(const hifi::VariantHash& mapping, const
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qCDebug(modelformat) << "mesh.parts[" << p <<"] is " << mesh.parts[p].materialID;
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}
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qCDebug(modelformat) << "partShapes is not the same size as materialIDPerMeshPart ?";
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}*/
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}
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}
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// find the clusters with which the mesh is associated
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@ -369,11 +369,6 @@ ExtractedMesh FBXSerializer::extractMesh(const FBXNode& object, unsigned int& me
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}
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}
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if (dracoMeshNodeVersion >= 2) {
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// Define the materialIDs now
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data.extracted.materialIDPerMeshPart = dracoMaterialList;
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}
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// load the draco mesh from the FBX and create a draco::Mesh
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draco::Decoder decoder;
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draco::DecoderBuffer decodedBuffer;
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@ -491,15 +486,14 @@ ExtractedMesh FBXSerializer::extractMesh(const FBXNode& object, unsigned int& me
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// grab or setup the HFMMeshPart for the part this face belongs to
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int& partIndexPlusOne = materialTextureParts[materialTexture];
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if (partIndexPlusOne == 0) {
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data.extracted.mesh.parts.resize(data.extracted.mesh.parts.size() + 1);
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data.extracted.mesh.parts.emplace_back();
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HFMMeshPart& part = data.extracted.mesh.parts.back();
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// Figure out if this is the older way of defining the per-part material for baked FBX
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if (dracoMeshNodeVersion >= 2) {
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// Define the materialID now
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if (materialID < dracoMaterialList.size()) {
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part.materialID = QString(dracoMaterialList[materialID].c_str());
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}
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// Define the materialID for this mesh part index
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uint16_t safeMaterialID = materialID < dracoMaterialList.size() ? materialID : 0;
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data.extracted.materialIDPerMeshPart.push_back(dracoMaterialList[materialID].c_str());
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} else {
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// Define the materialID later, based on the order of first appearance of the materials in the _connectionChildMap
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data.extracted.partMaterialTextures.append(materialTexture);
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