Merge pull request #4442 from Atlante45/edit_entities_box_selection

editEntities - select all in/touching box
This commit is contained in:
Andrew Meadows 2015-03-16 11:33:35 -07:00
commit fa27b76183
5 changed files with 110 additions and 7 deletions

View file

@ -766,6 +766,10 @@ function setupModelMenus() {
afterItem: "Allow Selecting of Large Models", isCheckable: true, isChecked: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Lights", shortcutKey: "CTRL+SHIFT+META+L",
afterItem: "Allow Selecting of Small Models", isCheckable: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Select All Entities In Box", shortcutKey: "CTRL+SHIFT+META+A",
afterItem: "Allow Selecting of Lights" });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Select All Entities Touching Box", shortcutKey: "CTRL+SHIFT+META+T",
afterItem: "Select All Entities In Box" });
Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
Menu.addMenuItem({ menuName: "File", menuItemName: "Export Entities", shortcutKey: "CTRL+META+E", afterItem: "Models" });
@ -795,6 +799,8 @@ function cleanupModelMenus() {
Menu.removeMenuItem("Edit", "Allow Selecting of Large Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Small Models");
Menu.removeMenuItem("Edit", "Allow Selecting of Lights");
Menu.removeMenuItem("Edit", "Select All Entities In Box");
Menu.removeMenuItem("Edit", "Select All Entities Touching Box");
Menu.removeSeparator("File", "Models");
Menu.removeMenuItem("File", "Export Entities");
@ -830,6 +836,45 @@ Script.update.connect(function (deltaTime) {
selectionDisplay.checkMove();
});
function insideBox(center, dimensions, point) {
return (Math.abs(point.x - center.x) <= (dimensions.x / 2.0))
&& (Math.abs(point.y - center.y) <= (dimensions.y / 2.0))
&& (Math.abs(point.z - center.z) <= (dimensions.z / 2.0));
}
function selectAllEtitiesInCurrentSelectionBox(keepIfTouching) {
if (selectionManager.hasSelection()) {
// Get all entities touching the bounding box of the current selection
var boundingBoxCorner = Vec3.subtract(selectionManager.worldPosition,
Vec3.multiply(selectionManager.worldDimensions, 0.5));
var entities = Entities.findEntitiesInBox(boundingBoxCorner, selectionManager.worldDimensions);
if (!keepIfTouching) {
var isValid;
if (selectionManager.localPosition === null) {
isValid = function(position) {
return insideBox(selectionManager.worldPosition, selectionManager.worldDimensions, position);
}
} else {
isValid = function(position) {
var localPosition = Vec3.multiplyQbyV(Quat.inverse(selectionManager.localRotation),
Vec3.subtract(position,
selectionManager.localPosition));
return insideBox({ x: 0, y: 0, z: 0 }, selectionManager.localDimensions, localPosition);
}
}
for (var i = 0; i < entities.length; ++i) {
var properties = Entities.getEntityProperties(entities[i]);
if (!isValid(properties.position)) {
entities.splice(i, 1);
--i;
}
}
}
selectionManager.setSelections(entities);
}
}
function deleteSelectedEntities() {
if (SelectionManager.hasSelection()) {
print(" Delete Entities");
@ -888,6 +933,10 @@ function handeMenuEvent(menuItem) {
}
} else if (menuItem == "Entity List...") {
entityListTool.toggleVisible();
} else if (menuItem == "Select All Entities In Box") {
selectAllEtitiesInCurrentSelectionBox(false);
} else if (menuItem == "Select All Entities Touching Box") {
selectAllEtitiesInCurrentSelectionBox(true);
} else if (menuItem == MENU_SHOW_LIGHTS_IN_EDIT_MODE) {
lightOverlayManager.setVisible(isActive && Menu.isOptionChecked(MENU_SHOW_LIGHTS_IN_EDIT_MODE));
}

View file

@ -204,8 +204,7 @@ EntityItemID EntityScriptingInterface::findClosestEntity(const glm::vec3& center
const EntityItem* closestEntity = _entityTree->findClosestEntity(center, radius);
_entityTree->unlock();
if (closestEntity) {
result.id = closestEntity->getID();
result.isKnownID = true;
result = closestEntity->getEntityItemID();
}
}
return result;
@ -227,10 +226,25 @@ QVector<EntityItemID> EntityScriptingInterface::findEntities(const glm::vec3& ce
QVector<const EntityItem*> entities;
_entityTree->findEntities(center, radius, entities);
_entityTree->unlock();
foreach (const EntityItem* entity, entities) {
EntityItemID thisEntityItemID(entity->getID(), UNKNOWN_ENTITY_TOKEN, true);
result << thisEntityItemID;
result << entity->getEntityItemID();
}
}
return result;
}
QVector<EntityItemID> EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const {
QVector<EntityItemID> result;
if (_entityTree) {
_entityTree->lockForRead();
AABox box(corner, dimensions);
QVector<EntityItem*> entities;
_entityTree->findEntities(box, entities);
_entityTree->unlock();
foreach (const EntityItem* entity, entities) {
result << entity->getEntityItemID();
}
}
return result;

View file

@ -87,10 +87,14 @@ public slots:
/// will return a EntityItemID.isKnownID = false if no models are in the radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE EntityItemID findClosestEntity(const glm::vec3& center, float radius) const;
/// finds models within the search sphere specified by the center point and radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE QVector<EntityItemID> findEntities(const glm::vec3& center, float radius) const;
/// finds models within the search sphere specified by the center point and radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE QVector<EntityItemID> findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const;
/// If the scripting context has visible entities, this will determine a ray intersection, the results
/// may be inaccurate if the engine is unable to access the visible entities, in which case result.accurate

View file

@ -528,6 +528,35 @@ void EntityTree::findEntities(const AACube& cube, QVector<EntityItem*>& foundEnt
foundEntities.swap(args._foundEntities);
}
class FindEntitiesInBoxArgs {
public:
FindEntitiesInBoxArgs(const AABox& box)
: _box(box), _foundEntities() {
}
AABox _box;
QVector<EntityItem*> _foundEntities;
};
bool EntityTree::findInBoxOperation(OctreeElement* element, void* extraData) {
FindEntitiesInBoxArgs* args = static_cast<FindEntitiesInBoxArgs*>(extraData);
if (element->getAACube().touches(args->_box)) {
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
entityTreeElement->getEntities(args->_box, args->_foundEntities);
return true;
}
return false;
}
// NOTE: assumes caller has handled locking
void EntityTree::findEntities(const AABox& box, QVector<EntityItem*>& foundEntities) {
FindEntitiesInBoxArgs args(box);
// NOTE: This should use recursion, since this is a spatial operation
recurseTreeWithOperation(findInBoxOperation, &args);
// swap the two lists of entity pointers instead of copy
foundEntities.swap(args._foundEntities);
}
EntityItem* EntityTree::findEntityByID(const QUuid& id) {
EntityItemID entityID(id);
return findEntityByEntityItemID(entityID);

View file

@ -111,12 +111,18 @@ public:
/// \param foundEntities[out] vector of const EntityItem*
/// \remark Side effect: any initial contents in foundEntities will be lost
void findEntities(const glm::vec3& center, float radius, QVector<const EntityItem*>& foundEntities);
/// finds all entities that touch a cube
/// \param cube the query cube in world-frame (meters)
/// \param foundEntities[out] vector of non-const EntityItem*
/// \remark Side effect: any initial contents in entities will be lost
void findEntities(const AACube& cube, QVector<EntityItem*>& foundEntities);
/// finds all entities that touch a box
/// \param box the query box in world-frame (meters)
/// \param foundEntities[out] vector of non-const EntityItem*
/// \remark Side effect: any initial contents in entities will be lost
void findEntities(const AABox& box, QVector<EntityItem*>& foundEntities);
void addNewlyCreatedHook(NewlyCreatedEntityHook* hook);
void removeNewlyCreatedHook(NewlyCreatedEntityHook* hook);
@ -173,6 +179,7 @@ private:
static bool findNearPointOperation(OctreeElement* element, void* extraData);
static bool findInSphereOperation(OctreeElement* element, void* extraData);
static bool findInCubeOperation(OctreeElement* element, void* extraData);
static bool findInBoxOperation(OctreeElement* element, void* extraData);
static bool sendEntitiesOperation(OctreeElement* element, void* extraData);
void notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode);